摘要:
Techniques for monitoring web application performance are provided. A request for a web application is received at an application server. A response pipeline at the application server generates client application code corresponding to the requested web application. The client application code is intercepted in the response pipeline. Instrumentation code is inserted into the intercepted client application code to generate an instrumented client application code. The instrumentation code is configured to be executed when the instrumented client application code is rendered at the client to capture performance information at the client, and is configured to transmit the captured performance information from the client.
摘要:
Techniques for monitoring web application performance are provided. A request for a web application is received at an application server. A response pipeline at the application server generates client application code corresponding to the requested web application. The client application code is intercepted in the response pipeline. Instrumentation code is inserted into the intercepted client application code to generate an instrumented client application code. The instrumentation code is configured to be executed when the instrumented client application code is rendered at the client to capture performance information at the client, and is configured to transmit the captured performance information from the client.
摘要:
Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof.
摘要:
The present invention relates to prostheses for treating spinal pathologies, and more specifically to an artificial disc implant. The implant includes an inferior implant for placement on an inferior vertebra and a superior implant for placement on a superior vertebra. The implant also includes an articulating interface that is generally saddle-shaped and ramped from the anterior of the vertebrae to the posterior of the vertebrae.
摘要:
The present invention features new methods, apparatuses and devices for fixing adjacent bone segments, segments of a bony structure and adjacent vertebrate of a spine. The methods, apparatuses and devices utilize a new apparatus for forming a channel in a surface of the bone or bony structure segments or adjacent vertebra or a channel submerged within the bone or bony structure segments or adjacent vertebra. In more particular embodiments such apparatuses and methods including forming an arcuate channel and which channel can receive therein a curved rod or implant member, which also preferably is arcuate, and avoids the associated problems with prior cage or straight rod and screw systems. Also featured are systems, apparatuses and methods for repairing, replacing or augmenting the nucleus and/or annulus of a disc.
摘要:
An expandable interbody fusion device for implantation into the intradiscal space between two opposing vertebral bodies of a spine comprises a superior endplate member having an upper surface for engaging a superior vertebral body in a spine, and an inferior endplate member having a lower surface for engaging an inferior vertebral body in the spine. The superior endplate member and the inferior endplate member are releasably coupled and define a cavity therebetween. At least one expansion member is configured to be introduced into the cavity to move the superior endplate and the inferior endplate members relatively apart upon introduction and to thereby decouple the superior endplate member and the inferior endplate member. An inserter may be releasably coupled to the device to facilitate insertion of the device as well as to provide a track for insertion of the expansion members.
摘要:
An aerial toy designed to maintain an aerodynamic profile during ascent by rotating around its shortest axis and having a shape which naturally predicts it to rotate around its longest axis during descent. The body of the invention consists of generally flat, thin, and lightweight, rigid construction (10) with an aerodynamic tapering edge (12). The body has a height that is longer than its width, and one half of the body height has more surface area than the other half.