Method for controlling a posture of an articulated object in an animation production
    1.
    发明授权
    Method for controlling a posture of an articulated object in an animation production 有权
    用于控制动画制作中的关节物体的姿势的方法

    公开(公告)号:US06768489B2

    公开(公告)日:2004-07-27

    申请号:US10166617

    申请日:2002-06-12

    IPC分类号: G06T1300

    CPC分类号: G06T13/40 A63F2300/6607

    摘要: In a method for controlling a posture of an articulated object, a user inputs an initial configuration of the object, a base point, an end point, a target point and a method for updating the posture. It is determined whether the number of joints positioned between the base and the end points is larger than or equal to three. If the number is smaller than or equal to two, it is determined whether the method for updating the posture is a two-segment or three-segment based method or another method for moving an intermediate end point. If the method is two-segment or three-segment based, the number is rechecked. If the number is smaller than or equal to two, the posture is modified according to the two-segment or three-segment based method. If the posture satisfies a predetermined condition, it is displayed on a screen.

    摘要翻译: 在用于控制关节物体的姿势的方法中,用户输入对象的初始配置,基点,终点,目标点和用于更新姿势的方法。 确定位于底座和终点之间的关节的数量是否大于或等于3。 如果该数量小于或等于2,则确定用于更新姿势的方法是基于两段还是三段的方法或用于移动中间终点的另一种方法。 如果方法是基于两段或三段的,则重新检查该数字。 如果数量小于或等于2,则根据两段式或三段式方法修改姿势。 如果姿势满足预定条件,则显示在屏幕上。

    Apparatus and method for high-speed marker-free motion capture
    2.
    发明授权
    Apparatus and method for high-speed marker-free motion capture 有权
    用于高速无标记运动捕获的装置和方法

    公开(公告)号:US07239718B2

    公开(公告)日:2007-07-03

    申请号:US10445825

    申请日:2003-05-28

    IPC分类号: G06T7/00

    摘要: A high-speed marker-free motion capture, which is capable of powerfully detecting a body's feature points corresponding to a body's end portions such as a head, hands, feet, trunk, arms and legs at a high speed in an illumination change or background or noises of cameras. The extracted feature points of the body can be directly tracked stably in a 3-dimensional space. The position errors of the feature points due to the change of the illumination conditions or a shadow can be automatically corrected and the feature points can be stably tracked with respect to overlapping and disappearance of the feature points. Further, when coordinates of the middle joints are estimated using 3-dimensional coordinates of the extracted feature points of the body, the present invention restores a human model by estimating the positions of the middle joints of the actor with high accuracy without using a motion database, thereby securing the stability and reality of the 3-dimensional motion data required in the motion capture.

    摘要翻译: 一种高速无标记运动捕捉,能够在照明变化或背景中以高速度强力检测对应于身体的端部(例如头部,手部,脚部,躯干,手臂和腿部)的身体的特征点 或相机的噪音。 身体的提取特征点可以在三维空间中稳定地直接跟踪。 可以自动地校正由于照明条件或阴影的改变引起的特征点的位置误差,并且可以相对于特征点的重叠和消失来稳定跟踪特征点。 此外,当使用提取的身体的特征点的三维坐标来估计中间关节的坐标时,本发明通过以高精度估计运动员的中间关节的位置而不使用运动数据库来恢复人体模型 从而确保运动捕捉中所需的三维运动数据的稳定性和现实性。

    Apparatus and method for processing collision information in graphic system
    3.
    发明申请
    Apparatus and method for processing collision information in graphic system 有权
    在图形系统中处理碰撞信息的装置和方法

    公开(公告)号:US20070132766A1

    公开(公告)日:2007-06-14

    申请号:US11634030

    申请日:2006-12-05

    IPC分类号: G06T15/70

    摘要: An apparatus processes collision information in a graphic system, and includes a first storage unit for loading geometry information of primary and secondary object graphics inputted from outside, and outputting the geometry information of the primary object graphics and geometry information of a plurality of secondary object graphics in which a collision detection operation with the primary object graphics is to be performed; a transformer for transforming coordinates of the secondary object graphics to be coincided with a coordinate system that is based on the primary object graphics; a processor for acquiring a collision point, collision presence information, and a collision depth between the primary and the secondary object graphics simultaneously based on the geometry information of the inputted primary object graphics and that of each of the coordinate-transformed secondary object graphics by using a collision detection operation technique determined by the geometry information properties of the primary and the secondary object graphics; a second storage unit for storing the collision information separately, wherein the collision depths before/after update are stored in two areas separately; and an updating unit for updating the collision point and the collision presence information whenever they are newly outputted from the processor, wherein the collision depth is updated based on the result of comparison with the previously stored collision depth.

