3D audio signal processing system using rigid sphere and method thereof
    5.
    发明授权
    3D audio signal processing system using rigid sphere and method thereof 失效
    使用刚性球的3D音频信号处理系统及其方法

    公开(公告)号:US07664270B2

    公开(公告)日:2010-02-16

    申请号:US10972029

    申请日:2004-10-22

    IPC分类号: H04R5/00

    摘要: Provided are a three-dimensional audio signal processing system using a rigid sphere and a method thereof. The three-dimensional audio signal processing system of the present research simplifies the shape of a human head into a rigid sphere, acquires three-dimensional audio signals by setting up mikes on the rigid sphere, and applies the acquire three-dimensional audio signals to diverse existing reproduction systems. The system includes a three-dimensional audio signal acquiring unit for acquiring audio signals by using a predetermined number of mikes set up on the rigid sphere; and a three-dimensional audio signal post-processing unit for converting the acquired audio signals to reproduce in diverse reproduction environments such as five-channel, four-channel, headphone, stereo, and stereo dipole reproduction environments.

    摘要翻译: 提供一种使用刚性球的三维音频信号处理系统及其方法。 本研究的三维音频信号处理系统将人体头部的形状简化为刚性球体,通过在刚性球体上设置摩丝来获取三维音频信号,并将采集的三维音频信号应用于多种 现有的复制系统。 该系统包括三维音频信号获取单元,用于通过使用设置在刚性球上的预定数量的移动来获取音频信号; 以及三维音频信号后处理单元,用于将所获取的音频信号转换为在诸如五声道,四声道,耳机,立体声和立体声偶极重现环境的不同的再现环境中再现。

    3D audio signal processing system using rigid sphere and method thereof
    6.
    发明申请
    3D audio signal processing system using rigid sphere and method thereof 失效
    使用刚性球的3D音频信号处理系统及其方法

    公开(公告)号:US20050141723A1

    公开(公告)日:2005-06-30

    申请号:US10972029

    申请日:2004-10-22

    摘要: Provided are a three-dimensional audio signal processing system using a rigid sphere and a method thereof. The three-dimensional audio signal processing system of the present research simplifies the shape of a human head into a rigid sphere, acquires three-dimensional audio signals by setting up mikes on the rigid sphere, and applies the acquire three-dimensional audio signals to diverse existing reproduction systems. The system includes a three-dimensional audio signal acquiring unit for acquiring audio signals by using a predetermined number of mikes set up on the rigid sphere; and a three-dimensional audio signal post-processing unit for converting the acquired audio signals to reproduce in diverse reproduction environments such as five-channel, four-channel, headphone, stereo, and stereo dipole reproduction environments.

    摘要翻译: 提供一种使用刚性球的三维音频信号处理系统及其方法。 本研究的三维音频信号处理系统将人体头部的形状简化为刚性球体,通过在刚性球体上设置摩丝来获取三维音频信号,并将采集的三维音频信号应用于多种 现有的复制系统。 该系统包括三维音频信号获取单元,用于通过使用设置在刚性球上的预定数量的移动来获取音频信号; 以及三维音频信号后处理单元,用于将所获取的音频信号转换为在诸如五声道,四声道,耳机,立体声和立体声偶极重现环境的不同的再现环境中再现。

    METHOD FOR CREATING, EDITING, AND REPRODUCING MULTI-OBJECT AUDIO CONTENTS FILES FOR OBJECT-BASED AUDIO SERVICE, AND METHOD FOR CREATING AUDIO PRESETS
    8.
    发明申请
    METHOD FOR CREATING, EDITING, AND REPRODUCING MULTI-OBJECT AUDIO CONTENTS FILES FOR OBJECT-BASED AUDIO SERVICE, AND METHOD FOR CREATING AUDIO PRESETS 有权
    用于创建,编辑和复制用于基于对象的音频服务的多目标音频内容文件的方法以及用于创建音频预设的方法

    公开(公告)号:US20100076577A1

    公开(公告)日:2010-03-25

    申请号:US12527330

    申请日:2008-02-18

    IPC分类号: G06F17/00

    摘要: Provided are a method for creating, editing and reproducing a multi-object audio content file for an object-based audio service and a method for creating audio presets. The multi-object audio content file creating method includes creating a plurality of frames for each audio object forming an audio content; and creating a multi-object audio content file by grouping and storing the frames according to each reproduction time. This invention can enhance functions of the object-based audio service and make it easy to access to each audio object of an audio content file.

