Automatic and semi-automatic generation of image features suggestive of motion for computer-generated images and video
    1.
    发明授权
    Automatic and semi-automatic generation of image features suggestive of motion for computer-generated images and video 有权
    自动和半自动生成图像功能,提示计算机生成的图像和视频的运动

    公开(公告)号:US09171390B2

    公开(公告)日:2015-10-27

    申请号:US12843827

    申请日:2010-07-26

    IPC分类号: G06T13/00

    CPC分类号: G06T13/00

    摘要: In an animation processing system, generating images to be viewable on a display using a computer that are generated based on scene geometry obtained from computer readable storage and animation data representing changes over time of scene geometry elements, but also images can be modified to include shading that is a function of positions of objects at other than the current instantaneous time for a frame render such that the motion effect shading would suggest motion of at least one of the elements to a viewer of the generated images. Motion effects provide, based on depiction parameters and/or artist inputs, shading that varies for at least some received animation data, received motion depiction parameters, for at least one pixel, a pixel color is rendered based on motion effect program output and at least some received scene geometry, such that the output contributes to features that would suggest the motion.

    摘要翻译: 在动画处理系统中,使用基于从计算机可读存储获得的场景几何生成的计算机生成图像以在场景几何元素上表示随时间变化的动画数据生成图像,并且还可以修改图像以包括阴影 这是对于帧渲染的当前瞬时时间以外的对象的位置的函数,使得运动效果阴影将建议至少一个元素对生成的图像的观看者的运动。 运动效果基于描绘参数和/或艺术家输入,为至少一个像素的至少一些接收到的动画数据,接收到的运动描绘参数而变化的阴影,基于运动效果程序输出渲染像素颜色,并且至少 一些接收到的场景几何,使得输出有助于提示运动的特征。

    3D drawing and painting system with a 3D scalar field
    2.
    发明授权
    3D drawing and painting system with a 3D scalar field 有权
    3D绘图系统与3D标量场

    公开(公告)号:US08988461B1

    公开(公告)日:2015-03-24

    申请号:US13353249

    申请日:2012-01-18

    IPC分类号: G09G5/00 G06T15/50 G06T15/60

    摘要: Rendering 3D paintings can be done by compositing strokes embedded in space. Users input strokes and other image elements using an input device that specifies a 2D view of the element, and the system provides the 3D position of the element based on rules and processes, some of which allow for user input of high level parameters, thereby allowing for intuitive and quick entry of 3D elements, and a 3D scalar field. The artist can treat the full 3D space as a canvas. Strokes painted in a 2D viewport window are embedded in 3D space in a way that gives creative freedom to the artist while maintaining an acceptable level of controllability. The canvas need not be tied to any particular object already in a scene, but the canvas can be dependent on, or a function of, another object. An implicit canvas can be defined by the 3D scalar field.

    摘要翻译: 渲染3D绘画可以通过合成嵌入在空间中的笔画来完成。 用户使用指定元素的2D视图的输入设备输入笔画和其他图像元素,并且系统基于规则和过程提供元素的3D位置,其中一些允许用户输入高级参数,从而允许 用于直观和快速地输入3D元素,以及3D标量字段。 艺术家可以将完整的3D空间视为画布。 在2D视口窗口中绘制的笔画嵌入在3D空间中,可以为艺术家创造自由,同时保持可接受的可控性水平。 画布不需要绑定到场景中已经存在的任何特定对象,而画布可以依赖于另一个对象的功能。 隐式画布可以由3D标量字段定义。

    COMPUTER RENDERING OF DRAWING-TOOL STROKES
    3.
    发明申请
    COMPUTER RENDERING OF DRAWING-TOOL STROKES 审中-公开
    绘图工具的计算机渲染

    公开(公告)号:US20110249007A1

    公开(公告)日:2011-10-13

    申请号:US12759361

    申请日:2010-04-13

    IPC分类号: G06T11/20

    CPC分类号: G06T11/203 G06T11/001

    摘要: A drawing-tool renderer provides real-time rendering of lines with the look of artistic line drawings. A tip of a drawing tool (e.g., pencil) can be modeled as a constellation of points representing locations on the surface (or within the volume) of the tip. For a given point on a line being rendered, the location of the point and corresponding tool-tip parameters are used to determine which points in the tool tip model touch which portions of the paper. The effect of pigment transfer on cell color is modeled realistically. Various parameters of the model can be tuned to achieve a desired balance between rendering speed and accuracy of the simulation.

