Keyboard game program and keyboard game device
    1.
    发明授权
    Keyboard game program and keyboard game device 有权
    键盘游戏程序和键盘游戏装置

    公开(公告)号:US07270602B2

    公开(公告)日:2007-09-18

    申请号:US10474057

    申请日:2002-11-21

    IPC分类号: A63F9/24 G09B15/02

    摘要: A game program KGP for playing a game by operating a keyboard connected with a computer in response to a picture displayed on a monitor 9 has a procedure for detecting and computing number of keys (S2 through S9), for detecting and computing number of keys of the keyboard 17 connected with a game machine body, and a procedure for setting key set (S9 through S13), for setting one or more key sets on the keyboard according to the number of keys if the detected number of keys is a predetermined number of keys or more. Then, people can easily enjoy the keyboard game program with only a general purpose keyboard, and it is not necessary to specifically prepare a dedicated controller, thereby providing the game program usable for various purposes.

    摘要翻译: 具有响应于监视器9上显示的图像操作与计算机连接的键盘进行游戏的游戏程序KGP具有用于检测和计算密钥数目的步骤(S 2至S 9),用于检测和计算 与游戏机主体连接的键盘17的键,以及用于设定键组的步骤(S 9〜S 13),用于根据键的数量来设置键盘上的一个或多个键组,如果检测到的键数是 预定数量的键或更多。 然后,人们可以轻松地享受仅具有通用键盘的键盘游戏程序,并且不需要专门准备专用控制器,从而提供可用于各种目的的游戏程序。

    Game Sound Output Device, Game Sound Control Method, Information Recording Medium, and Program
    2.
    发明申请
    Game Sound Output Device, Game Sound Control Method, Information Recording Medium, and Program 失效
    游戏声音输出设备,游戏声音控制方法,信息记录媒体和节目

    公开(公告)号:US20090286600A1

    公开(公告)日:2009-11-19

    申请号:US12304975

    申请日:2007-06-12

    申请人: Kazunori Hideya

    发明人: Kazunori Hideya

    IPC分类号: A63F13/00 A63F9/24

    摘要: An overlap identifying unit (205) obtains respective directions of the sound emitting objects with respect to the hearing position and identifies each one of sound emitting objects whose directions overlap. A sound volume estimation unit (206) estimates respective sound volumes of sounds as heard at the hearing position, emitted from the sound emitting objects that the overlap identification unit identified as overlapping. A sound emission control unit (207) cancels the sound emission of either one of the identified sound emitting objects identified, in a case where a difference between sound volumes obtained from those respective sound volumes estimated by the sound volume estimation unit (206) is at a predetermined level or greater. A sound source (208) reproduces sound effects or the like of the predetermined volumes. A game sound output unit (209) suitably outputs the game sound reproduced from the sound source (208).

    摘要翻译: 重叠识别单元(205)获得相对于听觉位置的发音对象的各个方向,并且识别方向重叠的每个发音对象。 音量估计单元(206)估计从声音发射对象发出的听觉位置处的声音的声音重叠识别单元被重叠。 在由音量估计单元(206)所估计的那些各个音量获得的音量之间的差异处于声音发射控制单元(207)的情况下,消除所识别的识别的声音发射对象中的任何一个发出的声音发射 预定水平以上。 声源(208)再现预定体积的声音效果等。 游戏声音输出单元209适当地输出从声源再现的游戏声音(208)。

    Game sound output device, game sound control method, information recording medium, and program
    3.
    发明授权
    Game sound output device, game sound control method, information recording medium, and program 失效
    游戏声音输出装置,游戏声音控制方法,信息记录介质和程序

    公开(公告)号:US08187093B2

    公开(公告)日:2012-05-29

    申请号:US12304975

    申请日:2007-06-12

    申请人: Kazunori Hideya

    发明人: Kazunori Hideya

    IPC分类号: A63F13/00 A63F13/02

    摘要: An overlap identifying unit (205) obtains respective directions of the sound emitting objects with respect to the hearing position and identifies each one of sound emitting objects whose directions overlap. A sound volume estimation unit (206) estimates respective sound volumes of sounds as heard at the hearing position, emitted from the sound emitting objects that the overlap identification unit identified as overlapping. A sound emission control unit (207) cancels the sound emission of either one of the identified sound emitting objects identified, in a case where a difference between sound volumes obtained from those respective sound volumes estimated by the sound volume estimation unit (206) is at a predetermined level or greater. A sound source (208) reproduces sound effects or the like of the predetermined volumes. A game sound output unit (209) suitably outputs the game sound reproduced from the sound source (208).

    摘要翻译: 重叠识别单元(205)获得相对于听觉位置的发音对象的各个方向,并且识别方向重叠的发音对象中的每一个。 音量估计单元(206)估计从声音发射对象发出的听觉位置处的声音的声音重叠识别单元被重叠。 在由音量估计单元(206)所估计的那些各个音量获得的音量之间的差异处于声音发射控制单元(207)的情况下,消除所识别的识别的声音发射对象中的任何一个发出的声音发射 预定水平以上。 声源(208)再现预定体积的声音效果等。 游戏声音输出单元209适当地输出从声源再现的游戏声音(208)。