PARALLEL ARRAY ARCHITECTURE FOR A GRAPHICS PROCESSOR
    1.
    发明申请
    PARALLEL ARRAY ARCHITECTURE FOR A GRAPHICS PROCESSOR 有权
    图形处理器的并行阵列架构

    公开(公告)号:US20120026171A1

    公开(公告)日:2012-02-02

    申请号:US13269462

    申请日:2011-10-07

    IPC分类号: G06T15/50

    摘要: A parallel array architecture for a graphics processor includes a multithreaded core array including a plurality of processing clusters, each processing cluster including at least one processing core operable to execute a pixel shader program that generates pixel data from coverage data; a rasterizer configured to generate coverage data for each of a plurality of pixels; and pixel distribution logic configured to deliver the coverage data from the rasterizer to one of the processing clusters in the multithreaded core array. A crossbar coupled to each of the processing clusters is configured to deliver pixel data from the processing clusters to a frame buffer having a plurality of partitions.

    摘要翻译: 用于图形处理器的并行阵列架构包括包括多个处理簇的多线程核心阵列,每个处理簇包括至少一个可操作以执行从覆盖数据生成像素数据的像素着色器程序的处理核心; 光栅化器,被配置为生成多个像素中的每一个的覆盖数据; 以及像素分布逻辑,被配置为将覆盖数据从光栅化器传送到多线程核心阵列中的处理集群之一。 耦合到每个处理集群的交叉开关被配置为将像素数据从处理集群传送到具有多个分区的帧缓冲器。

    Parallel array architecture for a graphics processor
    2.
    发明授权
    Parallel array architecture for a graphics processor 有权
    用于图形处理器的并行阵列架构

    公开(公告)号:US08730249B2

    公开(公告)日:2014-05-20

    申请号:US13269462

    申请日:2011-10-07

    摘要: A parallel array architecture for a graphics processor includes a multithreaded core array including a plurality of processing clusters, each processing cluster including at least one processing core operable to execute a pixel shader program that generates pixel data from coverage data; a rasterizer configured to generate coverage data for each of a plurality of pixels; and pixel distribution logic configured to deliver the coverage data from the rasterizer to one of the processing clusters in the multithreaded core array. A crossbar coupled to each of the processing clusters is configured to deliver pixel data from the processing clusters to a frame buffer having a plurality of partitions.

    摘要翻译: 用于图形处理器的并行阵列架构包括包括多个处理簇的多线程核心阵列,每个处理簇包括至少一个可操作以执行从覆盖数据生成像素数据的像素着色器程序的处理核心; 光栅化器,被配置为生成多个像素中的每一个的覆盖数据; 以及像素分布逻辑,被配置为将覆盖数据从光栅化器传送到多线程核心阵列中的处理集群之一。 耦合到每个处理集群的交叉开关被配置为将像素数据从处理集群传送到具有多个分区的帧缓冲器。

    Connecting multiple pixel shaders to a frame buffer without a crossbar
    3.
    发明授权
    Connecting multiple pixel shaders to a frame buffer without a crossbar 有权
    将多个像素着色器连接到没有交叉开关的帧缓冲区

    公开(公告)号:US07830392B1

    公开(公告)日:2010-11-09

    申请号:US11612415

    申请日:2006-12-18

    摘要: The number of crossbars in a graphics processing unit is reduced by assigning each of a plurality of pixels to one of a plurality of pixel shaders based at least in part on a location of each of the plurality of pixels within an image area, generating an attribute value for each of the plurality of pixels using the plurality of pixel shaders, mapping the attribute value of each of the plurality of pixels to one of a plurality of memory partitions, and storing the attribute values in the memory partitions according to the mapping. The attribute value generated by a particular one of the pixel shaders is mapped to the same one of the plurality of memory partitions.

