NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM RECORDING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
    6.
    发明申请
    NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM RECORDING INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD 审中-公开
    非终端计算机可读记录介质记录信息处理程序,信息处理设备,信息处理系统和信息处理方法

    公开(公告)号:US20130218963A1

    公开(公告)日:2013-08-22

    申请号:US13553390

    申请日:2012-07-19

    申请人: Koichi HAYASHIDA

    发明人: Koichi HAYASHIDA

    IPC分类号: G06F15/16

    摘要: An example information processing apparatus includes a storage unit that stores invisible information set so as to be invisible to a user of the information processing apparatus, and a transmitting unit that transmits the invisible information to another information processing apparatus by including the invisible information in notification information which is to be notified to a user of the other information processing apparatus. In addition, the information processing apparatus includes a receiving unit that receives, from the other information processing apparatus, invisible information set so as to be invisible to the user of the other information processing apparatus, and a display processing unit that causes the invisible information received by the receiving unit to be displayed on a display device.

    摘要翻译: 示例性信息处理设备包括:存储单元,其存储为信息处理设备的用户不可见的不可见信息;以及发送单元,其通过将不可见信息包括在通知信息中而将另一信息处理设备发送不可信息 其将被通知给另一信息处理装置的用户。 此外,信息处理装置包括:接收单元,其从其他信息处理装置接收对另一个信息处理装置的用户不可见的不可见信息集;以及显示处理单元,其使得接收到的不可见信息 由接收单元显示在显示装置上。

    Game system, storage medium storing game program, and game controlling method
    7.
    发明授权
    Game system, storage medium storing game program, and game controlling method 有权
    游戏系统,存储媒体存储游戏程序和游戏控制方法

    公开(公告)号:US07618322B2

    公开(公告)日:2009-11-17

    申请号:US11123070

    申请日:2005-05-06

    IPC分类号: G06F19/00

    摘要: A game system includes a game apparatus, and the game apparatus is connected with a monitor and a percussion-type controller. When a game player beats a first beating operation surface or a second beating operation surface, first operation data is input from the controller to the game apparatus. Furthermore, when a microphone detects an operation sound generated at a time that a beating operation is performed, second operation data including volume data is input from the controller to the game apparatus. In the game apparatus, when a magnitude of the volume data is equal to or more than the predetermined threshold value, an ability value as to an action of the player object to be executed according to a command indicated by the first operation data is changed to execute the action.

    摘要翻译: 游戏系统包括游戏装置,游戏装置与监视器和打击乐型控制器连接。 当游戏者击败第一跳动操作表面或第二击打操作表面时,从控制器向游戏装置输入第一操作数据。 此外,当麦克风检测到在执行拍打操作时产生的操作声音时,包括音量数据的第二操作数据从控制器输入到游戏装置。 在游戏装置中,当音量数据的大小等于或大于预定阈值时,根据由第一操作数据指示的命令执行的选手对象的动作的能力值被改变为 执行动作。

    Music game machine with selectable controller inputs
    10.
    发明授权
    Music game machine with selectable controller inputs 有权
    具有可选控制器输入的音乐游戏机

    公开(公告)号:US06425822B1

    公开(公告)日:2002-07-30

    申请号:US09447895

    申请日:1999-11-23

    IPC分类号: A63F1300

    摘要: The invention provides a game system, comprising a display device for displaying a game picture, an input unit having a plurality of operation members to be operated by a player for outputting a signal corresponding to an operation state of the operation members, a storage device for storing operation timing data which specifies operation timing in a game relating to a predetermined number of operated sections allocated to at least some of said plurality of operation members, and a game control unit for checking the output signal from the input unit and the data recorded in the storage device, and simultaneously executing the game according to a predetermined procedure on a screen of the display device. In the game system, the game control unit comprises operation instructing device for displaying an image for instructing each of the predetermined number of operated sections to be operated at timing defined by the operation timing data on the screen of the display device based on the operation timing data during the game, a mode selecting device for selecting a first mode for setting a number of said operated sections used in the game to said predetermined number, or a second mode for limiting the number of the operated sections to a limited number smaller than the predetermined number according to an instruction from the player, an operation instruction limiting device for changing the instruction image displayed through the operation instructing device so as to instruct the player to operate only said limited number of operated sections, during in the second mode, an evaluating device for evaluating the operation by the player on the input unit performed in response to the instruction from the operation instructing device based on the operation timing data, and an evaluation informing device for informing the player of information relating to the evaluated result by the evaluating device.

    摘要翻译: 本发明提供了一种游戏系统,包括用于显示游戏画面的显示装置,具有多个操作构件的输入单元,所述多个操作构件由玩家操作以输出对应于操作构件的操作状态的信号;存储装置, 存储与分配给所述多个操作构件中的至少一个的预定数量的操作区域相关的游戏中指定操作定时的操作定时数据;以及游戏控制单元,用于检查来自输入单元的输出信号和记录在 存储装置,并且根据显示装置的屏幕上的预定过程同时执行游戏。在游戏系统中,游戏控制单元包括操作指示装置,用于显示用于指示每个预定数量的操作部分的图像 基于操作,在由显示装置的屏幕上的操作定时数据定义的定时下操作 游戏过程中的计时定时数据,用于选择用于将游戏中使用的所述操作部分的数量设置为所述预定数量的第一模式的模式选择装置,或用于将所操作的部分的数量限制为有限数量的第二模式 根据来自播放器的指示的操作指令限制装置,用于在第二模式期间改变通过操作指示装置显示的指令图像以指示玩家仅操作所述有限数量的操作部分, 评估装置,用于根据来自操作指示装置的指示,基于操作定时数据来评估由玩家对输入单元执行的操作的评估装置;以及评估通知装置,用于向玩家通知与评估结果相关的信息 评估装置。