AVATAR FACIAL EXPRESSION REPRESENTATION IN MULTIDIMENSIONAL SPACE

    公开(公告)号:US20190325633A1

    公开(公告)日:2019-10-24

    申请号:US16359851

    申请日:2019-03-20

    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.

    Avatar facial expression representation in multidimensional space

    公开(公告)号:US11107262B2

    公开(公告)日:2021-08-31

    申请号:US17001456

    申请日:2020-08-24

    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.

    AVATAR FACIAL EXPRESSION REPRESENTATION IN MULTIDIMENSIONAL SPACE

    公开(公告)号:US20220020198A1

    公开(公告)日:2022-01-20

    申请号:US17385621

    申请日:2021-07-26

    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.

    AVATAR FACIAL EXPRESSION REPRESENTATION IN MULTIDIMENSIONAL SPACE

    公开(公告)号:US20230073991A1

    公开(公告)日:2023-03-09

    申请号:US17980172

    申请日:2022-11-03

    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.

    Avatar facial expression representation in multidimensional space

    公开(公告)号:US11527031B2

    公开(公告)日:2022-12-13

    申请号:US17385621

    申请日:2021-07-26

    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.

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