METHOD AND SYSTEM OF PROCESSING GRAPHICS DATA WITH TILE-BASED RENDERING PIPELINE

    公开(公告)号:US20240346741A1

    公开(公告)日:2024-10-17

    申请号:US18626411

    申请日:2024-04-04

    申请人: Mediatek Inc.

    IPC分类号: G06T15/00

    CPC分类号: G06T15/005 G06T2210/12

    摘要: In aspects of the disclosure, a method, a system, and a computer-readable medium, are provided. The method for processing graphics data with a graphics rendering pipeline comprising a mesh shader and a tiler, comprising outputting, by the mesh shader in response to an input of the graphics data, legacy mesh shader output parameters including vertices and primitives, and additional data with a meshlet bounding-box, or axis-aligned bounding box (AABB) structure; sending the AABB to the tiler as an input, and generating, by the tiler, a visibility stream according to the AABB, wherein each entity of the visibility stream indicates that the AABB is fully visible, partially visible, or invisible in the view frustum; and sending the visibility stream back to the tiler as a further input along with the legacy mesh shader output parameters for coming rasterization in a fragment pass.