Media processing methods, systems and application program interfaces
    2.
    发明授权
    Media processing methods, systems and application program interfaces 有权
    媒体处理方法,系统和应用程序接口

    公开(公告)号:US07712108B2

    公开(公告)日:2010-05-04

    申请号:US10730401

    申请日:2003-12-08

    IPC分类号: G06F13/00

    CPC分类号: G06F17/30056 G06F17/30058

    摘要: Media processing methods, systems and application program interfaces (APIs) are described. In but one embodiment, a media engine component, also referred to as a media engine, provides a simple and unified way of rendering media from an origin to a destination of choice without requiring intimate knowledge about the underlying components, their connectivity and management. Clients of the media engine need not worry about how to render the particular media, but rather can simply focus on what media to render and where to render the media. In at least one embodiment, a media session is provided and is encapsulated by the media engine and provides a mechanism by which additional components are made transparent to the application and, in at least some embodiment, the media engine. In some embodiments, the media engine and media session provide a simple API for building, configuring, and manipulating a pipeline of components (e.g. media sources, transforms, and sinks) for media flow control between an origin and one or more destinations.

    摘要翻译: 描述媒体处理方法,系统和应用程序接口(API)。 在一个实施例中,媒体引擎组件(也称为媒体引擎)提供了简单而统一的方式,可以将媒体从原始到目的地呈现,而不需要关于底层组件及其连接性和管理的亲密知识。 媒体引擎的客户不必担心如何渲染特定的媒体,而只能专注于要呈现的媒体以及媒体的播放位置。 在至少一个实施例中,媒体会话被提供并由媒体引擎封装,并且提供了一种机制,通过该机制使附加组件对于应用是透明的,并且在至少一些实施例中是媒体引擎。 在一些实施例中,媒体引擎和媒体会话提供用于构建,配置和操纵组件流水线(例如,媒体源,变换和汇点)的简单API,用于在源和一个或多个目的地之间的媒体流控制。

    Media processing methods, systems and application program interfaces
    3.
    发明授权
    Media processing methods, systems and application program interfaces 有权
    媒体处理方法,系统和应用程序接口

    公开(公告)号:US07900140B2

    公开(公告)日:2011-03-01

    申请号:US10730735

    申请日:2003-12-08

    IPC分类号: G06F17/00

    摘要: Media processing methods, systems and application program interfaces (APIs) are described. In but one embodiment, a media engine component, also referred to as a media engine, provides a simple and unified way of rendering media from an origin to a destination of choice without requiring intimate knowledge about the underlying components, their connectivity and management. Clients of the media engine need not worry about how to render the particular media, but rather can simply focus on what media to render and where to render the media. In at least one embodiment, a media session is provided and is used by the media engine and provides a mechanism by which additional components are made transparent to the application and, in at least some embodiment, the media engine. In some embodiments, the media engine and media session provide a simple API for building, configuring, and manipulating a pipeline of components (e.g. media sources, transforms, and sinks) for media flow control between an origin and one or more destinations.

    摘要翻译: 描述媒体处理方法,系统和应用程序接口(API)。 在一个实施例中,媒体引擎组件(也称为媒体引擎)提供了简单而统一的方式,可以将媒体从原始到目的地呈现,而不需要关于底层组件及其连接性和管理的亲密知识。 媒体引擎的客户不必担心如何渲染特定的媒体,而只能专注于要呈现的媒体以及媒体的播放位置。 在至少一个实施例中,媒体会话被提供并由媒体引擎使用,并且提供了使附加组件对于应用程序是透明的机制,并且在至少一些实施例中是媒体引擎。 在一些实施例中,媒体引擎和媒体会话提供用于构建,配置和操纵组件流水线(例如,媒体源,变换和汇点)的简单API,用于在源和一个或多个目的地之间的媒体流控制。

    Method and apparatus for audio normalization
    5.
    发明授权
    Method and apparatus for audio normalization 有权
    用于音频归一化的方法和装置

    公开(公告)号:US08054994B2

    公开(公告)日:2011-11-08

    申请号:US12551357

    申请日:2009-08-31

    IPC分类号: H03G3/00

    CPC分类号: H03G3/3089

    摘要: A request is received to play an audio file. A determination is made regarding whether volume normalization parameters associated with the audio file are stored in a media library. If the volume normalization parameters associated with the audio file are stored in the media library, the volume normalization parameters are retrieved from the media library. If the volume normalization parameters associated with the audio file are not stored in the media library, retrieving the volume normalization parameters from the audio file. The volume normalization parameters are applied while playing the audio file. The volume normalization process can be applied across multiple audio files during playback.

    摘要翻译: 接收到播放音频文件的请求。 确定与音频文件相关联的音量归一化参数是否存储在媒体库中。 如果与音频文件相关联的音量归一化参数存储在媒体库中,则从媒体库中检索卷标准化参数。 如果与音频文件相关联的音量归一化参数不存储在媒体库中,则从音频文件中检索音量归一化参数。 在播放音频文件时应用音量归一化参数。 音量归一化过程可以在播放过程中跨多个音频文件应用。

    Creating music via concatenative synthesis
    8.
    发明授权
    Creating music via concatenative synthesis 有权
    通过串联合成创建音乐

    公开(公告)号:US07737354B2

    公开(公告)日:2010-06-15

    申请号:US11424492

    申请日:2006-06-15

    IPC分类号: G10H7/00 G10H1/18

    摘要: A “Concatenative Synthesizer” applies concatenative synthesis to create a musical output from a database of musical notes and an input musical score (such as a MIDI score or other computer readable musical score format). In various embodiments, the musical output is either a music score, or an analog or digital audio file. This musical output is constructed by evaluating the database of musical notes to identify sets of candidate notes for each note of the input musical score. An “optimal path” through candidate notes is identified by minimizing an overall cost function through the candidate notes relative to the input musical score. The musical output is then constructed by concatenating the selected candidate notes. In further embodiments, the database of musical notes is generated from any desired musical genre, performer, performance, or instrument. Furthermore, notes in the database may be modified to better fit notes of the input musical score.

    摘要翻译: “连续合成器”应用连续合成来从音符数据库和输入乐谱(如MIDI乐谱或其他计算机可读乐谱格式)创建音乐输出。 在各种实施例中,音乐输出是音乐分数,或模拟或数字音频文件。 该音乐输出是通过评估音符数据库来构成的,以识别输入乐谱的每个音符的候选音符集。 通过候选票据的“最佳路径”通过使候选票据相对于输入乐谱最小化整体成本函数而被识别。 然后通过连接所选择的候选音符来构建音乐输出。 在另外的实施例中,音符数据库是从任何所需的音乐流派,表演者,表演或乐器产生的。 此外,可以修改数据库中的注释以更好地适合输入乐谱的笔记。