摘要:
Provided are a three-dimensional audio signal processing system using a rigid sphere and a method thereof. The three-dimensional audio signal processing system of the present research simplifies the shape of a human head into a rigid sphere, acquires three-dimensional audio signals by setting up mikes on the rigid sphere, and applies the acquire three-dimensional audio signals to diverse existing reproduction systems. The system includes a three-dimensional audio signal acquiring unit for acquiring audio signals by using a predetermined number of mikes set up on the rigid sphere; and a three-dimensional audio signal post-processing unit for converting the acquired audio signals to reproduce in diverse reproduction environments such as five-channel, four-channel, headphone, stereo, and stereo dipole reproduction environments.
摘要:
Provided are a three-dimensional audio signal processing system using a rigid sphere and a method thereof. The three-dimensional audio signal processing system of the present research simplifies the shape of a human head into a rigid sphere, acquires three-dimensional audio signals by setting up mikes on the rigid sphere, and applies the acquire three-dimensional audio signals to diverse existing reproduction systems. The system includes a three-dimensional audio signal acquiring unit for acquiring audio signals by using a predetermined number of mikes set up on the rigid sphere; and a three-dimensional audio signal post-processing unit for converting the acquired audio signals to reproduce in diverse reproduction environments such as five-channel, four-channel, headphone, stereo, and stereo dipole reproduction environments.
摘要:
Provided is a method and apparatus for generating a side information bitstream of a multi-object audio signal. The apparatus for generating a side information bitstream of a multi-object audio signal includes a spatial cue information input unit configured to receive spatial cue information generated in an encoder of the multi-object audio signal, a preset information input unit configured to receive preset information for the multi-object audio signal, and a side information bitstream generator configured to generate the side information bitstream based on the spatial cue information and the preset information. The side information bitstream includes a header region and a frame region, and the preset information is included in the frame region.
摘要:
Provided are sound field reproducing apparatus and method. The sound field reproducing apparatus includes an input unit for receiving reflection reproducing information, a signal processor for selecting loudspeakers and calculating reflection signal for applying a panning algorithm based on the reflection reproducing information, a signal treatment unit for localizing the calculated reflection signal on a virtual sound image according to the panning algorithm; and a reproducer for reproducing the localized reflection signals through the selected loudspeakers.
摘要:
Provided are an apparatus and a method for reproducing a surround wave field using wave field synthesis. The apparatus includes an audio signal analyzer for analyzing a received multi-channel audio signal to check the number of audio signal channels, and extracting a sound source signal for each checked channel from the multi-channel audio signal; a wave field synthesis renderer for localizing the extracted sound source signal for each channel at a virtual sound image outside a narrow space using wave field synthesis so that the extracted sound source signal is suitable for the number of the checked audio signal channels; and an audio reproducer for reproducing the localized virtual sound source signal.
摘要:
Provided is a method and apparatus for generating a side information bitstream of a multi-object audio signal. The apparatus for generating a side information bitstream of a multi-object audio signal includes a spatial cue information input unit configured to receive spatial cue information generated in an encoder of the multi-object audio signal, a preset information input unit configured to receive preset information for the multi-object audio signal, and a side information bitstream generator configured to generate the side information bitstream based on the spatial cue information and the preset information. The side information bitstream includes a header region and a frame region, and the preset information is included in the frame region.
摘要:
Disclosed is an LPC residual signal encoding/decoding apparatus of an MDCT based unified voice and audio encoding device. The LPC residual signal encoding apparatus analyzes a property of an input signal, selects an encoding method of an LPC filtered signal, and encode the LPC residual signal based on one of a real filterbank, a complex filterbank, and an algebraic code excited linear prediction (ACELP).
摘要:
A Unified Speech and Audio Codec (USAC) that may process a window sequence based on mode switching is provided. The USAC may perform encoding or decoding by overlapping between frames based on a folding point when mode switching occurs. The USAC may process different window sequences for each situation to perform encoding or decoding, and thereby may improve a coding efficiency.
摘要:
Disclosed is an LPC residual signal encoding/decoding apparatus of an MDCT based unified voice and audio encoding device. The LPC residual signal encoding apparatus analyzes a property of an input signal, selects an encoding method of an LPC filtered signal, and encode the LPC residual signal based on one of a real filterbank, a complex filterbank, and an algebraic code excited linear prediction (ACELP).
摘要:
The present invention relates to a system for transmitting and receiving audio, particularly, to a method and apparatus for transmitting and receiving of object-based audio contents, which packetizes audio objects having the same characteristic. To achieve the above, the present invention includes filtering a plurality of ESs according to common information, adding a packet header to the respective filtered ESs and generate ES packets, aggregating all the generated ES packets and then adding a multi-object packet header to the aggregated ES packets to generate an object packet, and multiplexing the generated object packet, packetizing the multiplexed object packet according to a transmitting media and transmitting the packetized object packet.