PHYSICS-BASED AUDIO AND HAPTIC SYNTHESIS
    1.
    发明公开

    公开(公告)号:US20230217205A1

    公开(公告)日:2023-07-06

    申请号:US18181920

    申请日:2023-03-10

    CPC classification number: A63F13/577 A63F13/285 A63F2300/8082

    Abstract: Disclosed herein are systems and methods for generating and presenting virtual audio for mixed reality systems. A method may include determining a collision between a first object and a second object, wherein the first object comprises a first virtual object. A memory storing one or more audio models can be accessed. It can be determined if the one or more audio models stored in the memory comprises an audio model corresponding to the first object. In accordance with a determination that the one or more audio models comprises an audio model corresponding to the first object, an audio signal can be synthesized, wherein the audio signal is based on the collision and the audio model corresponding to the first object, and the audio signal can be presented to a user via a speaker of a head-wearable device. In accordance with a determination that the one or more audio models does not comprise an audio model corresponding to the first object, an acoustic property of the first object can be determined, a custom audio model based on the acoustic property of the first object can be generated, an audio signal can be synthesized, wherein the audio signal is based on the collision and the custom audio model, and the audio signal can be presented, via a speaker of a head-wearable device, to a user.

    MULTI-APPLICATION AUDIO RENDERING

    公开(公告)号:US20210258715A1

    公开(公告)日:2021-08-19

    申请号:US17174287

    申请日:2021-02-11

    Abstract: Disclosed herein are systems and methods for efficiently rendering audio. A method may include receiving a request to present a first audio track, wherein the first audio track is based on a first audio model comprising a shared model component and a first model component; receiving a request to present a second audio track, wherein the second audio track is based on a second audio model comprising the shared model component and a second model component; rendering a sound based on the first audio track, the second audio track, the shared model component, the first model component, and the second model component; and presenting, via one or more speakers, the an audio signal comprising the rendered sound.

    PHYSICS-BASED AUDIO AND HAPTIC SYNTHESIS
    3.
    发明公开

    公开(公告)号:US20240284138A1

    公开(公告)日:2024-08-22

    申请号:US18649778

    申请日:2024-04-29

    Abstract: Disclosed herein are systems and methods for generating and presenting virtual audio for mixed reality systems. A method may include determining a collision between a first object and a second object, wherein the first object comprises a first virtual object. A memory storing one or more audio models can be accessed. It can be determined if the one or more audio models stored in the memory comprises an audio model corresponding to the first object. In accordance with a determination that the one or more audio models comprises an audio model corresponding to the first object, an audio signal can be synthesized, wherein the audio signal is based on the collision and the audio model corresponding to the first object, and the audio signal can be presented to a user via a speaker of a head-wearable device. In accordance with a determination that the one or more audio models does not comprise an audio model corresponding to the first object, an acoustic property of the first object can be determined, a custom audio model based on the acoustic property of the first object can be generated, an audio signal can be synthesized, wherein the audio signal is based on the collision and the custom audio model, and the audio signal can be presented, via a speaker of a head-wearable device, to a user.

    ENVIRONMENT ACOUSTICS PERSISTENCE

    公开(公告)号:US20210176588A1

    公开(公告)日:2021-06-10

    申请号:US17112969

    申请日:2020-12-04

    Abstract: Disclosed herein are systems and methods for storing, organizing, and maintaining acoustic data for mixed reality systems. A system may include one or more sensors of a head-wearable device, a speaker of the head-wearable device, and one or more processors configured to execute a method. A method for execution by the one or more processors may include receiving a request to present an audio signal. An environment may be identified via the one or more sensors of the head-wearable device. One or more audio model components associated with the environment may be retrieved. A first audio model may be generated based on the audio model components. A second audio model may be generated based on the first audio model. A modified audio signal may be determined based on the second audio model and based on the request to present an audio signal. The modified audio signal may be presented via the speaker of the head-wearable device.

    NON-BLOCKING DUAL DRIVER EARPHONES

    公开(公告)号:US20250024189A1

    公开(公告)日:2025-01-16

    申请号:US18900477

    申请日:2024-09-27

    Abstract: A head-worn sound reproduction device is provided in the form of left and right earphones, which can either be clipped to each ear or mounted on other headgear. The earphones deliver high fidelity audio to a user's eardrums from near-ear range, in a lightweight form factor that is fully “non-blocking” (allows coupling in and natural hearing of ambient sound). Each earphone has a woofer component that produces bass frequencies, and a tweeter component that produces treble frequencies. The woofer outputs the bass frequencies from a position close to the ear canal, while the tweeter outputs treble frequencies from a position that is either close to the ear canal or further away. In certain embodiments, the tweeter is significantly further from the ear canal than the woofer, leading to a more expansive perceived “sound stage”, but still with a “pure” listening experience.

    ENVIRONMENT ACOUSTICS PERSISTENCE
    7.
    发明公开

    公开(公告)号:US20230239651A1

    公开(公告)日:2023-07-27

    申请号:US18180746

    申请日:2023-03-08

    CPC classification number: H04S7/306 H04R5/04 H04R2430/20

    Abstract: Disclosed herein are systems and methods for storing, organizing, and maintaining acoustic data for mixed reality systems. A system may include one or more sensors of a head-wearable device, a speaker of the head-wearable device, and one or more processors. A method performed by the one or more processors may include receiving a request to present an audio signal. An environment may be identified via the one or more sensors of the head-wearable device. One or more audio model components associated with the environment may be retrieved. A first audio model may be generated based on the audio model components. A second audio model may be generated based on the first audio model. A modified audio signal may be determined based on the second audio model and based on the request to present an audio signal. The modified audio signal may be presented via the speaker of the head-wearable device.

    MULTI-APPLICATION AUDIO RENDERING
    8.
    发明公开

    公开(公告)号:US20240155305A1

    公开(公告)日:2024-05-09

    申请号:US18412167

    申请日:2024-01-12

    CPC classification number: H04S7/306 H04S7/304

    Abstract: Disclosed herein are systems and methods for efficiently rendering audio. A method may include receiving a request to present a first audio track, wherein the first audio track is based on a first audio model comprising a shared model component and a first model component; receiving a request to present a second audio track, wherein the second audio track is based on a second audio model comprising the shared model component and a second model component; rendering a sound based on the first audio track, the second audio track, the shared model component, the first model component, and the second model component; and presenting, via one or more speakers, the an audio signal comprising the rendered sound.

    PHYSICS-BASED AUDIO AND HAPTIC SYNTHESIS

    公开(公告)号:US20210195360A1

    公开(公告)日:2021-06-24

    申请号:US17127204

    申请日:2020-12-18

    Abstract: Disclosed herein are systems and methods for generating and presenting virtual audio for mixed reality systems. A method may include determining a collision between a first object and a second object, wherein the first object comprises a first virtual object. A memory storing one or more audio models can be accessed. It can be determined if the one or more audio models stored in the memory comprises an audio model corresponding to the first object. In accordance with a determination that the one or more audio models comprises an audio model corresponding to the first object, an audio signal can be synthesized, wherein the audio signal is based on the collision and the audio model corresponding to the first object, and the audio signal can be presented to a user via a speaker of a head-wearable device. In accordance with a determination that the one or more audio models does not comprise an audio model corresponding to the first object, an acoustic property of the first object can be determined, a custom audio model based on the acoustic property of the first object can be generated, an audio signal can be synthesized, wherein the audio signal is based on the collision and the custom audio model, and the audio signal can be presented, via a speaker of a head-wearable device, to a user.

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