摘要:
Techniques are disclosed for performing image space reprojection iteratively. An insignificant parallax threshold depth is computed for a source image. Portions of the image having depth values greater than the insignificant parallax threshold depth may be shifted uniformly to produce corresponding portions of the reprojection (target) image. An iterative fixed-point reprojection algorithm is used to reproject the portions of the source image having depth values less than or equal to the insignificant parallax threshold depth. The fixed point reprojection algorithm quickly converges on the best pixel in the source image for each pixel in a target image representing an offset view of the source image. An additional rendering pass is employed to fill disoccluded regions of the target image, where the reprojection algorithm fails to converge.
摘要:
Techniques are disclosed for performing image space reprojection iteratively. An insignificant parallax threshold depth is computed for a source image. Portions of the image having depth values greater than the insignificant parallax threshold depth may be shifted uniformly to produce corresponding portions of the reprojection (target) image. An iterative fixed-point reprojection algorithm is used to reproject the portions of the source image having depth values less than or equal to the insignificant parallax threshold depth. The fixed point reprojection algorithm quickly converges on the best pixel in the source image for each pixel in a target image representing an offset view of the source image. An additional rendering pass is employed to fill disoccluded regions of the target image, where the reprojection algorithm fails to converge.
摘要:
A method is provided for an optimized stereoscopic camera with low processing overhead, especially suitable for real-time applications. By constructing a viewer-centric and scene-centric model, the mapping of scene depth to perceived depth may be defined as an optimization problem, for which a solution is analytically derived based on constraints to stereoscopic camera parameters including interaxial separation and convergence distance. The camera parameters may thus be constrained prior to rendering to maintain a desired perceived depth volume around a stereoscopic display, for example to ensure user comfort or provide artistic effects. To compensate for sudden scene depth changes due to unpredictable camera or object movements, as may occur with real-time applications such as video games, the constraints may also be temporally interpolated to maintain a linearly corrected and approximately constant perceived depth range over time.
摘要:
A method is provided for an optimized stereoscopic camera with low processing overhead, especially suitable for real-time applications. By constructing a viewer-centric and scene-centric model, the mapping of scene depth to perceived depth may be defined as an optimization problem, for which a solution is analytically derived based on constraints to stereoscopic camera parameters including interaxial separation and convergence distance. The camera parameters may thus be constrained prior to rendering to maintain a desired perceived depth volume around a stereoscopic display, for example to ensure user comfort or provide artistic effects. To compensate for sudden scene depth changes due to unpredictable camera or object movements, as may occur with real-time applications such as video games, the constraints may also be temporally interpolated to maintain a linearly corrected and approximately constant perceived depth range over time.
摘要:
In an animation processing system, generating images to be viewable on a display using a computer that are generated based on scene geometry obtained from computer readable storage and animation data representing changes over time of scene geometry elements, but also images can be modified to include shading that is a function of positions of objects at other than the current instantaneous time for a frame render such that the motion effect shading would suggest motion of at least one of the elements to a viewer of the generated images. Motion effects provide, based on depiction parameters and/or artist inputs, shading that varies for at least some received animation data, received motion depiction parameters, for at least one pixel, a pixel color is rendered based on motion effect program output and at least some received scene geometry, such that the output contributes to features that would suggest the motion.