SPATIAL AUDIO FOR INTERACTIVE AUDIO ENVIRONMENTS

    公开(公告)号:US20190387352A1

    公开(公告)日:2019-12-19

    申请号:US16445171

    申请日:2019-06-18

    Abstract: Systems and methods of presenting an output audio signal to a listener located at a first location in a virtual environment are disclosed. According to embodiments of a method, an input audio signal is received. For each sound source of a plurality of sound sources in the virtual environment, a respective first intermediate audio signal corresponding to the input audio signal is determined, based on a location of the respective sound source in the virtual environment, and the respective first intermediate audio signal is associated with a first bus. For each of the sound sources of the plurality of sound sources in the virtual environment, a respective second intermediate audio signal is determined. The respective second intermediate audio signal corresponds to a reflection of the input audio signal in a surface of the virtual environment. The respective second intermediate audio signal is determined based on a location of the respective sound source, and further based on an acoustic property of the virtual environment. The respective second intermediate audio signal is associated with a second bus. The output audio signal is presented to the listener via the first bus and the second bus.

    EFFICIENT RENDERING OF VIRTUAL SOUNDFIELDS
    3.
    发明申请

    公开(公告)号:US20200260208A1

    公开(公告)日:2020-08-13

    申请号:US16861111

    申请日:2020-04-28

    Abstract: An audio system and method of spatially rendering audio signals that uses modified virtual speaker panning is disclosed. The audio system may include a fixed number F of virtual speakers, and the modified virtual speaker panning may dynamically select and use a subset P of the fixed virtual speakers. The subset P of virtual speakers may be selected using a low energy speaker detection and culling method, a source geometry-based culling method, or both. One or more processing blocks in the decoder/virtualizer may be bypassed based on the energy level of the associated audio signal or the location of the sound source relative to the user/listener, respectively. In some embodiments, a virtual speaker that is designated as an active virtual speaker at a first time, may also be designated as an active virtual speaker at a second time to ensure the processing completes.

    NON-BLOCKING DUAL DRIVER EARPHONES

    公开(公告)号:US20250024189A1

    公开(公告)日:2025-01-16

    申请号:US18900477

    申请日:2024-09-27

    Abstract: A head-worn sound reproduction device is provided in the form of left and right earphones, which can either be clipped to each ear or mounted on other headgear. The earphones deliver high fidelity audio to a user's eardrums from near-ear range, in a lightweight form factor that is fully “non-blocking” (allows coupling in and natural hearing of ambient sound). Each earphone has a woofer component that produces bass frequencies, and a tweeter component that produces treble frequencies. The woofer outputs the bass frequencies from a position close to the ear canal, while the tweeter outputs treble frequencies from a position that is either close to the ear canal or further away. In certain embodiments, the tweeter is significantly further from the ear canal than the woofer, leading to a more expansive perceived “sound stage”, but still with a “pure” listening experience.

    MIXED REALITY SPATIAL AUDIO
    5.
    发明申请

    公开(公告)号:US20190116448A1

    公开(公告)日:2019-04-18

    申请号:US16163529

    申请日:2018-10-17

    Abstract: A method of presenting an audio signal to a user of a mixed reality environment is disclosed. According to examples of the method, an audio event associated with the mixed reality environment is detected. The audio event is associated with a first audio signal. A location of the user with respect to the mixed reality environment is determined. An acoustic region associated with the location of the user is identified. A first acoustic parameter associated with the first acoustic region is determined. A transfer function is determined using the first acoustic parameter. The transfer function is applied to the first audio signal to produce a second audio signal, which is then presented to the user.

    MIXED REALITY SPATIAL AUDIO
    6.
    发明公开

    公开(公告)号:US20240137725A1

    公开(公告)日:2024-04-25

    申请号:US18389698

    申请日:2023-12-19

    CPC classification number: H04S7/304 G06F3/01 H04S3/008 H04S7/306 H04R5/033

    Abstract: A method of presenting an audio signal to a user of a mixed reality environment is disclosed. According to examples of the method, an audio event associated with the mixed reality environment is detected. The audio event is associated with a first audio signal. A location of the user with respect to the mixed reality environment is determined. An acoustic region associated with the location of the user is identified. A first acoustic parameter associated with the first acoustic region is determined. A transfer function is determined using the first acoustic parameter. The transfer function is applied to the first audio signal to produce a second audio signal, which is then presented to the user.

    NON-BLOCKING DUAL DRIVER EARPHONES
    8.
    发明申请

    公开(公告)号:US20180288518A1

    公开(公告)日:2018-10-04

    申请号:US15941361

    申请日:2018-03-30

    Abstract: A head-worn sound reproduction device is provided in the form of left and right earphones, which can either be clipped to each ear or mounted on other headgear. The earphones deliver high fidelity audio to a user's eardrums from near-ear range, in a lightweight form factor that is fully “non-blocking” (allows coupling in and natural hearing of ambient sound). Each earphone has a woofer component that produces bass frequencies, and a tweeter component that produces treble frequencies. The woofer outputs the bass frequencies from a position close to the ear canal, while the tweeter outputs treble frequencies from a position that is either close to the ear canal or further away. In certain embodiments, the tweeter is significantly further from the ear canal than the woofer, leading to a more expansive perceived “sound stage”, but still with a “pure” listening experience.

    MIXED REALITY SPATIAL AUDIO
    10.
    发明申请

    公开(公告)号:US20210160647A1

    公开(公告)日:2021-05-27

    申请号:US17089593

    申请日:2020-11-04

    Abstract: A method of presenting an audio signal to a user of a mixed reality environment is disclosed. According to examples of the method, an audio event associated with the mixed reality environment is detected. The audio event is associated with a first audio signal. A location of the user with respect to the mixed reality environment is determined. An acoustic region associated with the location of the user is identified. A first acoustic parameter associated with the first acoustic region is determined. A transfer function is determined using the first acoustic parameter. The transfer function is applied to the first audio signal to produce a second audio signal, which is then presented to the user.

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