Game system and storage medium for storing game program
    1.
    发明申请
    Game system and storage medium for storing game program 有权
    用于存储游戏程序的游戏系统和存储介质

    公开(公告)号:US20050255899A1

    公开(公告)日:2005-11-17

    申请号:US11118331

    申请日:2005-05-02

    IPC分类号: A63F13/10 A63F13/00

    摘要: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.

    摘要翻译: 游戏系统根据玩家的操作移动虚拟游戏空间中的玩家角色。 此外,在每个预定时间间隔检测每个预定单位时间的玩家角色的移动量。 基于在每个预定时间间隔检测到的移动量,在每个预定时间间隔计算预定参数(量具量)值。 此外,游戏系统添加在每个预定时间间隔计算的用于累积的预定参数值。 响应于玩家执行的预定操作,游戏系统使得玩家角色在使得作为添加的结果获得的值达到预定值的条件下执行预定的运动(例如,特殊镜头)。

    Game system and storage medium for storing game program
    2.
    发明授权
    Game system and storage medium for storing game program 有权
    用于存储游戏程序的游戏系统和存储介质

    公开(公告)号:US08348734B2

    公开(公告)日:2013-01-08

    申请号:US11118331

    申请日:2005-05-02

    IPC分类号: A63F13/12

    摘要: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.

    摘要翻译: 游戏系统根据玩家的操作移动虚拟游戏空间中的玩家角色。 此外,在每个预定时间间隔检测每个预定单位时间的玩家角色的移动量。 基于在每个预定时间间隔检测到的移动量,在每个预定时间间隔计算预定参数(量具量)值。 此外,游戏系统添加在每个预定时间间隔计算的用于累积的预定参数值。 响应于玩家执行的预定操作,游戏系统使得玩家角色在使得作为添加的结果获得的值达到预定值的条件下执行预定的运动(例如,特殊镜头)。

    Image processing apparatus and image processing program
    3.
    发明申请
    Image processing apparatus and image processing program 有权
    图像处理装置和图像处理程序

    公开(公告)号:US20050012740A1

    公开(公告)日:2005-01-20

    申请号:US10620758

    申请日:2003-07-17

    IPC分类号: G06T15/00

    摘要: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.

    摘要翻译: 图像处理装置包括CPU,并且CPU与GPU结合呈现三维虚拟空间中的高尔夫球场。 还呈现了用于表示高尔夫球场的构造的倾斜度和起伏的格栅。 具体来说,网格线由多个多个网格线元素构成。 对于网格的每个部分,根据每个部分的倾斜度来改变网格线元素的数量,并且执行渲染,就好像网格线本身以恒定的速度流过网格。

    Image processing apparatus and image processing program
    4.
    发明授权
    Image processing apparatus and image processing program 有权
    图像处理装置和图像处理程序

    公开(公告)号:US07023434B2

    公开(公告)日:2006-04-04

    申请号:US10620758

    申请日:2003-07-17

    IPC分类号: G06T15/00

    摘要: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.

    摘要翻译: 图像处理装置包括CPU,并且CPU与GPU结合呈现三维虚拟空间中的高尔夫球场。 还呈现了用于表示高尔夫球场的构造的倾斜度和起伏的格栅。 具体来说,网格线由多个多个网格线元素构成。 对于网格的每个部分,根据每个部分的倾斜度来改变网格线元素的数量,并且执行渲染,就好像网格线本身以恒定的速度流过网格。

    Game device, object display method in game device, and display program
    5.
    发明授权
    Game device, object display method in game device, and display program 有权
    游戏装置,游戏装置中的对象显示方法以及显示程序

    公开(公告)号:US08128496B2

    公开(公告)日:2012-03-06

    申请号:US12375461

    申请日:2007-07-31

    IPC分类号: G06F17/00

    摘要: A game device includes: a plurality of displays for displaying an object of an operation target for each of operators; a GUI control unit arranged in any one of the screens of the displays for controlling a GUI for each target object correlated to each of the operators; an object control unit for changing the 3D space according to the operation of the GUI; and a marking process unit for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings to moving on a virtual plane in the 3D space according to control of the object control unit.

