摘要:
In V2V or other networks in which multiple video cameras can share video data, a network participant ordinarily has the option of selecting a particular video data stream (either generated by local cameras or received from other network participants. To facilitate the process of selecting a video data stream for presentation, the user's vehicle (in a V2V network) receives video data streams generated by other network participants along with identifiers indicating the video data stream actually being presented to the sender. The receiving system identifies the received video data stream by the greatest number of network participants and displays the identified video data stream on the user's in-vehicle video display.
摘要:
In V2V or other networks in which multiple video feeds are available to a participant, a participant can select a particular video feed for display. The participant has the option of selecting or locking onto a particular camera so that the display continues to show scenes captured by that camera without regard to what appears in those scenes. As an alternative, the participant may select or lock onto a particular scene. If a scene is selected, the current video feed is analyzed to identify key features. The video feed is monitored. If the key features disappear from the video feed, video feeds available from other cameras are analyzed for the presence of the key features. A new video feed (i.e., camera) is selected from the set of video feeds currently generating images including the key features.
摘要:
In V2V or other networks in which multiple video feeds are available to a participant, the participant's ability to select a particular video feed for display can be eased through the use of guided scanning. A guided scanning strategy is built based on operator inputs and used to select a particular set of video feeds that are initially shown as a video “slideshow” on the display used by the participant. Each video feed appears only for a limited period of time to enable easy participant review. Once the participant sees a particular video feed of interest, that video feed to can be selected for persisted presentation on the display.
摘要:
A method, system and computer program product for enlivening conference calls. Noise detectors are placed on the telephone lines for the participants to a conference call. These noise detectors are used to monitor for noise on the telephone lines. A pre-selected stored sound (e.g., an interjection such as a laugh) may be generated if there is a period of silence on one of the telephone lines that exceeds a threshold, if noise is detected on a telephone line associated with a pre-selected individual, or if noise is detected on a pre-selected telephone line. Further, a request may be received from one of the participants of the conference call to play a provided interjection. The received interjection is later generated during the conference call. By including interjections during the conference call at appropriate times, the conference call may be enlivened and more interesting to the participants.
摘要:
A method, system and computer program product for improving accuracy and experience of a game. Signals are sent from a computer system to appropriate sensors based on a player's or game object's position to activate connected light-emitting fibers that are blended with grass on a playing field. The light-emitting fibers are activated in such a manner to display light to indicate an infraction (e.g., a player was in an offside position), a successful play (e.g., team made a first down), appropriate maneuvers, boundaries for a play, etc., thereby ensuring the game is fair and accurate and enhancing the experience of the game.
摘要:
A method, system and computer program product for improving accuracy and experience of a game. Hot zone areas are determined using game rules. “Hot zone areas” are areas on the playing field where a call may be made based on the rules of the game. Signals are sent from a computer system to appropriate sensors to activate connected light-emitting fibers that are blended with grass on the playing field to indicate when a player and/or game object enters or exits a hot zone area. The light-emitting fibers are activated in such a manner as to display an image (e.g., footprint) indicating the entrance/exiting of a player and/or game object in/from a hot zone area (e.g., out of bounds line) thereby ensuring the game is fair and accurate and enhancing the experience of the game.
摘要:
A method for providing an embellishment representation of a noise information is discloses. The method comprises measuring a level of the background noise information, wherein the measured level is indicative of a number of people causing the background noise information; determining at least one background noise information characteristic based on the measured background noise information; selecting a dominant one of the determined at least one background noise information characteristic; associating the selected background noise characteristic with a predetermined representation of the selected background noise characteristic; determining a level of the dominant characteristic within the measured level of the background noise information; enhancing the predetermined representation of the selected background noise characteristic based on the determined level of the dominant characteristic within the background noise information; and transmitting the enhanced predetermined representation of the selected background noise characteristic and suppressing the background noise information.
摘要:
A method, system and computer program product for improving accuracy and experience of a game. Signals are sent from a computer system to appropriate sensors based on a player's or game object's position to activate connected light-emitting fibers that are blended with grass on a playing field. The light-emitting fibers are activated in such a manner to display light to indicate an infraction (e.g., a player was in an offside position), a successful play (e.g., team made a first down), appropriate maneuvers, boundaries for a play, etc., thereby ensuring the game is fair and accurate and enhancing the experience of the game.
摘要:
In V2V or other networks in which multiple video feeds are available to a participant, the participant's ability to select a particular video feed for display can be eased through the use of guided scanning. A guided scanning strategy is built based on operator inputs and used to select a particular set of video feeds that are initially shown as a video “slideshow” on the display used by the participant. Each video feed appears only for a limited period of time to enable easy participant review. Once the participant sees a particular video feed of interest, that video feed to can be selected for persisted presentation on the display.
摘要:
In vehicle-to-vehicle networks, the “owner” of the given ad hoc vehicle-to-vehicle network may not be interested in a considerable amount of the data provided by other network participants. The owner may define a subset or swarm of data sources that are to be actively considered by entering subset-defining properties. As data is received from other network participants, environmental properties included in the received data are compared to the subset-defining properties. A network participant is included in the defined subset only if a match is found.