    摘要翻译: 至少部分地基于图像区域内的多个像素中的每一个的位置,将多个像素中的每一个分配给多个像素着色器中的每一个来减少图形处理单元中的交叉条的数量,生成属性 使用所述多个像素着色器对所述多个像素中的每一个使用所述多个像素的值,将所述多个像素中的每一个的属性值映射到多个存储器分区中的一个,并且根据所述映射将所述属性值存储在所述存储器分区中。 由特定的像素着色器生成的属性值被映射到多个存储器分区中的相同的一个。

    Position conflict detection and avoidance in a programmable graphics processor
    4.
    发明授权
    Position conflict detection and avoidance in a programmable graphics processor 有权
    可编程图形处理器中的位置冲突检测和避免

    公开(公告)号:US07053904B1

    公开(公告)日:2006-05-30

    申请号:US10736006

    申请日:2003-12-15

    IPC分类号: G09G5/39 G09G5/36 G06T1/60

    CPC分类号: G06T1/20

    摘要: Apparatuses and methods for detecting position conflicts during fragment processing are described. Prior to executing a program on a fragment, a conflict detection unit, within a fragment processor checks if there is a position conflict indicating a RAW (read after write) hazard may exist. A RAW hazard exists when there is a pending write to a destination location that source data will be read from during execution of the program. When the fragment enters a processing pipeline, each destination location that may be written during the processing of the fragment is entered in conflict detection unit. During processing, the conflict detection unit is updated when a pending write to a destination location is completed.

    摘要翻译: 描述了在片段处理期间检测位置冲突的装置和方法。 在对片段执行程序之前,片段处理器内的冲突检测单元检查是否存在指示RAW(读写后)危险的位置冲突。 当在程序执行期间存在待读写入到源位置的源数据时,会存在RAW危害。 当片段进入处理流水线时,可以在片段处理期间写入的每个目的地位置被输入到冲突检测单元中。 在处理期间,当完成对目的地位置的待决写入时,冲突检测单元被更新。

    Programmable graphics system and method using flexible, high-precision data formats
    5.
    发明授权
    Programmable graphics system and method using flexible, high-precision data formats 有权
    可编程图形系统和方法采用灵活,高精度的数据格式

    公开(公告)号:US06954204B2

    公开(公告)日:2005-10-11

    申请号:US10302465

    申请日:2002-11-22

    CPC分类号: G06T1/20 G06T15/005

    摘要: A programmable graphics system and method for processing high precision graphics data represented in one or more data formats in one or more passes. Graphics program instructions executed by the system control the processing and format conversion of the data. The program instructions and the data are stored in a memory accessible by the system. Within the memory, contiguous memory entries can contain program instructions or data represented in different formats. The format used to represent a particular data element within the data, is specified in the state information maintained in the system and is used to configure format conversion units within the system. High precision data, such as floating color, is processed by the programmable graphics system and output via a digital to analog converter (DAC) for display.

    摘要翻译: 一种可编程图形系统和方法,用于处理以一个或多个遍的一个或多个数据格式表示的高精度图形数据。 由系统执行的图形程序指令控制数据的处理和格式转换。 程序指令和数据存储在系统可访问的存储器中。 在内存中,连续内存条目可以包含以不同格式表示的程序指令或数据。 用于表示数据中特定数据元素的格式在系统中维护的状态信息中指定,用于配置系统内的格式转换单位。 高精度数据,如浮动颜色,由可编程图形系统处理,并通过数模转换器(DAC)输出进行显示。

    Method and system for improving data coherency in a parallel rendering system
    6.
    发明授权
    Method and system for improving data coherency in a parallel rendering system 有权
    用于提高并行渲染系统中数据一致性的方法和系统

    公开(公告)号:US08139069B1

    公开(公告)日:2012-03-20

    申请号:US11556660

    申请日:2006-11-03

    IPC分类号: G06F15/80

    摘要: A method and system for improving data coherency in a parallel rendering system is disclosed. Specifically, one embodiment of the present invention sets forth a method for managing a plurality of independently processed texture streams in a parallel rendering system that includes the steps of maintaining a time stamp for a group of tiles of work that are associated with each of the plurality of the texture streams and are associated with a specified area in screen space, and utilizing the time stamps to counter divergences in the independent processing of the plurality of texture streams.