    摘要翻译: 游戏装置包括:多个显示器,用于显示每个操作者的操作对象的对象; 布置在显示器的任一屏幕中的GUI控制单元,用于控制与每个操作者相关联的每个目标对象的GUI; 对象控制单元,用于根据GUI的操作来改变3D空间; 以及标记处理单元,用于根据对象控制单元的控制,将屏幕中的目标对象之外的预定对象的坐标位置与屏幕中的目标对象一起显示为在3D空间中的虚拟平面上移动的标记。

    GAME DEVICE, GAME PROGRAM AND GAME OBJECT OPERATION METHOD
    6.
    发明申请
    GAME DEVICE, GAME PROGRAM AND GAME OBJECT OPERATION METHOD 审中-公开
    游戏设备,游戏程序和游戏对象操作方法

    公开(公告)号:US20100203969A1

    公开(公告)日:2010-08-12

    申请号:US12670918

    申请日:2008-08-01

    IPC分类号: A63F13/00 A63F13/04

    摘要: [Problems to be Solved] In a game where a user's operation is input to an object such as a player or a ball in a golf game or the like by using a controller with a built-in acceleration sensor to proceed the game, it is possible to input such a value at timing as the user intends without losing a realistic operation.[Means for Solving the Problems] A game device, where an operation signal to operate a character displayed on a screen is input to proceed a game, is provided with a controller 1c that has an acceleration sensor to detect acceleration in a predetermined direction, a GUI control unit 24 that controls a graphic user interface 344 for the display and operation of the game, and an object control unit 252 that makes the coordinate position of a ball change in accordance with input data calculated on the basis of the operation signal input from the controller 1c.

    摘要翻译: [待解决的问题]在通过使用具有内置加速度传感器的控制器进行游戏的用户操作被输入到高尔夫游戏等中的玩家或球的对象的游戏中,是 可能在用户打算的时间点输入这样的值而不失去真实的操作。 解决问题的手段输入操作屏幕上显示的字符的操作信号进行游戏的游戏装置具有控制器1c,控制器1c具有用于检测预定方向的加速度的加速度传感器, 控制用于显示和操作游戏的图形用户界面344的GUI控制单元24以及根据从输入的操作信号计算的输入数据使球的坐标位置改变的对象控制单元252 控制器1c。

    GAME DEVICE, OBJECT DISPLAY METHOD IN GAME DEVICE, AND DISPLAY PROGRAM
    7.
    发明申请
    GAME DEVICE, OBJECT DISPLAY METHOD IN GAME DEVICE, AND DISPLAY PROGRAM 有权
    游戏设备,游戏设备中的对象显示方法和显示程序

    公开(公告)号:US20100285876A1

    公开(公告)日:2010-11-11

    申请号:US12375461

    申请日:2007-07-31

    IPC分类号: A63F13/00 A63F13/06

    摘要: A game device includes: a plurality of displays 11 for displaying an object of an operation target for each of operators; a GUI control unit 24 arranged in any one of the screens of the displays 11 for controlling a GUI 34 for performing display and the operation concerning each target object correlated to each of the operators; an object control unit 26a for changing the coordinate position of the object in the 3D space according to the operation of the GUI 34; and a marking process unit 21 for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings 302 to 306 moving on a virtual plane in the 3D space according to control of the object control unit 26a. Thus, in the game device such as a golf game in which a plurality of operators input operations to advance the game, a plurality of operators can simultaneously perform operations and the operators can feel that a plurality of operators are participating in the game.

