AUTOMATIC GENERATION OF VIRTUAL MATERIALS FROM REAL-WORLD MATERIALS
    6.
    发明申请
    AUTOMATIC GENERATION OF VIRTUAL MATERIALS FROM REAL-WORLD MATERIALS 有权
    自动生成来自真实世界材料的虚拟材料

    公开(公告)号:US20160225164A1

    公开(公告)日:2016-08-04

    申请号:US14609312

    申请日:2015-01-29

    摘要: Methods for automatically generating a texture exemplar that may be used for rendering virtual objects that appear to be made from the texture exemplar are described. In some embodiments, a head-mounted display device (HMD) may identify a real-world object within an environment, acquire a three-dimensional model of the real-world object, determine a portion of the real-world object from which a texture exemplar is to be generated, capture one or more images of the portion of the real-world object, determine an orientation of the real-world object, and generate the texture exemplar using the one or more images, the three-dimensional model, and the orientation of the real-world object. The HMD may then render and display images of a virtual object such that the virtual object appears to be made from a virtual material associated with the texture exemplar.

    摘要翻译: 描述用于自动生成可用于渲染似乎由纹理样本制成的虚拟对象的纹理样本的方法。 在一些实施例中,头戴式显示设备(HMD)可以识别环境内的真实世界对象,获取真实世界对象的三维模型,确定真实世界对象的一部分,其中纹理 要生成样本,捕获真实世界对象的一部分的一个或多个图像,确定真实世界对象的取向,并且使用一个或多个图像生成纹理样本,三维模型和 现实世界对象的方向。 然后,HMD可以呈现和显示虚拟对象的图像,使得虚拟对象看起来由与纹理样本相关联的虚拟材料制成。

    VIRTUAL REPRESENTATIONS OF REAL-WORLD OBJECTS
    8.
    发明申请
    VIRTUAL REPRESENTATIONS OF REAL-WORLD OBJECTS 有权
    虚拟世界对象的虚拟表示

    公开(公告)号:US20160189426A1

    公开(公告)日:2016-06-30

    申请号:US14586504

    申请日:2014-12-30

    IPC分类号: G06T19/00 G02B27/01

    摘要: Methods for generating virtual proxy objects and controlling the location of the virtual proxy objects within an augmented reality environment are described. In some embodiments, a head-mounted display device (HMD) may identify a real-world object for which to generate a virtual proxy object, generate the virtual proxy object corresponding with the real-world object, and display the virtual proxy object using the HMD such that the virtual proxy object is perceived to exist within an augmented reality environment displayed to an end user of the HMD. In some cases, image processing techniques may be applied to depth images derived from a depth camera embedded within the HMD in order to identify boundary points for the real-world object and to determine the dimensions of the virtual proxy object corresponding with the real-world object.

    摘要翻译: 描述了用于生成虚拟代理对象并控制虚拟代理对象在增强现实环境中的位置的方法。 在一些实施例中,头戴式显示设备(HMD)可以识别用于生成虚拟代理对象的真实世界对象,生成与真实世界对象相对应的虚拟代理对象,并且使用 HMD,使得虚拟代理对象被感知存在于显示给HMD的最终用户的增强现实环境中。 在某些情况下,图像处理技术可以应用于从嵌入在HMD内的深度相机导出的深度图像,以便识别真实世界对象的边界点并且确定与真实世界对应的虚拟代理对象的维度 目的。