    摘要翻译: 一种装置处理图形系统中的碰撞信息,并且包括用于加载从外部输入的主要和次要对象图形的几何信息的第一存储单元,并且输出多个次要对象图形的主要对象图形和几何信息的几何信息 其中将执行具有主要对象图形的碰撞检测操作; 用于将辅助对象图形的坐标转换为与基于主要对象图形的坐标系重合的变换器; 基于所输入的主要对象图形的几何信息和每个坐标变换的辅助对象图形的处理器,通过使用用于获取碰撞点,碰撞存在信息和主要和次要对象图形之间的碰撞深度的处理器 由主要和次要对象图形的几何信息属性确定的碰撞检测操作技术; 第二存储单元,用于分别存储冲突信息,其中更新之前/之后的碰撞深度分别存储在两个区域中; 以及更新单元,用于每当从处理器新输出时更新碰撞点和冲突存在信息,其中基于与先前存储的冲突深度的比较结果来更新冲突深度。

    Apparatus and method for processing collision information in graphic system
    4.
    发明授权
    Apparatus and method for processing collision information in graphic system 有权
    在图形系统中处理碰撞信息的装置和方法

    公开(公告)号:US07663630B2

    公开(公告)日:2010-02-16

    申请号:US11634030

    申请日:2006-12-05

    IPC分类号: G06T15/70

    摘要: An apparatus processes collision information in a graphic system, and includes a first storage unit for loading geometry information of primary and secondary object graphics inputted from outside, and outputting the geometry information of the primary object graphics and geometry information of a plurality of secondary object graphics in which a collision detection operation with the primary object graphics is to be performed; a transformer for transforming coordinates of the secondary object graphics to be coincided with a coordinate system that is based on the primary object graphics; a processor for acquiring a collision point, collision presence information, and a collision depth between the primary and the secondary object graphics simultaneously based on the geometry information of the inputted primary object graphics and that of each of the coordinate-transformed secondary object graphics by using a collision detection operation technique determined by the geometry information properties of the primary and the secondary object graphics; a second storage unit for storing the collision information separately, wherein the collision depths before/after update are stored in two areas separately; and an updating unit for updating the collision point and the collision presence information whenever they are newly outputted from the processor, wherein the collision depth is updated based on the result of comparison with the previously stored collision depth.

    摘要翻译: 一种装置处理图形系统中的碰撞信息,并且包括用于加载从外部输入的主要和次要对象图形的几何信息的第一存储单元,并且输出多个次要对象图形的主要对象图形和几何信息的几何信息 其中将执行具有主要对象图形的碰撞检测操作; 用于将辅助对象图形的坐标转换为与基于主要对象图形的坐标系重合的变换器; 基于所输入的主要对象图形的几何信息和每个坐标变换的辅助对象图形的处理器,通过使用用于获取碰撞点,碰撞存在信息和主要和次要对象图形之间的碰撞深度的处理器 由主要和次要对象图形的几何信息属性确定的碰撞检测操作技术; 第二存储单元,用于分别存储冲突信息,其中更新之前/之后的碰撞深度分别存储在两个区域中; 以及更新单元,用于每当从处理器新输出时更新碰撞点和冲突存在信息,其中基于与先前存储的冲突深度的比较结果来更新冲突深度。

    Ray tracing device based on a pixel processing element and method thereof
    5.
    发明申请
    Ray tracing device based on a pixel processing element and method thereof 审中-公开
    基于像素处理元件的光线跟踪装置及其方法

    公开(公告)号:US20090153556A1

    公开(公告)日:2009-06-18

    申请号:US12314465

    申请日:2008-12-11

    IPC分类号: G06T15/40

    CPC分类号: G06T15/06

    摘要: A pixel processing element (PPE)-based ray tracing device, includes an internal shared memory for receiving and storing image data to be rendered; a PPE processor for performing parallel ray tracing on the image data on a pixel-by-pixel basis; and a shading processor for accumulatively calculating color values of respective pixels obtained by ray tracing and determining a final color value of each pixel. Further, A PPE-based ray tracing method, includes receiving image data to be rendered on a frame-by-frame basis; storing data having a high frequency of use among the input data in a hierarchical cache; performing parallel ray tracing on image data of each pixel stored in the hierarchical cache on a frame-by-frame basis; calculating a color value of each pixel from first and second rays and a direct ray in accordance with the ray tracing result, and accumulating the color values to obtain the color value of each pixel.

    摘要翻译: 一种基于像素处理元件(PPE)的光线跟踪设备,包括用于接收和存储要呈现的图像数据的内部共享存储器; PPE处理器,用于逐像素地对图像数据进行平行光线跟踪; 以及用于累积计算通过光线跟踪获得的各个像素的颜色值并确定每个像素的最终颜色值的着色处理器。 此外,基于PPE的光线跟踪方法包括接收要逐帧渲染的图像数据; 将具有高频率使用的数据存储在分层高速缓存中; 在逐帧的基础上对存储在分层高速缓存中的每个像素的图像数据进行平行光线跟踪; 根据光线跟踪结果计算来自第一和第二射线的每个像素的颜色值和直接光线,并且累积颜色值以获得每个像素的颜色值。

    APPARATUS AND METHOD FOR CREATING ANIMATION BY CAPTURING MOVEMENTS OF NON-RIGID OBJECTS
    7.
    发明申请
    APPARATUS AND METHOD FOR CREATING ANIMATION BY CAPTURING MOVEMENTS OF NON-RIGID OBJECTS 审中-公开
    通过捕获非刚体对象的运动创建动画的装置和方法