    摘要翻译: 绘图工具渲染器提供线条的实时渲染与艺术线条图的外观。 绘图工具(例如,铅笔)的尖端可以被建模为表示尖端的表面(或体积内)的位置的点的星座。 对于要渲染的线上的给定点,使用点的位置和相应的工具提示参数来确定刀尖模型中的哪些点接触纸张的哪个部分。 色素转移对细胞颜色的影响是现实的。 可以调整模型的各种参数,以实现渲染速度和模拟精度之间的期望平衡。

    3D drawing and painting system with a 3D scalar field

    公开(公告)号:US08952984B1

    公开(公告)日:2015-02-10

    申请号:US13353249

    申请日:2012-01-18

    IPC分类号: G09G5/00 G06T15/50 G06T15/60

    摘要: Rendering 3D paintings can be done by compositing strokes embedded in space. Users input strokes and other image elements using an input device that specifies a 2D view of the element, and the system provides the 3D position of the element based on rules and processes, some of which allow for user input of high level parameters, thereby allowing for intuitive and quick entry of 3D elements, and a 3D scalar field. The artist can treat the full 3D space as a canvas. Strokes painted in a 2D viewport window are embedded in 3D space in a way that gives creative freedom to the artist while maintaining an acceptable level of controllability. The canvas need not be tied to any particular object already in a scene, but the canvas can be dependent on, or a function of, another object. An implicit canvas can be defined by the 3D scalar field.

    Mixed-order compositing for images having three-dimensional painting effects
    5.
    发明授权
    Mixed-order compositing for images having three-dimensional painting effects 有权
    具有三维绘画效果的图像的混合顺序合成

    公开(公告)号:US09142056B1

    公开(公告)日:2015-09-22

    申请号:US13475617

    申请日:2012-05-18

    IPC分类号: G06T15/00

    摘要: Rendering 3D paintings can be done by compositing brush strokes embedded in space. Image elements are rendered into an image representable by a pixel array wherein at least some of the image elements correspond to simulated painting strokes. A method may include determining stroke positions in a 3D space, determining stroke orders, and for each pixel to be addressed, determining a pixel color value by determining strokes intersections with a view ray for that pixel, determining a depth order and a stroke order for intersecting fragments, each fragment having a color, alpha value, depth, and stroke order, assigning an intermediate color to each of the fragments, corresponding to a compositing of nearby fragments in stroke order, and assigning a color to the pixel that corresponds to a compositing of the fragments using the intermediate colors assigned to the fragments. The compositing may be done in depth order.

    摘要翻译: 渲染3D绘画可以通过合成嵌入在空间中的画笔笔划来完成。 图像元素被渲染成由像素阵列表示的图像,其中至少一些图像元素对应于模拟绘画笔画。 一种方法可以包括:确定3D空间中的笔画位置,确定笔画顺序,以及针对每个要被寻址的像素,通过确定与该像素的视点的笔画交点来确定像素颜色值,确定深度顺序和笔画顺序 每个片段具有颜色,α值,深度和笔画顺序,将对应于按照笔画顺序的附近片段的合成对应的每个片段分配中间颜色,并将颜色分配给对应于 使用分配给片段的中间颜色来合成片段。 合成可以以深度顺序完成。

    METHOD FOR COATING COMPONENTS
    8.
    发明申请
    METHOD FOR COATING COMPONENTS 有权
    涂料组分的方法

    公开(公告)号:US20120305168A1

    公开(公告)日:2012-12-06

    申请号:US13394965

    申请日:2011-02-22

    IPC分类号: B32B37/06 B32B37/12 B32B38/10

    摘要: A method for coating workpieces (10), preferably in sheet form, which preferably consist at least in certain portions of wood, wood-based materials, plastic or the like, with the following method steps: providing a workpiece (10) having at least one workpiece surface (12), in which the workpiece surface (12) is improved by applying at least a first curable liquid to the workpiece surface (12) and at least partially curing the first liquid (16); exposing the workpiece (10) to energy, at least on the workpiece surface (12) and/or a coating (14) that is intended to be applied to the workpiece surface (12); and applying the coating (14), in particular of an edge (14), to the liquid-coated workpiece surface (12) and preferably pressing the edge (14) onto a liquid-coated workpiece surface (12).

