Gaming machine update and mass storage management
    1.
    发明申请
    Gaming machine update and mass storage management 有权
    游戏机更新和大容量存储管理

    公开(公告)号:US20060035713A1

    公开(公告)日:2006-02-16

    申请号:US11223755

    申请日:2005-09-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/323

    摘要: Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.

    摘要翻译: 提供了不同的机制来使游戏机能够下载文件/图像,将文件/图像从一个文件夹移动/复制到另一个文件夹而不中断认证,并恢复中断的文件操作操作,例如移动/复制操作和/或下载操作 被电击打断了。 以这种方式,本发明的技术能够提供用于确保认证的原子事务以及用于自动处理检测到的错误状况的自诊断系统。 此外,本发明的技术能够提供一种用于在运行时无缝更新游戏机组件的机制。 这可以包括例如在运行时间期间自动安装和/或卸载所选游戏到游戏机存储器的游戏机。

    System and method of providing an instant bonus for a gaming apparatus
    2.
    发明申请
    System and method of providing an instant bonus for a gaming apparatus 有权
    为游戏设备提供即时奖励的系统和方法

    公开(公告)号:US20050026669A1

    公开(公告)日:2005-02-03

    申请号:US10481050

    申请日:2002-03-28

    IPC分类号: A63F9/24 G07F17/32 A63F13/00

    摘要: A gaming method that includes causing a first video image to be generated, wherein the first video image represents a first game selected from the group of first games consisting of video poker, video blackjack, video slots, video keno and video bingo. The method further includes causing a second video image to be generated, wherein said second video image represents an instant bonus game. The method also includes providing said instant bonus game to a player without requiring play of said first game and evaluating a first outcome of said first game when said first game is selected by said player. The method also includes evaluating a second outcome of said instant bonus game when said instant bonus game is selected by said player and determining a first value payout associated with said first outcome of said first game when said first game is selected by said player, and determining a second value payout associated with said instant bonus game when said instant bonus game is selected by said player.

    摘要翻译: 一种包括使第一视频图像产生的游戏方法,其中所述第一视频图像表示从由视频扑克,视频二十一点,视频时隙,视频基诺和视频宾果组成的第一游戏组中选择的第一游戏。 该方法还包括使得产生第二视频图像,其中所述第二视频图像表示即时奖励游戏。 所述方法还包括:当所述玩家选择所述第一游戏时,向播放器提供所述即时奖励游戏,而不需要播放所述第一游戏,并评估所述第一游戏的第一结果。 该方法还包括当所述玩家选择所述即时奖励游戏时评估所述即时奖励游戏的第二结果,并且当所述玩家选择所述第一游戏时,确定与所述第一游戏的所述第一结果相关联的第一值支付,并且确定 当由所述玩家选择所述即时奖励游戏时与所述即时奖励游戏相关联的第二值支付。

    System and method of providing an instant bonus for a gaming apparatus
    4.
    发明授权
    System and method of providing an instant bonus for a gaming apparatus 有权
    为游戏设备提供即时奖励的系统和方法

    公开(公告)号:US08622800B2

    公开(公告)日:2014-01-07

    申请号:US10481050

    申请日:2002-03-28

    IPC分类号: A63F13/00

    摘要: A gaming method that includes causing a first video image to be generated, wherein the first video image represents a first game selected from the group of first games consisting of video poker, video blackjack, video slots, video keno and video bingo. The method further includes causing a second video image to be generated, wherein said second video image represents an instant bonus game. The method also includes providing said instant bonus game to a player without requiring play of said first game and evaluating a first outcome of said first game when said first game is selected by said player. The method also includes evaluating a second outcome of said instant bonus game when said instant bonus game is selected by said player and determining a first value payout associated with said first outcome of said first game when said first game is selected by said player, and determining a second value payout associated with said instant bonus game when said instant bonus game is selected by said player.

    摘要翻译: 一种包括使第一视频图像产生的游戏方法,其中所述第一视频图像表示从由视频扑克,视频二十一点,视频时隙,视频基诺和视频宾果组成的第一游戏组中选择的第一游戏。 该方法还包括使得产生第二视频图像,其中所述第二视频图像表示即时奖励游戏。 所述方法还包括:当所述玩家选择所述第一游戏时,向播放器提供所述即时奖励游戏,而不需要播放所述第一游戏,并评估所述第一游戏的第一结果。 该方法还包括当所述玩家选择所述即时奖励游戏时评估所述即时奖励游戏的第二结果,并且当所述玩家选择所述第一游戏时,确定与所述第一游戏的所述第一结果相关联的第一值支付,并且确定 当由所述玩家选择所述即时奖励游戏时与所述即时奖励游戏相关联的第二值支付。

    Gaming machine update and mass storage management
    5.
    发明授权
    Gaming machine update and mass storage management 有权
    游戏机更新和大容量存储管理

    公开(公告)号:US08033913B2

    公开(公告)日:2011-10-11

    申请号:US11223755

    申请日:2005-09-09

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/323

    摘要: Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.

