摘要:
Provided are arrangements for downloading resources and managing downloaded resources. A file is requested from a HTTP server, the file associated with an original URI. The file is downloaded and assigned a handle. The file is then stored in a storage location such as a file cache or in a persistent storage location. Upon command of an advanced content playlist or sequence, the file is called by calling the handle of the file. The storing of the file may include storing the file in a location where the file is subject to an automatic removal operation. The file may be an image file or any other type of file, especially multimedia files. The automatic removal operation may occur upon a quitting or restarting of the application. If another request is made for another file, the prior downloaded file may be replaced.
摘要:
Provided are arrangements for downloading resources and managing downloaded resources. A file is requested from a HTTP server, the file associated with an original URI. The file is downloaded and assigned a handle. The file is then stored in a storage location such as a file cache or in a persistent storage location. Upon command of an advanced content playlist or sequence, the file is called by calling the handle of the file. The storing of the file may include storing the file in a location where the file is subject to an automatic removal operation. The file may be an image file or any other type of file, especially multimedia files. The automatic removal operation may occur upon a quitting or restarting of the application. If another request is made for another file, the prior downloaded file may be replaced.
摘要:
Arrangements and methods are provided that allow integration of connected online services within a high-definition interactive framework, and in particular within an advanced content interactivity layer. In this way, the online services may enjoy enhanced features on an advanced content media device. For example, content running on an advanced content media device may be configured to detect an online service's feature and may thus present the user with additional features that interact with the online service. An advanced content media device may detect another user's advanced content media device through a network, and in particular a media service on the network, allowing chat and synchronized playback of content. Advanced content media devices may vary, but may include, e.g., a multimedia player, a media center, a game console, a personal computer, and so on.
摘要:
Arrangements and methods are provided that allow integration of connected online services within a high-definition interactive framework, and in particular within an advanced content interactivity layer. In this way, the online services may enjoy enhanced features on an advanced content media device. For example, content running on an advanced content media device may be configured to detect an online service's feature and may thus present the user with additional features that interact with the online service. An advanced content media device may detect another user's advanced content media device through a network, and in particular a media service on the network, allowing chat and synchronized playback of content. Advanced content media devices may vary, but may include, e.g., a multimedia player, a media center, a game console, a personal computer, and so on.
摘要:
In an interactive media environment, a model is provided where applications, each comprising zero or more script components and zero or more markup components, are themselves handled as visual elements having a Z order. A resource-efficient rendering order is provided where the application that has focus in an interactive media environment (by virtue of its receipt of user events) is rendered first. The remaining applications are rendered in top down order, i.e., in reverse Z order. Rendering is performed by drawing into one or more graphics buffers associated with respective applications. Frames for applications are composited from the graphics buffers bottoms up, in Z order, to provide the display with the correct appearance.
摘要:
In an interactive media environment, input events are distributed to a plurality of applications where each application includes zero or more script components and zero or more markup files and has a Z order which corresponds to the position of the applications' visual elements on a display. An input event processing order is utilized where the application that has focus in an interactive media environment (by virtue of its receipt of user events) is provided with the first opportunity to consume the input event. If the focused application does not consume the input event, it is then delivered to the remaining applications in top down, inverse Z order. Each application is enabled with the ability to consume an input event, pass it on to lower Z ordered applications, hide it from lower Z ordered applications, or otherwise handle it. Input event processing stops when an application consumes the input event.
摘要:
Timing for execution of certain user inputs and application instructions occurring during play of an interactive multimedia presentation is discussed. A current state is defined by a state of the presentation system at the time a current media sample is being played to a user. A predicted state is defined by a state of the presentation system one or more future play times. Examples of current and predicted states include media retrieval states and media presentation states. An instruction or user input that is based on the current state is identified, and the predicted state is used to determine an effect of the instruction or input. The effect may then be executed at a predetermined time, such as after the next playable media sample is played to the user.
摘要:
A method is provided for analyzing a plurality of search sessions to identify intent-based clusters therein. Each session comprises at least one received query from a user and a corresponding set of returned search results, and each set of search results includes or refers to at least one piece of content. Each cluster represents a group of similar search sessions that are perceived as representing a common purpose and that can be mapped to a common set of search results. In the method, for each search session, each received query thereof, the corresponding set of search results, and whether any particular piece of content of the search results was acceptable to the user as responsive to the corresponding search session are identified. Thereafter, search sessions are grouped into clusters.
摘要:
A multi-tier scheduling approach includes a first tier comprising virtual cluster allocators that receive scheduling requests from processes and aggregate those requests and provide them to a second tier, namely a single resource distributor for the entire set of computing devices. The resource distributor, based on the requests from virtual cluster allocators, and also from information received from the computing devices themselves, generates a flow graph to identify an optimal scheduling of the assignment of resources to specific ones of the virtual clusters. Each virtual cluster allocator then, based on the assignment of resources assigned to it by the resource distributor, solves its own flow graph to identify an optimal scheduling of processes on the resources assigned. The scheduling of processes is performed iteratively by initially assigning resources to those processes having a high priority, and then, in subsequent iterations, assigning opportunistic resources to those processes having a lower priority.
摘要:
The claimed subject matter relates to various architectures that can, inter alia, facilitate creation of a synch file as well as facilitate interpretation of the synch file. Both creation and interpretation can be accomplished in conjunction with an original media asset. The synch file can include transformation commands that can operate on a presentation of the asset rather than upon the asset itself. Accordingly, what is actually perceived by a content consumer during a presentation of the asset need not be exactly what the asset creator fixed in a tangible medium. Rather, the content consumer can observe a derivative media presentation based upon interpretation of the synch file.