    摘要翻译: 一种用于涂覆优选片状的工件(10)的方法,其优选地至少由木材,木材材料,塑料等的某些部分组成,具有以下方法步骤:提供至少具有至少 一个工件表面(12),其中通过将至少第一可固化液体施加到工件表面(12)并且至少部分地固化第一液体(16)来改进工件表面(12)。 至少在工件表面(12)和/或旨在施加到工件表面(12)上的涂层(14)将工件(10)暴露于能量。 以及将特别是边缘(14)的涂层(14)施加到液体涂覆的工件表面(12)上,并且优选地将边缘(14)压在液体涂覆的工件表面(12)上。

    DEVICE AND METHOD FOR COATING WORKPIECES
    9.
    发明申请
    DEVICE AND METHOD FOR COATING WORKPIECES 审中-公开
    用于涂装工件的装置和方法

    公开(公告)号:US20120285604A1

    公开(公告)日:2012-11-15

    申请号:US13522731

    申请日:2011-01-14

    申请人: Johannes Schmid

    发明人: Johannes Schmid

    摘要: The invention relates to a device (1) for coating workpieces (2), preferably consisting of wood, wood-based materials, plastics material or the like at least in sections, comprising a feed device (10) for feeding a coating material (12), a pressing unit (20) for pressing the coating material (12) against a surface (2a) of a workpiece (2), a conveyor device (4) for bringing about a relative motion between the pressing device (20) and the respective workpiece (2), an energy source (30) for applying energy onto the coating material (12) and/or the workpiece (2), and a control device (50) for controlling at least the energy source (30). The device according to the invention is characterized in that the energy source (30) comprises at least two energy generating sections (30′, 30″), wherein the control device (50) is equipped to operate at least two energy generating sections (30′, 30″) at least intermittently with at least one operating parameter, the parameters being different from each other, or the energy generating sections are different from each other.

    摘要翻译: 本发明涉及一种用于至少部分地涂覆优选由木材,木质材料,塑料材料等构成的工件(2)的装置(1),其包括用于供给涂料(12)的进料装置(10) ),用于将涂层材料(12)压在工件(2)的表面(2a)上的按压单元(20),用于在挤压装置(20)和挤压装置(20)之间产生相对运动的输送装置(4) 相应的工件(2),用于向涂层材料(12)和/或工件(2)施加能量的能量源(30),以及用于至少控制能量源(30)的控制装置(50)。 根据本发明的装置的特征在于能量源(30)包括至少两个能量产生部分(30',30“),其中控制装置(50)被配备为操作至少两个能量产生部分(30 ',30“)至少间歇地具有至少一个操作参数,所述参数彼此不同,或者所述能量产生部分彼此不同。

    Switch
    10.
    发明授权
    Switch 有权
    开关

    公开(公告)号:US07115829B2

    公开(公告)日:2006-10-03

    申请号:US10942242

    申请日:2004-09-16

    申请人: Johannes Schmid

    发明人: Johannes Schmid

    IPC分类号: H01H5/00

    摘要: A switch includes a contact mechanism having at least one contact and defining a longitudinal axis. Actuation of a handle moves the contact mechanism transversely to the longitudinal axis between an open position and a closed position in relation to at least one fixed contact, whereby a contact spring loads the contact mechanism to seek the closed position. A support part is operatively connected to the handle and forms an abutment for support of the contact spring. The support part is moveable relative to the contact mechanism. Operated by the handle is a locking mechanism which is constructed to hold the contact mechanism in an intermediate position between the open and closed positions to maintain the contact of the contact mechanism at an electrically insulated distance from the fixed contact. A release mechanism interacts with the locking device for releasing the contact mechanism to move to the closed position.

    摘要翻译: 开关包括具有至少一个触点并限定纵向轴线的接触机构。 手柄的致动将接触机构相对于至少一个固定接触件将接触机构横向于纵向轴线在打开位置和闭合位置之间移动,由此接触弹簧加载接触机构以寻求闭合位置。 支撑部分可操作地连接到手柄并形成用于支撑接触弹簧的支座。 支撑部分可相对于接触机构移动。 由手柄操作的是锁定机构,其被构造成将接触机构保持在打开和关闭位置之间的中间位置,以保持接触机构与固定触点的电绝缘距离的接触。 释放机构与锁定装置相互作用以释放接触机构以移动到关闭位置。