Video game systems and methods including moving the protected character based with the movement of unprotected game character(s)
    3.
    发明授权
    Video game systems and methods including moving the protected character based with the movement of unprotected game character(s) 有权
    视频游戏系统和方法,包括基于未受保护的游戏角色的移动来移动受保护的角色

    公开(公告)号:US08282454B2

    公开(公告)日:2012-10-09

    申请号:US12893861

    申请日:2010-09-29

    摘要: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device.

    摘要翻译: 示例系统和方法涉及多玩家视频游戏,其中多个玩家各自向相应的输入设备提供输入以控制显示在显示屏幕上的滚动型游戏世界中的相应游戏角色。 由玩家之一提供给相应输入装置的第一预定输入保护一个玩家的游戏角色免受游戏世界的伤害,受保护的游戏角色根据游戏世界的滚动/非滚动状态移动 一个或多个无保护字符的移动。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此响应于对相应输入设备的输入,一个玩家再次控制游戏角色。

    Video game systems and methods
    4.
    发明授权
    Video game systems and methods 有权
    视频游戏系统和方法

    公开(公告)号:US08690653B2

    公开(公告)日:2014-04-08

    申请号:US13610085

    申请日:2012-09-11

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据游戏过程中的各自的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果玩家之一满足多个条件中的一个条件,则游戏世界中的一个玩家的游戏角色被保护免受伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。

    VIDEO GAME SYSTEMS AND METHODS
    5.
    发明申请
    VIDEO GAME SYSTEMS AND METHODS 有权
    视频游戏系统和方法

    公开(公告)号:US20130005462A1

    公开(公告)日:2013-01-03

    申请号:US13610066

    申请日:2012-09-11

    IPC分类号: A63F13/06

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据在游戏过程中的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果其中一个玩家满足一个或多个条件,则玩家的游戏角色将被保护免受游戏世界的伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。 如果所有游戏角色受到保护,则视频游戏的当前播放结束。

    Video game systems and methods including protecting game character(s)
    6.
    发明授权
    Video game systems and methods including protecting game character(s) 有权
    视频游戏系统和方法包括保护游戏角色

    公开(公告)号:US08678891B2

    公开(公告)日:2014-03-25

    申请号:US13610066

    申请日:2012-09-11

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据在游戏过程中的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果其中一个玩家满足一个或多个条件,则玩家的游戏角色将被保护免受游戏世界的伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。 如果所有游戏角色受到保护,则视频游戏的当前播放结束。

    VIDEO GAME SYSTEMS AND METHODS
    7.
    发明申请
    VIDEO GAME SYSTEMS AND METHODS 有权
    视频游戏系统和方法

    公开(公告)号:US20120077585A1

    公开(公告)日:2012-03-29

    申请号:US12893861

    申请日:2010-09-29

    IPC分类号: A63F9/24

    摘要: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device.

    摘要翻译: 示例系统和方法涉及多玩家视频游戏,其中多个玩家各自向相应的输入设备提供输入以控制显示在显示屏幕上的滚动型游戏世界中的相应游戏角色。 由玩家之一提供给相应输入装置的第一预定输入保护一个玩家的游戏角色免受游戏世界的伤害,受保护的游戏角色根据游戏世界的滚动/非滚动状态移动 一个或多个无保护字符的移动。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此响应于对相应输入设备的输入,一个玩家再次控制游戏角色。

    Video game systems and methods
    8.
    发明授权
    Video game systems and methods 有权
    视频游戏系统和方法

    公开(公告)号:US09254439B2

    公开(公告)日:2016-02-09

    申请号:US13610023

    申请日:2012-09-11

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据在游戏过程中的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果一个球员自愿满足条件,则玩家的游戏角色在游戏世界中受到保护,免受伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。

    VIDEO GAME SYSTEMS AND METHODS
    9.
    发明申请
    VIDEO GAME SYSTEMS AND METHODS 有权
    视频游戏系统和方法

    公开(公告)号:US20130005485A1

    公开(公告)日:2013-01-03

    申请号:US13610085

    申请日:2012-09-11

    IPC分类号: A63F9/24

    摘要: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.

    摘要翻译: 示例系统和方法涉及一种视频游戏,其中多个玩家每个向相应的输入设备提供输入以控制游戏世界中相应的游戏角色。 根据游戏过程中的各自的第一游戏角色控制操作来控制每个游戏角色的动作和动作。 如果玩家之一满足多个条件中的一个条件,则游戏世界中的一个玩家的游戏角色被保护免受伤害。 根据第二游戏角色控制操作来控制受保护的游戏角色的移动和动作。 响应于一个或多个保护停止条件停止一个玩家的游戏角色的保护,由此根据第一游戏角色控制操作再次控制游戏角色。

    Game system that uses collection card, game machine, and storage medium that stores game program
    10.
    发明申请
    Game system that uses collection card, game machine, and storage medium that stores game program 审中-公开
    使用收集卡,游戏机和存储游戏程序的存储介质的游戏系统

    公开(公告)号:US20050009610A1

    公开(公告)日:2005-01-13

    申请号:US10887482

    申请日:2004-07-09

    IPC分类号: A63F13/00 A63F13/02

    摘要: A game system includes a game machine, and is a system for playing an interlocking game between a collection card and the game machine. In the collection card, game data for the interlocking game is recorded in a mechanically readable manner, and this game data is read out by a card reader, which is temporarily stored in a WRAM of the game machine. A game process is applied to the game data in accordance with a game program and an operation input by a player. Furthermore, it is determined whether or not this game achieves a predetermined condition, that is, it is determined whether or not the game is cleared, for example, and as long as the predetermined condition is achieved, the game data and clear information of the game are saved in a backup RAM 44.

    摘要翻译: 游戏系统包括游戏机,是用于在收集卡和游戏机之间玩互锁游戏的系统。 在收集卡中,以机械可读的方式记录联锁游戏的游戏数据,并且该游戏数据由临时存储在游戏机的WRAM中的读卡器读出。 游戏过程根据游戏程序和玩家输入的操作应用于游戏数据。 此外,确定该游戏是否达到预定条件,即,例如,确定游戏是否被清除,并且只要达到预定条件,则游戏数据和清除信息 游戏被保存在备份RAM 44中。