Apparatus for generating and playing object based audio contents
    7.
    发明授权
    Apparatus for generating and playing object based audio contents 有权
    用于生成和播放基于对象的音频内容的装置

    公开(公告)号:US08351612B2

    公开(公告)日:2013-01-08

    申请号:US12628317

    申请日:2009-12-01

    IPC分类号: H04R5/00 H04R5/02 G10L19/00

    摘要: Disclosed is an object based audio contents generating/playing apparatus. The object based audio contents generating/playing apparatus may include an object audio signal obtaining unit to obtain a plurality of object audio signals by recording a plurality of sound source signals, a recording space information obtaining unit to obtain recording space information with respect to a recording space of the plurality of sound source signals, a sound source location information obtaining unit to obtain sound location information of the plurality of sound source signals, and an encoding unit to generate object based audio contents by encoding at least one of the plurality of object audio signals, the recording space information, and the sound source location information, thereby enabling the object based audio contents to be played using at least one of a WFS scheme and a multi-channel surround scheme regardless of a reproducing environment of the audience.

    摘要翻译: 公开了一种基于对象的音频内容生成/播放装置。 基于对象的音频内容生成/播放装置可以包括通过记录多个声源信号来获得多个对象音频信号的对象音频信号获取单元,记录空间信息获取单元,用于获得关于记录的记录空间信息 多个声源信号的空间,用于获得多个声源信号的声音位置信息的声源位置信息获取单元,以及通过对多个对象音频中的至少一个进行编码来生成基于对象的音频内容的编码单元 信号,记录空间信息和声源位置信息,从而使得能够使用WFS方案和多声道环绕声方案中的至少一种来播放基于对象的音频内容,而不管观众的再现环境如何。

    3D audio signal processing system using rigid sphere and method thereof
    8.
    发明授权
    3D audio signal processing system using rigid sphere and method thereof 失效
    使用刚性球的3D音频信号处理系统及其方法

    公开(公告)号:US07664270B2

    公开(公告)日:2010-02-16

    申请号:US10972029

    申请日:2004-10-22

    IPC分类号: H04R5/00

    摘要: Provided are a three-dimensional audio signal processing system using a rigid sphere and a method thereof. The three-dimensional audio signal processing system of the present research simplifies the shape of a human head into a rigid sphere, acquires three-dimensional audio signals by setting up mikes on the rigid sphere, and applies the acquire three-dimensional audio signals to diverse existing reproduction systems. The system includes a three-dimensional audio signal acquiring unit for acquiring audio signals by using a predetermined number of mikes set up on the rigid sphere; and a three-dimensional audio signal post-processing unit for converting the acquired audio signals to reproduce in diverse reproduction environments such as five-channel, four-channel, headphone, stereo, and stereo dipole reproduction environments.

    摘要翻译: 提供一种使用刚性球的三维音频信号处理系统及其方法。 本研究的三维音频信号处理系统将人体头部的形状简化为刚性球体,通过在刚性球体上设置摩丝来获取三维音频信号,并将采集的三维音频信号应用于多种 现有的复制系统。 该系统包括三维音频信号获取单元,用于通过使用设置在刚性球上的预定数量的移动来获取音频信号; 以及三维音频信号后处理单元,用于将所获取的音频信号转换为在诸如五声道,四声道,耳机,立体声和立体声偶极重现环境的不同的再现环境中再现。

    3D audio signal processing system using rigid sphere and method thereof
    9.
    发明申请
    3D audio signal processing system using rigid sphere and method thereof 失效
    使用刚性球的3D音频信号处理系统及其方法

    公开(公告)号:US20050141723A1

    公开(公告)日:2005-06-30

    申请号:US10972029

    申请日:2004-10-22

    摘要: Provided are a three-dimensional audio signal processing system using a rigid sphere and a method thereof. The three-dimensional audio signal processing system of the present research simplifies the shape of a human head into a rigid sphere, acquires three-dimensional audio signals by setting up mikes on the rigid sphere, and applies the acquire three-dimensional audio signals to diverse existing reproduction systems. The system includes a three-dimensional audio signal acquiring unit for acquiring audio signals by using a predetermined number of mikes set up on the rigid sphere; and a three-dimensional audio signal post-processing unit for converting the acquired audio signals to reproduce in diverse reproduction environments such as five-channel, four-channel, headphone, stereo, and stereo dipole reproduction environments.

    摘要翻译: 提供一种使用刚性球的三维音频信号处理系统及其方法。 本研究的三维音频信号处理系统将人体头部的形状简化为刚性球体,通过在刚性球体上设置摩丝来获取三维音频信号,并将采集的三维音频信号应用于多种 现有的复制系统。 该系统包括三维音频信号获取单元,用于通过使用设置在刚性球上的预定数量的移动来获取音频信号; 以及三维音频信号后处理单元,用于将所获取的音频信号转换为在诸如五声道,四声道,耳机,立体声和立体声偶极重现环境的不同的再现环境中再现。