摘要:
In an animation processing system, generating images to be viewable on a display using a computer that are generated based on scene geometry obtained from computer readable storage and animation data representing changes over time of scene geometry elements, but also images can be modified to include shading that is a function of positions of objects at other than the current instantaneous time for a frame render such that the motion effect shading would suggest motion of at least one of the elements to a viewer of the generated images. Motion effects provide, based on depiction parameters and/or artist inputs, shading that varies for at least some received animation data, received motion depiction parameters, for at least one pixel, a pixel color is rendered based on motion effect program output and at least some received scene geometry, such that the output contributes to features that would suggest the motion.
摘要:
Rendering 3D paintings can be done by compositing strokes embedded in space. Users input strokes and other image elements using an input device that specifies a 2D view of the element, and the system provides the 3D position of the element based on rules and processes, some of which allow for user input of high level parameters, thereby allowing for intuitive and quick entry of 3D elements, and a 3D scalar field. The artist can treat the full 3D space as a canvas. Strokes painted in a 2D viewport window are embedded in 3D space in a way that gives creative freedom to the artist while maintaining an acceptable level of controllability. The canvas need not be tied to any particular object already in a scene, but the canvas can be dependent on, or a function of, another object. An implicit canvas can be defined by the 3D scalar field.
摘要:
A drawing-tool renderer provides real-time rendering of lines with the look of artistic line drawings. A tip of a drawing tool (e.g., pencil) can be modeled as a constellation of points representing locations on the surface (or within the volume) of the tip. For a given point on a line being rendered, the location of the point and corresponding tool-tip parameters are used to determine which points in the tool tip model touch which portions of the paper. The effect of pigment transfer on cell color is modeled realistically. Various parameters of the model can be tuned to achieve a desired balance between rendering speed and accuracy of the simulation.
摘要:
Rendering 3D paintings can be done by compositing strokes embedded in space. Users input strokes and other image elements using an input device that specifies a 2D view of the element, and the system provides the 3D position of the element based on rules and processes, some of which allow for user input of high level parameters, thereby allowing for intuitive and quick entry of 3D elements, and a 3D scalar field. The artist can treat the full 3D space as a canvas. Strokes painted in a 2D viewport window are embedded in 3D space in a way that gives creative freedom to the artist while maintaining an acceptable level of controllability. The canvas need not be tied to any particular object already in a scene, but the canvas can be dependent on, or a function of, another object. An implicit canvas can be defined by the 3D scalar field.
摘要:
Rendering 3D paintings can be done by compositing brush strokes embedded in space. Image elements are rendered into an image representable by a pixel array wherein at least some of the image elements correspond to simulated painting strokes. A method may include determining stroke positions in a 3D space, determining stroke orders, and for each pixel to be addressed, determining a pixel color value by determining strokes intersections with a view ray for that pixel, determining a depth order and a stroke order for intersecting fragments, each fragment having a color, alpha value, depth, and stroke order, assigning an intermediate color to each of the fragments, corresponding to a compositing of nearby fragments in stroke order, and assigning a color to the pixel that corresponds to a compositing of the fragments using the intermediate colors assigned to the fragments. The compositing may be done in depth order.
摘要:
A fuel injection valve for injecting fuel includes: a coil, an internal pole, a valve sleeve, and a magnetic separating element, where the valve sleeve and the magnetic separating element are embodied in one piece as a powder injection-molded component, and the valve sleeve forms a magnetic region and the magnetic separating element forms a non-magnetic region, which are intermaterially joined to one another.
摘要:
A solenoid armature for a solenoid actuator, including at least one magnetic region and at least one non-magnetic region, the solenoid armature being configured as a one-piece component having a first and second armature end face, the magnetic and non-magnetic regions being integrally bonded to each other by a two-component powder injection molding technique, and the magnetic region and the non-magnetic region extending in the axial direction at least as far as the first armature end face.
摘要:
A method for coating workpieces (10), preferably in sheet form, which preferably consist at least in certain portions of wood, wood-based materials, plastic or the like, with the following method steps: providing a workpiece (10) having at least one workpiece surface (12), in which the workpiece surface (12) is improved by applying at least a first curable liquid to the workpiece surface (12) and at least partially curing the first liquid (16); exposing the workpiece (10) to energy, at least on the workpiece surface (12) and/or a coating (14) that is intended to be applied to the workpiece surface (12); and applying the coating (14), in particular of an edge (14), to the liquid-coated workpiece surface (12) and preferably pressing the edge (14) onto a liquid-coated workpiece surface (12).
摘要:
The invention relates to a device (1) for coating workpieces (2), preferably consisting of wood, wood-based materials, plastics material or the like at least in sections, comprising a feed device (10) for feeding a coating material (12), a pressing unit (20) for pressing the coating material (12) against a surface (2a) of a workpiece (2), a conveyor device (4) for bringing about a relative motion between the pressing device (20) and the respective workpiece (2), an energy source (30) for applying energy onto the coating material (12) and/or the workpiece (2), and a control device (50) for controlling at least the energy source (30). The device according to the invention is characterized in that the energy source (30) comprises at least two energy generating sections (30′, 30″), wherein the control device (50) is equipped to operate at least two energy generating sections (30′, 30″) at least intermittently with at least one operating parameter, the parameters being different from each other, or the energy generating sections are different from each other.
摘要:
A switch includes a contact mechanism having at least one contact and defining a longitudinal axis. Actuation of a handle moves the contact mechanism transversely to the longitudinal axis between an open position and a closed position in relation to at least one fixed contact, whereby a contact spring loads the contact mechanism to seek the closed position. A support part is operatively connected to the handle and forms an abutment for support of the contact spring. The support part is moveable relative to the contact mechanism. Operated by the handle is a locking mechanism which is constructed to hold the contact mechanism in an intermediate position between the open and closed positions to maintain the contact of the contact mechanism at an electrically insulated distance from the fixed contact. A release mechanism interacts with the locking device for releasing the contact mechanism to move to the closed position.