Device for percutaneous absorption preparation
    2.
    发明授权
    Device for percutaneous absorption preparation 有权
    经皮吸收制剂装置

    公开(公告)号:US07883504B2

    公开(公告)日:2011-02-08

    申请号:US12441842

    申请日:2007-08-31

    IPC分类号: A61K9/22

    摘要: The invention provides a device for a percutaneous absorption preparation, provided with a solution storage container which can exhibit good solution migration independently of the level of force. The device for a percutaneous absorption preparation comprises an electrode film comprising a base member (1) and an electrode layer (2) and having a dissolution liquid passage hole (9), a drug impregnation member (3) mounted on the electrode layer (2) side of the electrode film, and a dissolution liquid storage container (5) bonded to the base member (1) side of the electrode film via a lid member (7) covering the solution passage hole (9). The dissolution liquid storage container (5) comprises a bottom and a sidewall. A protrusion (5b) which faces the dissolution liquid passage hole (9) is provided at the center of the bottom, and the sidewall is provided with a vertically folded part (5c).

    摘要翻译: 本发明提供了一种用于经皮吸收制剂的装置,其具有能够独立于力水平显示良好的溶液迁移的溶液储存容器。 用于经皮吸收制剂的装置包括:电极膜,包括基底部件(1)和电极层(2),并具有溶解液体通过孔(9);药物浸渍部件(3),安装在电极层 )侧,以及通过覆盖所述溶液通孔(9)的盖部件(7)与所述电极膜的​​基材(1)侧接合的溶解液收容容器(5)。 溶解液储存容器(5)包括底部和侧壁。 在底部的中心设有面向溶解液通路孔(9)的突起(5b),侧壁设有垂直折叠部(5c)。

    Game system, game device control method, program, and information storage medium
    6.
    发明授权
    Game system, game device control method, program, and information storage medium 有权
    游戏系统,游戏机控制方法,程序和信息存储介质

    公开(公告)号:US09566519B2

    公开(公告)日:2017-02-14

    申请号:US13003236

    申请日:2009-03-17

    摘要: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.

    摘要翻译: 提供了一种能够更详细地区分由游戏角色执行的动作的类型的游戏系统。 动作确定部(48)根据再现数据确定是否通过虚拟动作执行虚拟动作,再生数据取得部(46)将在再现对象期间内获得的游戏状况保存为再现数据 除了执行拍摄动作的操作被摄对象以外的操作对象对象,再现视频输出部(50)根据动作判定部(48)的判断结果,根据基于播放视频的输出进行输出 对再现数据。

    Game device, game device control method, program, and information storage medium
    7.
    发明授权
    Game device, game device control method, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08827812B2

    公开(公告)日:2014-09-09

    申请号:US13131088

    申请日:2009-06-18

    摘要: To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.

    摘要翻译: 为了提供一种游戏装置,能够在包括多个游戏玩家的操作人物和一个或多个队友角色的玩家角色组与对手角色或与玩家角色组相对的对手角色组竞争的比赛中, 提高属于播放器角色组的角色的组合的多样性,同时抑制数据量的增加。 操作字符获取单元(30)获取每个游戏者的操作玩家的玩家数据。 队友角色获取单元(32)获得每个游戏者的同伴玩家的玩家数据。 游戏执行单元(36)根据各运营玩家的玩家数据和各队友玩家进行与对手队的足球比赛的运动队伍的游戏。

    Game device, method of controlling a game device, and information storage medium
    8.
    发明授权
    Game device, method of controlling a game device, and information storage medium 有权
    游戏装置,控制游戏装置的方法以及信息存储介质

    公开(公告)号:US08827786B2

    公开(公告)日:2014-09-09

    申请号:US12732667

    申请日:2010-03-26

    摘要: A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.

    摘要翻译: 显示控制部分在游戏画面上显示多个对象所在的游戏空间的全部或一部分。 更新部分更新多个对象的位置状态。 通知对象情况保存部在通知对象情况存储中存储在给定时间点的多个对象的位置状态作为通知对象情况。 通知控制部基于多个对象的位置状态与通知对象情况之间的比较结果来执行通知输出。

    Game device, method of controlling a game device, and information storage medium
    9.
    发明授权
    Game device, method of controlling a game device, and information storage medium 有权
    游戏装置,控制游戏装置的方法以及信息存储介质

    公开(公告)号:US08292734B2

    公开(公告)日:2012-10-23

    申请号:US12749182

    申请日:2010-03-29

    IPC分类号: A63F13/00

    摘要: A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.

    摘要翻译: 执行被配置为使得一个或多个游戏角色基于行为控制数据行为的游戏。 重新执行部分从过去的时间点的情况重新执行游戏。 生成部根据过去的时间点使用的第一行为控制数据和用户的操作来生成第二行为控制数据。 保存部分导致在过去的时间点的情况,并且第二行为控制数据被分别存储为参考情况和与参考情况相关联的特殊行为控制数据。 在游戏的情况与参考情况之间的比较结果为预定结果的情况下,行为控制部基于与基准情况相关联的特殊行为控制数据开始对一个以上的游戏角色的行为控制。

    DEVICE FOR PERCUTANEOUS ABSORPTION PREPARATION
    10.
    发明申请
    DEVICE FOR PERCUTANEOUS ABSORPTION PREPARATION 有权
    用于经皮吸收制备的装置

    公开(公告)号:US20100022942A1

    公开(公告)日:2010-01-28

    申请号:US12441842

    申请日:2007-08-31

    IPC分类号: A61N1/30 A61M35/00

    摘要: The invention provides a device for a percutaneous absorption preparation, provided with a solution storage container which can exhibit good solution migration independently of the level of force. The device for a percutaneous absorption preparation comprises an electrode film comprising a base member (1) and an electrode layer (2) and having a dissolution liquid passage hole (9), a drug impregnation member (3) mounted on the electrode layer (2) side of the electrode film, and a dissolution liquid storage container (5) bonded to the base member (1) side of the electrode film via a lid member (7) covering the solution passage hole (9). The dissolution liquid storage container (5) comprises a bottom and a sidewall. A protrusion (5b) which faces the dissolution liquid passage hole (9) is provided at the center of the bottom, and the sidewall is provided with a vertically folded part (5c).

    摘要翻译: 本发明提供了一种用于经皮吸收制剂的装置,其具有能够独立于力水平显示良好的溶液迁移的溶液储存容器。 用于经皮吸收制剂的装置包括:电极膜,包括基底部件(1)和电极层(2),并具有溶解液体通过孔(9);药物浸渍部件(3),安装在电极层 )侧,以及通过覆盖所述溶液通孔(9)的盖部件(7)与所述电极膜的​​基材(1)侧接合的溶解液收容容器(5)。 溶解液储存容器(5)包括底部和侧壁。 在底部的中心设有面向溶解液通路孔(9)的突起(5b),侧壁设有垂直折叠部(5c)。