Pixel cache, 3D graphics accelerator using the same, and method therefor
    1.
    发明授权
    Pixel cache, 3D graphics accelerator using the same, and method therefor 有权
    像素缓存,3D图形加速器使用相同,及其方法

    公开(公告)号:US07042462B2

    公开(公告)日:2006-05-09

    申请号:US10731434

    申请日:2003-12-10

    IPC分类号: G09G5/36 G06T15/40

    CPC分类号: G06T15/005 G06T15/405

    摘要: An effective structure of a pixel cache for use in a three-dimensional (3D) graphics accelerator is provided. The pixel cache includes a z-data storage unit that reads z-data from a frame memory and provides the read z-data to a pixel rasterization pipeline; and a color data storage unit that in advance reads and stores color data from the frame memory at the same time when the z-data storage unit reads the z-data from the frame memory, and provides the color data to the pixel rasterization pipeline only when the result of predetermined z-test is determined to be a success in the pixel rasterization pipeline. Accordingly, the pixel cache structure enables only color data required to be read and stored in advance before processing of the color data, thereby preventing access latency, increasing the efficiency of a color cache, and reducing power consumption.

    摘要翻译: 提供了用于三维(3D)图形加速器的像素高速缓存的有效结构。 像素高速缓存包括z数据存储单元,其从帧存储器读取z数据,并将读取的z数据提供给像素光栅化管线; 以及彩色数据存储单元,其在z数据存储单元从帧存储器读取z数据的同时,预先从帧存储器读取和存储颜色数据,并且仅将颜色数据提供给像素光栅化管线 当预定的z检验的结果被确定为在像素光栅化管线中成功时。 因此,在处理彩色数据之前,像素高速缓存结构仅能够预先读取和存储需要的颜色数据,从而防止访问等待时间,提高彩色高速缓存的效率,并降低功耗。

    Rendering apparatus, method and medium
    2.
    发明申请
    Rendering apparatus, method and medium 有权
    渲染装置,方法和介质

    公开(公告)号:US20080106551A1

    公开(公告)日:2008-05-08

    申请号:US11889629

    申请日:2007-08-15

    IPC分类号: G06T1/20

    CPC分类号: G06T11/40

    摘要: A rendering method, medium and apparatus for sequentially performing one or more third raster operations to test whether a fragment can be displayed as a pixel after sequentially performing one or more second raster operations to test whether the fragment can be displayed as the pixel, so as to provide efficient power consumption and rapid completion of rendering.

    摘要翻译: 一种渲染方法,介质和装置,用于在顺序执行一个或多个第二光栅操作以测试片段是否可以显示为像素之后,顺序地执行一个或多个第三光栅操作以测试片段是否可以显示为像素,以便 提供高效的功耗和快速完成渲染。

    Bus arbitration system, medium, and method
    4.
    发明授权
    Bus arbitration system, medium, and method 失效
    总线仲裁系统,媒介和方法

    公开(公告)号:US07886097B2

    公开(公告)日:2011-02-08

    申请号:US11812946

    申请日:2007-06-22

    IPC分类号: G06F13/40

    CPC分类号: G06F13/364

    摘要: A bus arbitration system, medium, and method. The bus arbitration system can arbitrate access to a bus for a plurality of masters, requesting the use of a bus to which at least one slave is connected, and may include a bus use granting unit that outputs a plurality of bus grant signals for granting the use of the bus to the plurality of masters that request the use of the bus at the same time, a simultaneous processing available signal selecting unit that selects a predetermined number of operation instruction signals having a predetermined similarity, from among a plurality of operation instruction signals that are input from the masters, in response to the bus grant signals, and an operation instructing unit that simultaneously transmits the selected operation instruction signals to the slave through the bus.

    摘要翻译: 总线仲裁系统,媒介和方法。 总线仲裁系统可以仲裁访问多个主机的总线,请求使用至少一个从机连接到的总线,并且可以包括总线使用许可单元,其输出多个总线授权信号以授予 使用总线到同时请求使用总线的多个主机,同时处理可用信号选择单元从多个操作指令信号中选择预定数量的具有预定相似度的操作指令信号 以及响应于总线许可信号从主机输入的操作指令单元,以及通过总线同时将所选择的操作指令信号发送到从机的操作指令单元。

    Bus arbitration system, medium, and method
    5.
    发明申请
    Bus arbitration system, medium, and method 失效
    总线仲裁系统,媒介和方法

    公开(公告)号:US20080005435A1

    公开(公告)日:2008-01-03

    申请号:US11812946

    申请日:2007-06-22

    IPC分类号: G06F13/00

    CPC分类号: G06F13/364

    摘要: A bus arbitration system, medium, and method. The bus arbitration system can arbitrate access to a bus for a plurality of masters, requesting the use of a bus to which at least one slave is connected, and may include a bus use granting unit that outputs a plurality of bus grant signals for granting the use of the bus to the plurality of masters that request the use of the bus at the same time, a simultaneous processing available signal selecting unit that selects a predetermined number of operation instruction signals having a predetermined similarity, from among a plurality of operation instruction signals that are input from the masters, in response to the bus grant signals, and an operation instructing unit that simultaneously transmits the selected operation instruction signals to the slave through the bus.