    摘要翻译: 公开了一种用于提高并行渲染系统中数据一致性的方法和系统。 具体地,本发明的一个实施例阐述了一种用于在并行渲染系统中管理多个独立处理的纹理流的方法,该方法包括以下步骤:维护与多个相关联的工作的一组瓦片的时间戳 的纹理流并且与屏幕空间中的指定区域相关联,并且利用时间戳来反复在多个纹理流的独立处理中的分歧。

    Method and system for improving data coherency in a parallel rendering system
    8.
    发明授权
    Method and system for improving data coherency in a parallel rendering system 有权
    用于提高并行渲染系统中数据一致性的方法和系统

    公开(公告)号:US08379033B2

    公开(公告)日:2013-02-19

    申请号:US13399458

    申请日:2012-02-17

    IPC分类号: G06F15/80

    摘要: A method and system for improving data coherency in a parallel rendering system is disclosed. Specifically, one embodiment of the present invention sets forth a method for managing a plurality of independently processed texture streams in a parallel rendering system that includes the steps of maintaining a time stamp for a group of tiles of work that are associated with each of the plurality of the texture streams and are associated with a specified area in screen space, and utilizing the time stamps to counter divergences in the independent processing of the plurality of texture streams.

    摘要翻译: 公开了一种用于提高并行渲染系统中数据一致性的方法和系统。 具体地,本发明的一个实施例阐述了一种用于在并行渲染系统中管理多个独立处理的纹理流的方法,该方法包括以下步骤:维护与多个相关联的工作的一组瓦片的时间戳 的纹理流并且与屏幕空间中的指定区域相关联,并且利用时间戳来反复在多个纹理流的独立处理中的分歧。

    Integrated graphics processing unit with antialiasing

    公开(公告)号:US06992669B2

    公开(公告)日:2006-01-31

    申请号:US10198707

    申请日:2002-07-17

    IPC分类号: G06T17/00

    摘要: A graphics pipeline system and method are provided for graphics processing. Such system includes a transform module adapted for receiving graphics data. The transform module serves to transform the graphics data from a first space to a second space. Coupled to the transform module is a lighting module which is positioned on the single semiconductor platform for performing lighting operations on the graphics data received from the transform module. Also included is a rasterizer coupled to the lighting module and positioned on the single semiconductor platform for rendering the graphics data received from the lighting module. During use, an antialiasing feature is implemented on the single semiconductor platform to improve a quality of the graphics rendering.

    Methods of processing graphics data including reading and writing buffers
    10.
    发明授权
    Methods of processing graphics data including reading and writing buffers 有权
    处理图形数据的方法,包括读写缓冲区

    公开(公告)号:US07683905B1

    公开(公告)日:2010-03-23

    申请号:US11493484

    申请日:2006-07-26

    IPC分类号: G06T1/20 G06T1/60 G09G5/00

    摘要: Apparatuses and methods for detecting position conflicts during fragment processing are described. Prior to executing a program on a fragment, a conflict detection unit, within a fragment processor checks if there is a position conflict indicating a RAW (read after write) hazard may exist. A RAW hazard exists when there is a pending write to a destination location that source data will be read from during execution of the program. When the fragment enters a processing pipeline, each destination location that may be written during the processing of the fragment is entered in conflict detection unit. During processing, the conflict detection unit is updated when a pending write to a destination location is completed.

    摘要翻译: 描述了在片段处理期间检测位置冲突的装置和方法。 在对片段执行程序之前,片段处理器内的冲突检测单元检查是否存在指示RAW(读写后)危险的位置冲突。 当在程序执行期间存在待读写入到源位置的源数据时,会存在RAW危害。 当片段进入处理流水线时,可以在片段处理期间写入的每个目的地位置被输入到冲突检测单元中。 在处理期间,当完成对目的地位置的待决写入时,冲突检测单元被更新。