MEDIA PROCESSING MECHANISM FOR WAGERING GAME SYSTEMS
    1.
    发明申请
    MEDIA PROCESSING MECHANISM FOR WAGERING GAME SYSTEMS 有权
    媒体处理游戏系统的处理机制

    公开(公告)号:US20110111862A1

    公开(公告)日:2011-05-12

    申请号:US12940987

    申请日:2010-11-05

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3223 G07F17/32

    摘要: A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting game content from a wagering game server to a gaming machine via a network to present a wagering game at the gaming machine for a player, and generating and storing video of one or more rounds of the wagering game. The operations can also include receiving, at the wagering game server via the network, video of the player playing the one or more rounds of the wagering game. The operations can further include combining the video of the one or more rounds of the wagering game with the video of the player playing the one or more rounds of the wagering game, and storing and providing access to the combined video via the network to a player account associated with the player.

    摘要翻译: 本文描述了一个投注游戏系统及其操作。 在一些实施例中,操作可以包括经由网络将游戏内容从投注游戏服务器发送到游戏机,以在玩家的游戏机上呈现投注游戏,以及生成和存储一个或多个投注游戏的视频 。 这些操作还可以包括通过网络在投注游戏服务器处接收播放一轮或多轮投注游戏的玩家的视频。 该操作可以进一步包括将一轮或多轮投注游戏的视频与播放一轮或多轮投注游戏的玩家的视频相结合,以及经由网络存储并提供对组合视频的访问给玩家 与玩家关联的帐户。

    Media processing mechanism for wagering game systems
    2.
    发明授权
    Media processing mechanism for wagering game systems 有权
    用于投注游戏系统的媒体处理机制

    公开(公告)号:US08506405B2

    公开(公告)日:2013-08-13

    申请号:US12940987

    申请日:2010-11-05

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3223 G07F17/32

    摘要: A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting game content from a wagering game server to a gaming machine via a network to present a wagering game at the gaming machine for a player, and generating and storing video of one or more rounds of the wagering game. The operations can also include receiving, at the wagering game server via the network, video of the player playing the one or more rounds of the wagering game. The operations can further include combining the video of the one or more rounds of the wagering game with the video of the player playing the one or more rounds of the wagering game, and storing and providing access to the combined video via the network to a player account associated with the player.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括经由网络将游戏内容从投注游戏服务器发送到游戏机,以在玩家的游戏机上呈现投注游戏,以及生成和存储一个或多个投注游戏的视频 。 这些操作还可以包括通过网络在投注游戏服务器处接收播放一轮或多轮投注游戏的玩家的视频。 该操作可以进一步包括将一轮或多轮投注游戏的视频与播放一轮或多轮投注游戏的玩家的视频相结合,以及经由网络存储并提供对组合视频的访问给玩家 与玩家关联的帐户。

    Living digital achievements
    3.
    发明授权
    Living digital achievements 有权
    生活数字成就

    公开(公告)号:US08568212B2

    公开(公告)日:2013-10-29

    申请号:US13125356

    申请日:2009-10-20

    IPC分类号: A63F9/24

    摘要: A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.

    摘要翻译: 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。

    LIVING DIGITAL ACHIEVEMENTS
    4.
    发明申请
    LIVING DIGITAL ACHIEVEMENTS 有权
    生活数字成就

    公开(公告)号:US20110201415A1

    公开(公告)日:2011-08-18

    申请号:US13125356

    申请日:2009-10-20

    IPC分类号: A63F9/24

    摘要: A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.

    摘要翻译: 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。

    WAGERING GAME ESTABLISHMENT DATA IMPORT/EXPORT ARCHITECTURE
    5.
    发明申请
    WAGERING GAME ESTABLISHMENT DATA IMPORT/EXPORT ARCHITECTURE 有权
    游戏建立数据输入/出口架构

    公开(公告)号:US20110159966A1

    公开(公告)日:2011-06-30

    申请号:US13060630

    申请日:2009-09-07

    IPC分类号: A63F9/24

    摘要: An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows online social community access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment.