    摘要翻译: 提供了一种用于创建,编辑和再现用于基于对象的音频服务的多对象音频内容文件的方法和用于创建音频预设的方法。 多对象音频内容文件创建方法包括为形成音频内容的每个音频对象创建多个帧; 以及通过根据每个再现时间对帧进行分组和存储来创建多对象音频内容文件。 本发明可以增强基于对象的音频服务的功能,并且可以容易地访问音频内容文件的每个音频对象。

    OBJECT-BASED 3-DIMENSIONAL AUDIO SERVICE SYSTEM USING PRESET AUDIO SCENES
    9.
    发明申请
    OBJECT-BASED 3-DIMENSIONAL AUDIO SERVICE SYSTEM USING PRESET AUDIO SCENES 有权
    使用预置音频场景的基于对象的三维音频服务系统

    公开(公告)号:US20090147961A1

    公开(公告)日:2009-06-11

    申请号:US12300720

    申请日:2007-05-16

    IPC分类号: H04H20/88

    摘要: Provided are an object-based three dimensional (3-D) audio service system using preset audio scenes and a method thereof. The system and the method are suggested for enabling a user to easily and conveniently watch and listen an object based 3-D audio service by eliminating inconvenience that requires a user to control each of object audio signals of sound sources. The system includes: audio input means for inputting an audio signal; preset audio scene generating means for extracting object audio signals from the audio signal inputted through the audio input means and generating more than one of 3-D audio scene information by arranging the extracted object audio signals in a 3-D space and editing features of each object; and encoding means for encoding and multiplexing the audio signal and the 3-D audio scene information for each object audio signal.

    摘要翻译: 提供了使用预设音频场景的基于对象的三维(3-D)音频服务系统及其方法。 建议使用该系统和方法,以便用户能够通过消除需要用户控制声源的每个对象音频信号的不便,来容易且方便地观看和收听基于对象的3-D音频服务。 该系统包括:用于输入音频信号的音频输入装置; 预设音频场景产生装置,用于从通过音频输入装置输入的音频信号中提取对象音频信号,并通过将提取的对象音频信号排列在3-D空间中并产生多个3-D音频场景信息,并且编辑每个 目的; 以及用于对每个对象音频信号对音频信号和3-D音频场景信息进行编码和多路复用的编码装置。

    System and method for transmitting/receiving object-based audio
    10.
    发明授权
    System and method for transmitting/receiving object-based audio 有权
    用于发送/接收基于对象的音频的系统和方法

    公开(公告)号:US07912566B2

    公开(公告)日:2011-03-22

    申请号:US11591157

    申请日:2006-11-01

    IPC分类号: G06F17/00

    CPC分类号: H04S7/30 G06F3/16 H04S2400/11

    摘要: Provided is a system and method for transmitting/receiving an object-based audio. The system includes: a pre-processing unit for receiving an audio signal from diverse sources of outside and creating an object-based audio signal through a pre-processing procedure; an object-based audio editing unit for editing the object-based audio signal from the pre-processing unit and organizing an audio scene; an object-based audio coding unit for coding/multiplexing information on the object-based audio signal and the audio scene from the object-based audio editing unit and creating object-based audio contents; and a transmitting unit for transmitting the object-based audio contents from the object-based audio coding unit.

    摘要翻译: 提供了一种用于发送/接收基于对象的音频的系统和方法。 该系统包括:预处理单元,用于从外部的不同源接收音频信号,并通过预处理过程创建基于对象的音频信号; 基于对象的音频编辑单元,用于从预处理单元编辑基于对象的音频信号并组织音频场景; 基于对象的音频编码单元,用于从基于对象的音频编辑单元对基于对象的音频信号和音频场景的信息进行编码/复用,并创建基于对象的音频内容; 以及发送单元,用于从基于对象的音频编码单元发送基于对象的音频内容。