Superstitious gesture influenced gameplay
    3.
    发明授权
    Superstitious gesture influenced gameplay 有权
    迷信手势影响了游戏玩法

    公开(公告)号:US08888596B2

    公开(公告)日:2014-11-18

    申请号:US13207265

    申请日:2011-08-10

    IPC分类号: A63F13/00 G07F17/32

    摘要: Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof.

    摘要翻译: 本文公开的各种实施例涉及包括显示系统,传感器系统,反馈系统和一个或多个计算系统的手势增强型游戏系统。 传感器系统被配置为当触摸手势至少接近虚拟游戏布局时检测至少一个触摸手势。 在基本游戏的玩耍期间,当玩家进行触摸手势时,触摸手势被评估为直接游戏触摸手势或间接游戏触摸手势。 每个直接的游戏触摸手势直接涉及达到当前游戏的结果。 每个间接游戏触摸手势可以与响应于玩家具有视觉,音频和/或触觉反馈的间接游戏触摸手势的反馈系统相关联。 反馈系统通过修改命中频率和相应的奖金范围来实现玩家间接游戏触摸手势来改变游戏参数,使得玩家可以通过进行间接游戏触摸手势间接地修改命中频率和奖金范围。 传感器系统被配置为检测多个触摸手势,其中手势包括多个手指的同时触摸,单个手指的连续触摸,手指的触摸和滑动,多个手指的触摸和滑动以及它们的组合。

    Aerial toy with short axis rotational ascent and long axis rotational
descent
    8.
    发明授权
    Aerial toy with short axis rotational ascent and long axis rotational descent 失效
    空中玩具短轴旋转上升和长轴旋转下降

    公开(公告)号:US5403221A

    公开(公告)日:1995-04-04

    申请号:US090712

    申请日:1993-07-13

    申请人: Daniel Savage

    发明人: Daniel Savage

    IPC分类号: A63H33/18 A63H27/00

    CPC分类号: A63H33/185

    摘要: An aerial toy designed to maintain an aerodynamic profile during ascent by rotating around its shortest axis and having a shape which naturally predicts it to rotate around its longest axis during descent. The body of the invention consists of generally flat, thin, and lightweight, rigid construction (10) with an aerodynamic tapering edge (12). The body has a height that is longer than its width, and one half of the body height has more surface area than the other half.

    摘要翻译: 一种空中玩具,设计用于通过围绕其最短轴线旋转而保持空气动力学特性,并具有自然预测其在下降期间绕其最长轴线旋转的形状。 本发明的主体由具有空气动力渐缩边缘(12)的大致平坦,薄且轻质刚性结构(10)组成。 身体具有比其宽度更长的高度,身高的一半比另一半具有更多的表面积。