    摘要翻译: 采用控制数据导入和导出的内部实体(“进出口管制员”)和在进出口管理员与一个或多个在线社区之间作为联络人(“数据联络”)的外部实体的架构 允许以安全的方式进行在线社区访问。 导入/导出控制器和数据联络处理在安全实体和一个或多个在线社交社区之间的数据传输(例如,数据馈送,数据更新等)。 导入/导出控制器应用规则来管理数据的导入和导出,数据联络允许导入/导出控制器操作不明确。 通过导入/导出控制器和数据联络的漏斗数据传输允许玩家在投注游戏机构期间安全地从投注游戏机访问在线社区。

    Wagering game establishment data import/export architecture
    6.
    发明授权
    Wagering game establishment data import/export architecture 有权
    投注游戏建立数据导入/导出架构

    公开(公告)号:US08317622B2

    公开(公告)日:2012-11-27

    申请号:US13060630

    申请日:2009-09-07

    IPC分类号: G06F17/00 G06F19/00

    摘要: An architecture that employs an internal entity that controls import and export of data (“import/export controller”) and an external entity that operates as a liaison (“data liaison”) between the import/export controller and one or more online social communities allows online social community access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment.

    摘要翻译: 采用控制数据导入和导出(进出口控制器)的内部实体的架构,以及作为导入/导出控制器与一个或多个在线社区之间的联络(数据联络)的外部实体允许在线社区 以安全的方式访问。 导入/导出控制器和数据联络处理在安全实体和一个或多个在线社交社区之间的数据传输(例如,数据馈送,数据更新等)。 导入/导出控制器应用规则来管理数据的导入和导出,数据联络允许导入/导出控制器操作不明确。 通过导入/导出控制器和数据联络的漏斗数据传输允许玩家在投注游戏机构期间安全地从投注游戏机访问在线社区。

    DYNAMICALLY OVERLAYING WAGERING GAME CONTENT
    7.
    发明申请
    DYNAMICALLY OVERLAYING WAGERING GAME CONTENT 有权
    动态覆盖游戏内容

    公开(公告)号:US20130178271A1

    公开(公告)日:2013-07-11

    申请号:US13544330

    申请日:2012-07-09

    IPC分类号: G07F17/34

    摘要: A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting primary wagering game content, during a wagering game session, in an area of a display assigned to a primary wagering game application. The operations can further include detecting player input that indicates activation of a secondary wagering game application during the wagering game session and superimposing a portion of the secondary wagering game content over the primary wagering game content in the first area of the display in response to the player input. The operations can further include generating an outcome value for a playing turn of the secondary wagering game application in response to the player input, and presenting the outcome value for the secondary wagering game application via the portion of the secondary wagering game content.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在投注游戏会话期间在分配给主投注游戏应用的显示器的区域中呈现主要投注游戏内容。 所述操作还可以包括检测在所述投注游戏会话期间指示次级投注游戏应用的激活的玩家输入,并且响应于所述玩家在所述显示器的第一区域中将所述次级投注游戏内容的一部分叠加在所述主投注游戏内容上 输入。 所述操作可以进一步包括响应于所述玩家输入而产生所述次级投注游戏应用的演奏转弯的结果值,以及经由所述次级投注游戏内容的所述部分呈现所述次级投注游戏应用的结果值。

    Dynamically overlaying wagering game content
    8.
    发明授权
    Dynamically overlaying wagering game content 有权
    动态覆盖投注游戏内容

    公开(公告)号:US09087438B2

    公开(公告)日:2015-07-21

    申请号:US13544330

    申请日:2012-07-09

    IPC分类号: G07F17/32 G07F17/34

    摘要: A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting primary wagering game content, during a wagering game session, in an area of a display assigned to a primary wagering game application. The operations can further include detecting player input that indicates activation of a secondary wagering game application during the wagering game session and superimposing a portion of the secondary wagering game content over the primary wagering game content in the first area of the display in response to the player input. The operations can further include generating an outcome value for a playing turn of the secondary wagering game application in response to the player input, and presenting the outcome value for the secondary wagering game application via the portion of the secondary wagering game content.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在投注游戏会话期间在分配给主投注游戏应用的显示器的区域中呈现主要投注游戏内容。 所述操作还可以包括检测在所述投注游戏会话期间指示次级投注游戏应用的激活的玩家输入,并且响应于所述玩家在所述显示器的第一区域中将所述次级投注游戏内容的一部分叠加在所述主投注游戏内容上 输入。 所述操作可以进一步包括响应于所述玩家输入而产生所述次级投注游戏应用的演奏转弯的结果值,以及经由所述次级投注游戏内容的所述部分呈现所述次级投注游戏应用的结果值。