COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, SYSTEM, AND INFORMATION PROCESS METHOD
    1.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, SYSTEM, AND INFORMATION PROCESS METHOD 有权
    计算机可读存储介质,信息处理设备,系统和信息处理方法

    公开(公告)号:US20120135810A1

    公开(公告)日:2012-05-31

    申请号:US13036183

    申请日:2011-02-28

    IPC分类号: A63F9/24

    摘要: In order to achieve the above objective, a game apparatus determines whether there has been an input to each of an A button and a B button. It is determined whether there has been an input to the other of the A button and the B button before a predetermined time period elapses after a determination that there has been an input to one of the A button and the B button, that is, whether a simultaneous operation has been performed. Then, it is determined whether one of: a first timing which is a timing of the input to the one of the A button and the B button; and a second timing which is a timing of the input to the other of the A button and the B button is within a simultaneous operation period. When a result of the determination is affirmative, and it is determined that the simultaneous operation has been performed, it is determined that the simultaneous operation has been performed at a correct timing.

    摘要翻译: 为了实现上述目的,游戏装置确定是否存在对A按钮和B按钮中的每一个的输入。 确定是否在对A按钮和B按钮中的一个进行了输入的确定之后,经过预定时间段之前是否存在对A按钮和B按钮中的另一个的输入,即是否 已经执行了同时的操作。 然后,确定以下哪一个:作为对A按钮和B按钮之一的输入的定时的第一定时; 并且作为对A按钮和B按钮中的另一个的输入的定时的第二定时处于同时操作时段内。 当确定的结果是肯定的,并且确定已经执行了同时操作时,确定已经以正确的定时执行了同时操作。

    STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
    2.
    发明申请
    STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD 有权
    具有存储的信息处理程序的存储介质,信息处理装置,信息处理系统和信息处理方法

    公开(公告)号:US20120133582A1

    公开(公告)日:2012-05-31

    申请号:US13033996

    申请日:2011-02-24

    IPC分类号: G06F3/033

    CPC分类号: G06F3/0325 G06F3/0308

    摘要: A position indicated on a predetermined plane is calculated based on a first operation signal output from a pointing device, and it is determined whether or not the indicated position has moved from out of a predetermined area on the plane into the predetermined area. When a result of the determination is positive in a state where a second operation signal is used for information processing, operation signals used for the information processing are switched from the second operation signal to the first operation signal.

    摘要翻译: 基于从指示装置输出的第一操作信号计算在预定平面上指示的位置,并且确定所指示的位置是否已经从平面上的预定区域移动到预定区域。 当在第二操作信号用于信息处理的状态下确定结果为肯定时,用于信息处理的操作信号从第二操作信号切换到第一操作信号。

    STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD
    3.
    发明申请
    STORAGE MEDIUM STORING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD 审中-公开
    存储媒体存储信息处理程序,信息处理设备和信息处理方法

    公开(公告)号:US20090278809A1

    公开(公告)日:2009-11-12

    申请号:US12328279

    申请日:2008-12-04

    申请人: Kazuyoshi OHSAWA

    发明人: Kazuyoshi OHSAWA

    IPC分类号: G06F3/041

    摘要: A game apparatus includes two LCDs, and a game screen is displayed on one LCD, and a touch panel is set on the other LCD. A game screen for teaching an input timing and an input kind that are set in advance is displayed, and music for teaching the input timing is output. A player performs a touch-on operation, a touch-off operation, a flipping operation and a rubbing operation on the touch panel by viewing the game screen, and listening to the music. The input timing and input kind that are performed by the player and the input timing and the input kind that are set in advance are compared to thereby produce a situation corresponding to the comparison result.

    摘要翻译: 游戏装置包括两个LCD,并且在一个LCD上显示游戏画面,另一个LCD上设置触摸面板。 显示用于教导预先设定的输入定时和输入种类的游戏画面,并且输出用于教导输入定时的音乐。 玩家通过观看游戏画面进行接触操作,触摸操作,翻转操作和对触摸面板的摩擦操作,以及听音乐。 比较由播放机执行的输入定时和输入种类以及预先设定的输入定时和输入种类,从而产生与比较结果相对应的情况。