    公开(公告)号:US20120154393A1

    公开(公告)日:2012-06-21

    申请号:US13333825

    申请日:2011-12-21

    IPC分类号: G06T13/00 G06T15/00

    CPC分类号: G06T13/40 G06T7/251 G06T17/20

    摘要: Disclosed herein are an apparatus and method for creating animation by capturing the motions of a non-rigid object. The apparatus includes a geometry mesh reconstruction unit, a motion capture unit, and a content creation unit. The geometry mesh reconstruction unit receives moving images captured by a plurality of cameras, and generates a reconstruction mesh set for each frame. The motion capture unit generates mesh graph sets for the reconstruction mesh set and generates motion data, including motion information, using the mesh graph sets. The content creation unit creates three-dimensional (3D) content for a non-rigid object by generating a final transformation mesh set, having a topology similar to that of the reconstruction mesh set, using the motion data.

    摘要翻译: 本文公开了一种通过捕获非刚性对象的运动来创建动画的装置和方法。 该装置包括几何网格重建单元,运动捕捉单元和内容创建单元。 几何网格重建单元接收由多个摄像机拍摄的运动图像,并为每个帧生成重建网格集。 运动捕捉单元生成用于重建网格集的网格图集,并使用网格图集生成运动数据,包括运动信息。 内容创建单元通过使用运动数据生成具有类似于重建网格集的拓扑的拓扑结构的最终变换网格集,来为非刚性对象创建三维(3D)内容。

    Active headrest
    8.
    发明授权
    Active headrest 有权
    主动头枕

    公开(公告)号:US08256838B2

    公开(公告)日:2012-09-04

    申请号:US12712279

    申请日:2010-02-25

    IPC分类号: B60N2/427 B60R21/055

    CPC分类号: B60N2/888 B60N2/838

    摘要: An active headrest has a simple structure so that injuries of the neck and a portion near the neck of a passenger can be effectively prevented in the event of a rear-end collision and forward and rearward inclinations of the active headrest can be adjusted in an ordinary driving state to improve user's convenience and shake of the active headrest with respect to a vehicle seat in an ordinary state can be prevented to suppress noise and vibration and the quality of the vehicle seat and the car can be improved.

    摘要翻译: 主动式头枕具有简单的结构,可以有效地防止在后端碰撞的情况下颈部受伤和靠近脖颈的部分,并且可以调节普通主动头枕的向前和向后倾斜 可以防止驱动状态,以提高用户的便利性,并且能够相对于普通状态下的车辆用座椅的主动头枕的晃动来抑制噪音和振动,并且可以提高车辆座椅和轿厢的质量。

    Active headrest apparatus for vehicle seat
    9.
    发明授权
    Active headrest apparatus for vehicle seat 有权
    汽车座椅主动头枕装置

    公开(公告)号:US08371648B2

    公开(公告)日:2013-02-12

    申请号:US12793259

    申请日:2010-06-03

    IPC分类号: B60R21/00 B60N2/42

    CPC分类号: B60N2/888

    摘要: An active headrest apparatus for a vehicle seat. A contact area in which the upper body of a person who is seated in a car in the event of a rear-end collision of the car is moved backward due to an inertial force and contacts a back plate can be increased, and a distance at which a headrest is moved and rises can be increased so that the function of an active headrest can be more faithfully performed and neck injury of the person who is seated in the car can be prevented to the maximum.

    摘要翻译: 一种用于车辆座椅的主动头枕装置。 在车辆的后端碰撞的情况下坐在汽车中的人的上身由于惯性力而向后移动并且接触背板的接触区域可以增加,并且距离 可以增加头枕移动和升起,使得能够更加忠实地执行主动头枕的功能,并且可以最大限度地防止坐在车内的人的颈部受伤。

    ACTIVE HEADREST
    10.
    发明申请
    ACTIVE HEADREST 有权
    主动头

    公开(公告)号:US20110204686A1

    公开(公告)日:2011-08-25

    申请号:US12712279

    申请日:2010-02-25

    IPC分类号: B60N2/427 B60R21/02

    CPC分类号: B60N2/888 B60N2/838

    摘要: An active headrest has a simple structure so that injuries of the neck and a portion near the neck of a passenger can be effectively prevented in the event of a rear-end collision and forward and rearward inclinations of the active headrest can be adjusted in an ordinary driving state to improve user's convenience and shake of the active headrest with respect to a vehicle seat in an ordinary state can be prevented to suppress noise and vibration and the quality of the vehicle seat and the car can be improved.

    摘要翻译: 主动式头枕具有简单的结构,可以有效地防止在后端碰撞的情况下颈部受伤和靠近脖颈的部分,并且可以调节普通主动头枕的向前和向后倾斜 可以防止驱动状态,以提高用户的便利性,并且能够相对于普通状态下的车辆用座椅的主动头枕的晃动来抑制噪音和振动,并且可以提高车辆座椅和轿厢的质量。