    摘要翻译: 游戏装置包括:多个显示器11,用于显示每个操作者的操作对象的对象; 布置在显示器11的任一屏幕中的GUI控制单元24,用于控制用于执行显示的GUI 34和与每个操作者相关的每个目标对象的操作; 对象控制单元26a,用于根据GUI34的操作改变3D空间中的对象的坐标位置; 以及标记处理单元21,用于根据对象控制单元26a的控制,在3D空间中在虚拟平面上移动的标记302至306,将目标对象之外的目标对象的坐标位置与屏幕中的目标对象一起显示 。 因此,在多个操作者输入进行游戏的操作的高尔夫游戏等游戏装置中,多个操作者可以同时进行操作,操作者可以感觉到多个操作者参与游戏。

    Game apparatus and recording medium having game program recorded therein
    8.
    发明授权
    Game apparatus and recording medium having game program recorded therein 有权
    具有游戏程序的游戏装置和记录介质

    公开(公告)号:US07270601B2

    公开(公告)日:2007-09-18

    申请号:US10704756

    申请日:2003-11-12

    IPC分类号: A63F9/24

    摘要: An estimated trajectory 281a, an estimated ball landing point 282a, and an estimated run range 283a are displayed in a game image 20a. The estimated ball landing point 282a is displayed as, for example, a star mark, in a game space of the game image 20a which corresponds to a terminal coordinate point on the estimated trajectory 281a. The estimated trajectory 281a is obtained for a shot at a power indicated by a power target value set by the player, and is displayed so as to extend between a current ball 22 and the estimated ball landing point 282a based on estimated trajectory data. The estimated run range 283a is displayed in the game space of the game image 20a based on estimated run range data, so as to have a shape of a rectangular area, which is divided into a plurality of equal-sized mesh parts, in accordance with geographic undulations.

    摘要翻译: 在游戏图像207中显示估计轨迹281a,估计球着陆点282a和估计跑步范围283a。 在对应于估计轨迹281a上的终点坐标点的游戏图像20a的游戏空间中,估计球着陆点282a被显示为例如星标。 以由玩家设定的功率目标值所指示的功率拍摄获得的估计轨迹281a,并且基于估计的轨迹数据显示为在当前球22和估计球着陆点282a之间延伸。 估计运行范围283a基于估计的运行范围数据显示在游戏图像20a的游戏空间中,以便具有被分成多个相等尺寸的网格部分的矩形区域的形状 按照地理起伏。

    3D GAME DISPLAY SYSTEM, DISPLAY METHOD, AND DISPLAY PROGRAM
    9.
    发明申请
    3D GAME DISPLAY SYSTEM, DISPLAY METHOD, AND DISPLAY PROGRAM 审中-公开
    3D游戏显示系统,显示方法和显示程序

    公开(公告)号:US20090264198A1

    公开(公告)日:2009-10-22

    申请号:US12302408

    申请日:2007-05-28

    IPC分类号: A63F13/00

    摘要: A 3D game display system includes a 3D configuration unit for virtually configuring a 3D space and controlling an object coordinate, a window control unit for controlling displayed windows, a 2D configuration unit for causing a window to two-dimensionally display a 3D space according to the field-of-view range based on the window type, area and shape, a GUI control unit arranged in the window and controlling a GUI for performing display and operations concerning the game, an input interface for performing operations on the windows and the GUI, and an expansion/contraction control unit for changing the area or the shape of the windows according to the operations of the input interface. This enables the display of diversified game contents using multi-windows in a 3D game and maintains a balance between the display of the game content itself and the GUI while maintaining the GUI operability.

    摘要翻译: 3D游戏显示系统包括用于虚拟地配置3D空间并控制对象坐标的3D配置单元,用于控制显示的窗口的窗口控制单元,用于使窗口根据所述窗口二维地二维显示3D空间的2D配置单元 基于窗口类型,面积和形状的视野范围,布置在窗口中的GUI控制单元,并且控制用于执行关于游戏的显示和操作的GUI,用于在窗口和GUI上执行操作的输入界面, 以及扩展/收缩控制单元,用于根据输入接口的操作改变窗口的面积或形状。 这使得能够在3D游戏中使用多窗口显示多样化的游戏内容,并且在保持GUI可操作性的同时保持游戏内容本身的显示与GUI之间的平衡。