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公开(公告)号:US20170169662A1
公开(公告)日:2017-06-15
申请号:US14966633
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen VAN NIEKERK , Aaron COREY , Stefan KEILWERT
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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公开(公告)号:US20170165573A1
公开(公告)日:2017-06-15
申请号:US15069372
申请日:2016-03-14
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen VAN NIEKERK , Aaron COREY , Stefan KEILWERT
IPC: A63F13/40 , G06T13/80 , G06T15/00 , G07F17/32 , G06F3/0482 , G06Q20/34 , G06Q30/02 , A63F13/25 , G06F3/01 , G06F3/0484
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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公开(公告)号:US20190392676A1
公开(公告)日:2019-12-26
申请号:US16502895
申请日:2019-07-03
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: William George AMOS , Vicky LEBLANC
Abstract: An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.
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公开(公告)号:US20170169649A1
公开(公告)日:2017-06-15
申请号:US14966845
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen VAN NIEKERK , Christopher SPURRELL
IPC: G07F17/32
CPC classification number: G07F17/323 , G07F17/3206 , G07F17/3209 , G07F17/3223
Abstract: A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.
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公开(公告)号:US20180365928A1
公开(公告)日:2018-12-20
申请号:US16058247
申请日:2018-08-08
Applicant: IGT
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen van NIEKERK , Stefan KEILWERT , Aaron COREY
IPC: G07F17/32 , G07F17/34 , A63F13/213 , G06T15/00 , G06T13/80 , G06Q30/02 , G06Q20/34 , G06F3/0484 , G06F3/0482 , G06F3/01 , G06F3/00 , A63F13/426 , A63F13/40 , A63F13/25
CPC classification number: G07F17/3209 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3211 , G07F17/3227 , G07F17/3239 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
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公开(公告)号:US20170169664A1
公开(公告)日:2017-06-15
申请号:US14966836
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen VAN NIEKERK , Christopher SPURRELL
IPC: G07F17/32
CPC classification number: G07F17/3262 , G07F17/3209 , G07F17/3211 , G07F17/3225 , G07F17/323 , G07F17/3239 , G07F17/3246 , G07F17/3255 , G07F17/3269 , G07F17/3286
Abstract: An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.
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公开(公告)号:US20170169651A1
公开(公告)日:2017-06-15
申请号:US15069151
申请日:2016-03-14
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David FROY , Edward BOWRON , Reuben DUPUIS , Vicky LEBLANC , Karen VAN NIEKERK , Aaron COREY , Stefan KEILWERT
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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