Structured-document path-language expression methods and systems
    4.
    发明授权
    Structured-document path-language expression methods and systems 有权
    结构化文档路径语言表达方法和系统

    公开(公告)号:US07516399B2

    公开(公告)日:2009-04-07

    申请号:US10955087

    申请日:2004-09-30

    IPC分类号: G06F17/00

    CPC分类号: G06F17/2247 G06F17/227

    摘要: Systems and methods for building and/or simplifying structured-document path-language expressions are described. One of these systems or methods enables a user to graphically select structured-document path-language functions and addresses. With these addresses and functions, a structured-document path-language expression can be built without a user having to fully understand or type in syntax for the expression. Another of these systems or methods simplifies structured-document path-language address and function syntax. This simplification can aid a user in building and easily understanding a structured-document path-language expression.

    摘要翻译: 描述了构建和/或简化结构化文档路径语言表达式的系统和方法。 这些系统或方法之一使用户能够以图形方式选择结构化文档路径语言功能和地址。 使用这些地址和功能,可以构建结构化文档路径语言表达式,而无需用户完全理解或键入表达式的语法。 这些系统或方法中的另一个简化了结构化文档路径语言地址和函数语法。 这种简化可以帮助用户构建并轻松理解结构化文档路径语言表达式。

    APPLICATION USAGE REWARDS PLATFORM
    5.
    发明申请
    APPLICATION USAGE REWARDS PLATFORM 审中-公开
    申请使用奖励平台

    公开(公告)号:US20110313827A1

    公开(公告)日:2011-12-22

    申请号:US12821089

    申请日:2010-06-22

    IPC分类号: G06Q30/00 G06Q10/00 G06Q50/00

    摘要: A system and method of providing incentives for users to use computer applications. Application use by a user is tracked and participation credits are provided to the user based on the tracked use. Credits can be provided based on time of use and/or application based incentives, such as achievements in a game. A limit may be placed on the amount of credits a user may have at any time, inducing the user to redeem the tokens. Credit redemption is provided by redemption system which rewards users with prizes directly or based on a random generation of prize rewards under the guise of game play based on chance.

    摘要翻译: 为用户提供使用计算机应用程序的激励的系统和方法。 跟踪用户的应用程序使用情况,并根据跟踪使用情况向用户提供参与积分。 可以根据使用时间和/或应用程序激励(例如游戏中的成就)提供积分。 可能会在用户在任何时候拥有的信用额度上限制,诱使用户兑换令牌。 信用兑换由兑换系统提供,其奖励用户可以直接奖励用户,也可以根据游戏机会根据机会随机生成奖品。

    ACCELERATION OF SOCIAL INTERACTIONS
    7.
    发明申请
    ACCELERATION OF SOCIAL INTERACTIONS 审中-公开
    加速社会互动

    公开(公告)号:US20110320536A1

    公开(公告)日:2011-12-29

    申请号:US12821984

    申请日:2010-06-23

    IPC分类号: G06F15/16

    CPC分类号: G06Q50/01

    摘要: A system and method for facilitating social interactions between different individuals. Information available about each of the individuals engaged in a social interaction is used to provide a “social accelerator” for an interaction between the individuals. Social interactions are improved or accelerated by aggregating available information about individuals participating in an information system. When an interaction event trigger is received, the context of context for possible social interaction between the users around the trigger event is determined. A social accelerator is selected from available interest information common to the participating user and the target user, and the social accelerator is provided to one of the individuals.

    摘要翻译: 一种促进不同个人之间社会互动的系统和方法。 关于每个从事社交互动的个人的信息用于为个人之间的互动提供“社会加速器”。 通过汇总有关参与信息系统的个人的可用信息来改善或加速社交互动。 当接收到交互事件触发器时,确定触发事件周围的用户之间可能的社交交互的上下文的上下文。 从参与用户和目标用户共同的可用兴趣信息中选择社交加速器,并且向个人之一提供社交加速器。

    Methods and systems for creating document schema
    8.
    发明授权
    Methods and systems for creating document schema 有权
    用于创建文档模式的方法和系统

    公开(公告)号:US07480665B2

    公开(公告)日:2009-01-20

    申请号:US11166441

    申请日:2005-06-24

    IPC分类号: G06F17/00 G06F12/00

    CPC分类号: G06F17/30616

    摘要: Systems and methods are disclosed for creating document schema. The disclosed systems and methods may include receiving schema corresponding to meta-data associated with a document, storing the schema in the document, and storing the meta-data in the document. Furthermore, the disclosed systems and methods may include storing the schema at a first location. The schema stored at the first location may be changeable independent of the schema stored in the document. In addition, the disclosed systems and methods may include creating a first hash of the schema stored in the document and storing the first hash in the document. Moreover, the disclosed systems and methods may include determining that the schema stored at the first location has changed if a second hash of the schema stored at the first location is different from the first hash of the schema stored in the document.

    摘要翻译: 公开了用于创建文档模式的系统和方法。 所公开的系统和方法可以包括接收对应于与文档相关联的元数据的模式,将模式存储在文档中,以及将元数据存储在文档中。 此外,所公开的系统和方法可以包括将模式存储在第一位置。 存储在第一位置的模式可以独立于存储在文档中的模式而是可变的。 此外,所公开的系统和方法可以包括创建存储在文档中的模式的第一散列,并将第一散列存储在文档中。 此外,所公开的系统和方法可以包括如果存储在第一位置的模式的第二散列与存储在文档中的模式的第一散列不同,则确定存储在第一位置处的模式已经改变。

    Gaming notifications aggregator
    9.
    发明授权
    Gaming notifications aggregator 有权
    游戏通知汇总器

    公开(公告)号:US08805939B2

    公开(公告)日:2014-08-12

    申请号:US12938933

    申请日:2010-11-03

    IPC分类号: G06F15/16 G06F12/00

    摘要: A system and method for aggregating and consolidating game notifications is described. In one aspect, game related notifications of different types, from different game sessions, from different games, and from different gaming platforms are aggregated and further consolidated, according to a set of consolidation rules, into a single consolidated environment. The consolidated environment may be projected to and managed from a variety of different gaming devices including mobile devices, gaming and media consoles, and personal computers.

    摘要翻译: 描述用于聚合和整合游戏通知的系统和方法。 在一个方面,根据一组合并规则将不同类型的游戏相关通知,来自不同游戏会话,来自不同游戏以及来自不同游戏平台的游戏相关通知进行聚合和进一步整合到单个合并环境中。 整合的环境可以被投射到各种不同的游戏设备,包括移动设备,游戏和媒体控制台以及个人计算机。