DEEP LEARNING INFERENCE EFFICIENCY TECHNOLOGY WITH EARLY EXIT AND SPECULATIVE EXECUTION

    公开(公告)号:US20190180168A1

    公开(公告)日:2019-06-13

    申请号:US16266880

    申请日:2019-02-04

    申请人: Intel Corporation

    IPC分类号: G06N3/04 G06F9/30 G06F17/50

    摘要: Systems, apparatuses and methods may provide for technology that processes an inference workload in a first subset of layers of a neural network that prevents or inhibits data dependent branch operations, conducts an exit determination as to whether an output of the first subset of layers satisfies one or more exit criteria, and selectively bypasses processing of the output in a second subset of layers of the neural network based on the exit determination. The technology may also speculatively initiate the processing of the output in the second subset of layers while the exit determination is pending. Additionally, when the inference workloads include a plurality of batches, the technology may mask one or more of the plurality of batches from processing in the second subset of layers.

    Automatic partitioning techniques for multi-phase pixel shading
    5.
    发明授权
    Automatic partitioning techniques for multi-phase pixel shading 有权
    多相像素着色自动分割技术

    公开(公告)号:US09536342B2

    公开(公告)日:2017-01-03

    申请号:US14461047

    申请日:2014-08-15

    申请人: INTEL CORPORATION

    CPC分类号: G06T15/005 G06F9/455

    摘要: Automatic partitioning techniques for multi-phase pixel shading are described. In an example embodiment, an apparatus may comprise logic, at least a portion of which is in hardware, the logic to determine one or more respective suitability metrics for each of one or more candidate partitioning policies for a set of pixel shader inputs for a graphics frame, each candidate partitioning policy comprising one or more rules for partitioning the set of pixel shader inputs for multi-phase pixel shading based on quality sensitivity values for the pixel shader inputs, select a partitioning policy for the set of pixel shader inputs from among the one or more candidate partitioning policies based on the determined suitability metrics, and construct a multi-phase pixel shader for the graphics frame by partitioning the set of pixel shader inputs into multiple classes according to the selected partitioning policy. Other embodiments are described and claimed.

    摘要翻译: 描述了多相像素着色的自动划分技术。 在示例实施例中,装置可以包括其硬件中的至少一部分的逻辑,用于为图形的一组像素着色器输入确定一个或多个候选分区策略中的每一个的一个或多个相应的适合性度量的逻辑 帧,每个候选分区策略包括用于基于用于像素着色器输入的质量敏感度值来分割用于多相位像素着色的多个像素着色器输入的集合的一个或多个规则,从所述像素着色器输入的集合中选择所述像素着色器输入的分区策略 基于所确定的适合性度量的一个或多个候选分区策略,并且根据所选择的分区策略,将所述像素着色器输入集合划分为多个类,从而构建用于所述图形帧的多相像素着色器。 描述和要求保护其他实施例。

    Hybrid mechanism for efficient rendering of graphics images in computing environments

    公开(公告)号:US10559112B2

    公开(公告)日:2020-02-11

    申请号:US15179678

    申请日:2016-06-10

    申请人: INTEL CORPORATION

    IPC分类号: G06T15/00

    摘要: A mechanism is described for facilitating hybrid rendering of graphics images in computing environments. A method of embodiments, as described herein, includes detecting the video stream including two-dimensional (2D) images, where the video stream is processed through a graphics pipeline at a computing device. The method may further include performing hybrid combination of a luma (Y)-plane with chrominance (UV)-planes to directly generate a YUV texture, wherein the YUV texture is used to generate three-dimensional (3D) images corresponding to the 2D images.