GAME PROGRAM, GAME APPARATUS, AND GAME METHOD
    1.
    发明申请
    GAME PROGRAM, GAME APPARATUS, AND GAME METHOD 有权
    游戏程序,游戏装置和游戏方法

    公开(公告)号:US20090075731A1

    公开(公告)日:2009-03-19

    申请号:US12272247

    申请日:2008-11-17

    IPC分类号: G06F17/00

    摘要: The fun of a game is increased, and the player can be induced to play the game repeatedly. Belonging group determining means determines that the prefecture to which a player character belongs is Osaka Prefecture, belonging group variable determining means determines that the enthusiasm rank parameter of Osaka Prefecture is “normal”=0 points, belonging group event result determining means determines the result of a predetermined event with respect to the player character, and belonging group variable varying means varies the enthusiasm rank parameter of Osaka Prefecture according to the result of the predetermined event with respect to the player character.

    摘要翻译: 游戏的乐趣增加,玩家可以重复地玩游戏。 所属组确定装置确定玩家角色所属的县是大阪府,所属组变量确定装置确定大阪府的热情等级参数为“正常”= 0分,所属组事件结果确定装置确定 关于玩家角色的预定事件,并且归属组变量装置根据关于玩家角色的预定事件的结果来改变大阪府的热情等级参数。

    UNDERRUN PREVENTION MEMBER FOR VEHICLE BUMPER BEAM
    2.
    发明申请
    UNDERRUN PREVENTION MEMBER FOR VEHICLE BUMPER BEAM 有权
    UNDERRUN防止车辆防波会员

    公开(公告)号:US20110175380A1

    公开(公告)日:2011-07-21

    申请号:US13008391

    申请日:2011-01-18

    申请人: Keisuke KAMIYA

    发明人: Keisuke KAMIYA

    IPC分类号: B60R19/34

    摘要: An underrun prevention member for a vehicle bumper beam including a substantially vertical outer side wall faced an area outside the vehicle and a horizontal wall provided so as to be extended substantially horizontally from an end of the outer side wall in a top-bottom direction toward an inside of the vehicle, disposed at a front portion or a rear portion of the vehicle so as to be extended substantially horizontally in a vehicle widthwise direction, and integrally fixed to the bumper beam so as to protrude in the top-bottom direction beyond the horizontal wall to prevent an underrun of the bumper beam under an object outside the vehicle or the object outside the vehicle under the bumper beam, the underrun prevention member includes: a vertical plate portion integrally fixed to the outer side wall so as to be in surface contact with the outer side wall, protruding in the top-bottom direction beyond the horizontal wall by a predetermined protrusion length, and having a predetermined width in the vehicle widthwise direction; a reinforcement plate portion integrally provided to be continuous with a protruded end of the vertical plate portion, extending from the protruded end toward the inside of the vehicle so as to be bent at an angle in the underrun prevention member, and having a length thereof in a vehicle front-rear direction being shorter than a length of the horizontal wall in the vehicle front-rear direction; and paired side plate portions integrally provided to be continuous with both ends of the reinforcement plate portion in the vehicle widthwise direction extending from the both ends of the reinforcement plate portion toward outer sides in the vehicle widthwise direction, inclined so as to gradually approach the horizontal wall respectively, and integrally fixed to the horizontal wall at an outer end portion thereof, respectively.

    摘要翻译: 一种用于车辆缓冲梁的防钻撞构件,包括面向车辆外部的区域的基本上垂直的外侧壁和设置成从外侧壁的端部在上下方向上大致水平地设置的水平壁, 在车辆内部,设置在车辆的前部或后部,以便在车辆宽度方向上基本上水平地延伸,并且一体地固定到保险杠梁,以便在顶部 - 底部方向上突出超过水平 壁,以防止保险杠杆在车辆外部的物体或保险杆下方的车辆外部的物体的欠载下,防止踩踏构件包括:一体地固定到外侧壁上以与表面接触的垂直板部分 其外侧壁在顶壁方向上突出超过水平壁预定的突出长度,并具有预定的w 车宽方向的宽度; 一体地设置成与所述垂直板部分的突出端连续的加强板部分,从所述车辆的突出端向内延伸,以便在所述防钻撞构件中以一定角度弯曲,并且其长度在 车辆前后方向比车辆前后方向上的水平壁的长度短; 以及一对侧板部,其一体地设置成与所述加强板部的两端部相互延伸,并且在所述加强板部的两端部沿所述加强板部的两端向车宽方向的外侧沿车宽方向延伸, 并且在其外端部分别一体地固定在水平壁上。

    GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM ON WHICH THE PROGRAM IS RECORDED
    3.
    发明申请
    GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM ON WHICH THE PROGRAM IS RECORDED 有权
    游戏设备,游戏控制方法,游戏控制程序和程序记录的计算机可读记录介质

    公开(公告)号:US20100099492A1

    公开(公告)日:2010-04-22

    申请号:US12642455

    申请日:2009-12-18

    申请人: Keisuke KAMIYA

    发明人: Keisuke KAMIYA

    IPC分类号: A63F13/00 A63F9/24

    摘要: A game device (2) executes a video game in which a hammer image (52) displayed on a display device (4) is moved based on an operational signal. The hammer image (52) corresponds to a controller (3), and the operational signal indicates acceleration detected by an acceleration sensor (21) embedded in the controller (3). Additionally, the game device (2) includes an operation-target object control section (32). The operation-target object control section (32) displays an enlarged hammer image (52′) instead of the hammer image (52) when at least either of the acceleration indicated by the operational signal or moving speed of the controller (3) computed based on the acceleration falls within a predetermined range.

    摘要翻译: 游戏装置(2)基于操作信号执行显示在显示装置(4)上显示的捶击图像(52)的视频游戏。 锤形图像(52)对应于控制器(3),并且操作信号表示由嵌入在控制器(3)中的加速度传感器(21)检测的加速度。 另外,游戏装置(2)具备操作对象物控制部(32)。 当基于计算的控制器(3)的操作信号或移动速度指示的加速度中的至少一个时,操作对象物体控制部(32)代替锤击图像(52),显示放大的锤像图像(52'), 加速度落在预定范围内。

    Crush Box
    4.
    发明申请
    Crush Box 有权
    粉碎盒

    公开(公告)号:US20160129866A1

    公开(公告)日:2016-05-12

    申请号:US14896227

    申请日:2013-09-20

    申请人: Keisuke KAMIYA

    发明人: Keisuke KAMIYA

    IPC分类号: B60R19/34 B60R19/02

    CPC分类号: B60R19/34 B60R19/023

    摘要: A crush box, which has a tubular body having a plurality of flat plate-shape sidewalls and having a polygonal shape in section, which is disposed in such an attitude that an axial direction of the tubular body matches a longitudinal direction of a vehicle, and which, when subjected to a compressive load in the axial direction, is crushed like an accordion in the axial direction to absorb impact energy, the crush box being configured such that a plurality of flanges projecting outward from the tubular body are provided along only a plurality of outer ridges located on an outer side in a lateral direction of the vehicle out of a plurality of ridges located along a boundary between the plurality of sidewalls, such that the plurality of flanges extend along an entire axial length of the tubular body, the tubular body is formed by a pair of body halves divided by a pair of upper and lower outer ridges located at upper and lower positions on the outer side in the lateral direction of the vehicle out of the plurality of ridges located along the boundary between the plurality of sidewalls, each of the pair of body halves has joint portions at its both ends located along the pair of upper and lower outer ridges, the joint portions are placed on each other and bonded together and project outward from the tubular body, and a pair of upper and lower flanges functioning as the plurality of flanges are formed by the joint portions, and the upper flange is provided so that the upper flange projects obliquely upward and outward in the lateral direction of the vehicle in section perpendicular to the axial direction of the tubular body, and the lower flange is provided so that the lower flange projects obliquely downward and outward in the lateral direction of the vehicle in section perpendicular to the axial direction of the tubular body.

    摘要翻译: 一种粉碎箱,其具有多个平板形侧壁并具有多边形形状的管状体,该管状体以使得筒状体的轴向与车辆的长度方向一致的姿态设置, 当沿轴向承受压缩载荷时,其沿轴向方向被压制成类似手风以吸收冲击能量,所述粉碎箱被构造为使得从管状体向外突出的多个凸缘仅沿着多个 位于沿着多个侧壁之间的边界的多个脊中的位于车辆的横向方向上的外侧上的外脊的多个凸缘,使得多个凸缘沿着管状体的整个轴向长度延伸,管状 主体由位于车辆的横向方向外侧的上下位置的一对上外侧脊部分隔的一对半体形成 在沿着多个侧壁之间的边界设置的多个脊中的多个脊中的每一个,两对主体中的每一个在其两端处具有沿着一对上下侧脊的位置的接合部,接合部彼此相对配置 并且从管状体接合并向外突出,并且通过接合部形成作为多个凸缘起作用的一对上下凸缘,并且设置上凸缘,使得上凸缘在 车辆的横向方向垂直于管状体的轴向,并且下凸缘设置成使得下凸缘沿垂直于管状轴线方向的部分在车辆的横向方向上倾斜向下和向外突出 身体。