    摘要翻译: 提供了不同的机制来使游戏机能够下载文件/图像,将文件/图像从一个文件夹移动/复制到另一个文件夹而不中断认证,并恢复中断的文件操作操作,例如移动/复制操作和/或下载操作 被电击打断了。 以这种方式,本发明的技术能够提供用于确保认证的原子事务以及用于自动处理检测到的错误状况的自诊断系统。 此外,本发明的技术能够提供一种用于在运行时无缝更新游戏机组件的机制。 这可以包括例如在运行时间期间自动安装和/或卸载所选游戏到游戏机存储器的游戏机。

    Gaming indicator
    6.
    发明申请
    Gaming indicator 审中-公开
    游戏指标

    公开(公告)号:US20080227530A1

    公开(公告)日:2008-09-18

    申请号:US11724721

    申请日:2007-03-15

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/3211

    摘要: A gaming machine method and apparatus may have a rotatable object configured to rotate about a first point that is also an axis of rotation, and a plurality of segments provided on the rotatable object, each plurality of segments having an area proportional to a probability of success of winning a prize, wherein the plurality of segments radiate from a second point. In other embodiments, the segments may be formed to create visual effects when the rotatable object is spun.

    摘要翻译: 游戏机方法和装置可以具有被配置为围绕也是旋转轴线的第一点旋转的可旋转物体以及设置在可旋转对象上的多个段,每个多个段具有与成功概率成比例的面积 获得奖品,其中所述多个片段从第二点辐射。 在其它实施例中,可以形成这些段以在旋转对象旋转时产生视觉效果。

    Parallel games on a gaming device
    7.
    发明申请
    Parallel games on a gaming device 有权
    游戏设备上的并行游戏

    公开(公告)号:US20070099688A1

    公开(公告)日:2007-05-03

    申请号:US11641218

    申请日:2006-12-18

    IPC分类号: A63F9/24

    摘要: A gaming machine displays multiple game outcome presentations to one or more players playing the gaming machine. A player may initiate a new game on the gaming machine while the outcome of a previous game is being presented to the player. For a number of different games, two or more game outcomes may be presented simultaneously to the player on the gaming machine. The game outcome presentations for two or more of the games may appear to interact. However, the game outcomes determined by the gaming machine are independent of one another and do not depend on the game outcome presentation. Many different combinations of games may be played simultaneously on the gaming machine.

    摘要翻译: 游戏机向播放游戏机的一个或多个玩家显示多个游戏结果呈现。 玩家可以在游戏机上发起新游戏,同时向游戏者呈现先前游戏的结果。 对于许多不同的游戏,可以将两个或更多个游戏结果同时呈现给游戏机上的玩家。 两个或更多游戏的游戏结果演示似乎可以互动。 然而,由游戏机确定的游戏结果彼此独立,并不依赖于游戏结果呈现。 可以在游戏机上同时玩多种不同的游戏组合。

    GAME DEVELOPMENT ARCHITECTURE THAT DECOUPLES THE GAME LOGIC FROM THE GRAPHICS LOGIC
    9.
    发明申请
    GAME DEVELOPMENT ARCHITECTURE THAT DECOUPLES THE GAME LOGIC FROM THE GRAPHICS LOGIC 失效
    从图形逻辑去除游戏逻辑的游戏开发体系结构

    公开(公告)号:US20080096656A1

    公开(公告)日:2008-04-24

    申请号:US11933918

    申请日:2007-11-01

    IPC分类号: A63F9/24

    摘要: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.

    摘要翻译: 所公开的游戏机被设计为执行模块化游戏软件架构。 多个游戏软件模块可以被加载到游戏机上的RAM中并被执行来玩一个机会游戏。 许多游戏软件模块被设计成通过应用程序接口进行通信,使得许多游戏软件模块中的逻辑可以彼此独立地设计。 特别地,模块化游戏软件架构允许用于在游戏机上产生机会游戏的游戏流软件模块与用于呈现游戏机会的游戏演示软件模块解耦。 因此,可以设计一组游戏,其中游戏共享公共游戏流软件模块,但是使用不同的游戏演示软件模块来改变游戏的外观和感觉。

    OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK
    10.
    发明申请
    OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK 失效
    打开网络中的开放式架构通信

    公开(公告)号:US20080076577A1

    公开(公告)日:2008-03-27

    申请号:US11830816

    申请日:2007-07-30

    IPC分类号: A63F9/24

    摘要: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.

    摘要翻译: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。