摘要:
A thermal transfer dyesheet comprising a substrate bearing a region of a thermally transferable dye, the region including a first printable portion within the region having a first optical density, a second printable portion within the region having a second optical density, the difference in optical density between the first and second optical densities being detectable by a detection means on a dyesheet printer, and a third printable portion within the region having an optical density substantially the same as that of the first printable portion is provided, together with a method for manufacture of the dyesheet and an associated printer.
摘要:
A thermal transfer dyesheet comprising a substrate bearing a region of a thermally transferable dye, the region including a first printable portion within the region having a first optical density, a second printable portion within the region having a second optical density, the difference in optical density between the first and second optical densities being detectable by a detection means on a dyesheet printer, and a third printable portion within the region having an optical density substantially the same as that of the first printable portion is provided, together with a method for manufacture of the dyesheet and an associated printer.
摘要:
A method for at least apparently reducing the effects of network lag is provided. For a networked interactive game system including at least one local game system and at least one remote game system, distributed game play of an interactive game with at least an apparent reduction of network lag at the local game system is allowed. An input command which was generated by a local user of the local game system that controls a local object is intercepted. Furthermore, at least state data of a remote object that was determined in a network simulation of a previous game frame is retrieved. Interaction data of the local object for a local simulation of an immediately previous game frame may also be retrieved. A local simulation of the first game frame is generated based on the input command, the state data, and the interaction data.