    摘要翻译: 总线仲裁系统,媒介和方法。 总线仲裁系统可以仲裁访问多个主机的总线,请求使用至少一个从机连接到的总线,并且可以包括总线使用许可单元,其输出多个总线授权信号以授予 使用总线到同时请求使用总线的多个主机,同时处理可用信号选择单元从多个操作指令信号中选择预定数量的具有预定相似度的操作指令信号 以及响应于总线许可信号从主机输入的操作指令单元,以及通过总线同时将所选择的操作指令信号发送到从机的操作指令单元。

    Level of detail value calculating method and medium reducing power consumption, and 3-dimensional rendering system
    8.
    发明申请
    Level of detail value calculating method and medium reducing power consumption, and 3-dimensional rendering system 审中-公开
    细节值计算方法和介质降耗功耗,以及三维渲染系统

    公开(公告)号:US20080055335A1

    公开(公告)日:2008-03-06

    申请号:US11802226

    申请日:2007-05-21

    IPC分类号: G06T15/10 G09G5/00

    CPC分类号: G06T15/04 G09G5/026 G09G5/393

    摘要: A system, method and medium renders an object into a 3-dimensional (3D) graphic image. The rendering system includes a polygon processing unit to calculate a plurality of LOD values of a plurality of fragments corresponding to a plurality of vertices of a predetermined polygon, among a plurality of fragments constructing the predetermined polygon, a span conversion unit to interpolate a plurality of LOD values of remaining fragments apart from the plurality of fragments corresponding to the vertices of the predetermined polygon, using the calculated LOD values, and a texture mapping unit to map one of a plurality of textures with various resolutions to a corresponding fragment of the fragments constructing the predetermined polygon, on the basis of the LOD values interpolated by the span conversion unit.

    摘要翻译: 系统,方法和介质将对象呈现为三维(3D)图形图像。 渲染系统包括:多边形处理单元,用于在构成预定多边形的多个片段中计算与预定多边形的多个顶点对应的多个片段的多个LOD值;跨度转换单元,用于内插多个 使用所计算的LOD值,与对应于预定多边形的顶点的多个片段分开的剩余片段的LOD值以及纹理映射单元将具有各种分辨率的多个纹理之一映射到片段构建的对应片段 基于由跨度转换单元内插的LOD值来确定预定多边形。

    Method for discovery reply packet transmission in communication network
    9.
    发明授权
    Method for discovery reply packet transmission in communication network 失效
    在通信网络中发现应答分组传输的方法

    公开(公告)号:US07660860B2

    公开(公告)日:2010-02-09

    申请号:US11271877

    申请日:2005-11-14

    摘要: A method for determining a transmission time of collected context information at a sensor node in a communication system that includes a client, at least one sensor node collecting context information, and an access point (AP) forwarding the context information received from the sensor node to the client. The communication system operates in a session layer of protocol layers of open systems interconnection (OSI). The sensor node calculates a transmission period in which the collected context information is transmitted, and randomly determines a transmission time at which the context information is transmitted within the calculated transmission period. Since the collected context information is transmitted at the transmission time randomly determined by the sensor node, the load on the AP can be balanced.

    摘要翻译: 一种用于确定在包括客户机的通信系统中的传感器节点处收集的上下文信息的传输时间的方法,至少一个收集上下文信息的传感器节点和将从传感器节点接收的上下文信息转发到的接入点(AP) 客户端。 通信系统在开放系统互连(OSI)的协议层的会话层中操作。 传感器节点计算发送收集的上下文信息的发送周期,并且在计算的发送周期内随机地确定发送上下文信息的发送时间。 由于收集的上下文信息是在由传感器节点随机确定的传输时间发送的,所以可以平衡AP上的负载。

    Method for discovery reply packet transmission in communication network
    10.
    发明申请
    Method for discovery reply packet transmission in communication network 失效
    在通信网络中发现应答分组传输的方法

    公开(公告)号:US20060106753A1

    公开(公告)日:2006-05-18

    申请号:US11271877

    申请日:2005-11-14

    IPC分类号: G06F17/30

    摘要: A method for determining a transmission time of collected context information at a sensor node in a communication system that includes a client, at least one sensor node collecting context information, and an access point (AP) forwarding the context information received from the sensor node to the client. The communication system operates in a session layer of protocol layers of open systems interconnection (OSI). The sensor node calculates a transmission period in which the collected context information is transmitted, and randomly determines a transmission time at which the context information is transmitted within the calculated transmission period. Since the collected context information is transmitted at the transmission time randomly determined by the sensor node, the load on the AP can be balanced.

    摘要翻译: 一种用于确定在包括客户机的通信系统中的传感器节点处收集的上下文信息的传输时间的方法,至少一个收集上下文信息的传感器节点和将从传感器节点接收的上下文信息转发到的接入点(AP) 客户端。 通信系统在开放系统互连(OSI)的协议层的会话层中操作。 传感器节点计算发送收集的上下文信息的发送周期,并且在计算的发送周期内随机地确定发送上下文信息的发送时间。 由于收集的上下文信息是在由传感器节点随机确定的传输时间发送的,所以可以平衡AP上的负载。