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公开(公告)号:US20240250955A1
公开(公告)日:2024-07-25
申请号:US18427199
申请日:2024-01-30
Applicant: Meta Platforms Technologies, LLC
Inventor: Michael James LEBEAU , Manuel Ricardo FREIRE SANTOS , Aleksejs ANPILOGOVS , Alexander SORKINE HORNUNG , Björn WANBO , Connor TREACY , Fangwei LEE , Federico RUIZ , Jonathan MALLINSON , Jonathan Richard MAYOH , Marcus TANNER , Panya INVERSIN , Sarthak RAY , Sheng SHEN , William Arthur Hugh STEPTOE , Alessia MARRA , Gioacchino NORIS , Derrick READINGER , Jeffrey Wai-King LOCK , Jeffrey WITTHUHN , Jennifer Lynn SPURLOCK , Larissa Heike LAICH , Javier Alejandro SIERRA SANTOS
IPC: H04L9/40 , G06F3/01 , G06F3/02 , G06F3/14 , G06T19/00 , G06V40/10 , H04L65/401 , H04L65/403 , H04L65/70
CPC classification number: H04L63/107 , G06F3/011 , G06F3/0219 , G06F3/1423 , G06T19/003 , G06T19/006 , G06V40/107 , H04L65/4015 , H04L65/4046 , H04L65/70 , G06T2219/024
Abstract: Aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. An XR work system can provide and control such artificial reality collaborative working environments to enable, for example, A) links between real-world surfaces and XR surfaces; B) links between multiple real-world areas to XR areas with dedicated functionality; C) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; D) various hand and controller modes for different interaction and collaboration modalities; E) use-based, multi-desk collaborative room configurations; and F) context-based auto population of users and content items into the artificial reality working environment.
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公开(公告)号:US20240233375A1
公开(公告)日:2024-07-11
申请号:US18583700
申请日:2024-02-21
Applicant: Meta Platforms Technologies, LLC
Inventor: Alexandru-Eugen ICHIM , Sarthak RAY , Alexander SORKINE HORNUNG , Gioacchino NORIS , Gaurav CHAURASIA , Jan OBERLÄNDER
CPC classification number: G06V20/20 , G06F3/013 , G06T7/74 , G06T15/205 , G06T19/006 , G06T2207/10028
Abstract: A system generates a plurality of spatial points based on depth measurements of physical objects. The system determines, based on the plurality of spatial points, an occupancy score for each voxel within a plurality of voxels. The system identifies, based on a gaze of the user, a first set of occupied voxels that are in a field of view of the user and a second set of occupied voxels that are outside the field of view of the user. The system updates the occupancy scores of the first set of occupied voxels by temporally decaying one or more of the plurality of spatial points within the first set of occupied voxels. The system maintains the occupancy scores of the second set of occupied voxels. The system detects intrusions in a predefined subspace within a physical space based on the updated occupancy scores of the first set of occupied voxels.
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公开(公告)号:US20230188533A1
公开(公告)日:2023-06-15
申请号:US18166512
申请日:2023-02-09
Applicant: Meta Platforms Technologies, LLC
Inventor: Michael James LEBEAU , Manuel Ricardo FREIRE SANTOS , Aleksejs ANPILOGOVS , Alexander SORKINE HORNUNG , Björn WANBO , Connor TREACY , Fangwei LEE , Federico RUIZ , Jonathan MALLINSON , Jonathan Richard MAYOH , Marcus TANNER , Panya INVERSIN , Sarthak RAY , Sheng SHEN , William Arthur Hugh STEPTOE , Alessia MARRA , Gioacchino NORIS , Derrick READINGER , Jeffrey Wai-King LOCK , Jeffrey WITTHUHN , Jennifer Lynn SPURLOCK , Larissa Heike LAICH , Javier Alejandro Sierra SANTOS
IPC: H04L9/40 , G06F3/02 , G06F3/01 , G06F3/14 , G06V40/10 , G06T19/00 , H04L65/401 , H04L65/403 , H04L65/70
CPC classification number: H04L63/107 , G06F3/0219 , G06F3/011 , G06F3/1423 , G06V40/107 , G06T19/006 , H04L65/4015 , G06T19/003 , H04L65/4046 , H04L65/70 , G06T2219/024
Abstract: Aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. An XR work system can provide and control such artificial reality collaborative working environments to enable, for example, A) links between real-world surfaces and XR surfaces; B) links between multiple real-world areas to XR areas with dedicated functionality; C) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; D) various hand and controller modes for different interaction and collaboration modalities; E) use-based, multi-desk collaborative room configurations; and F) context-based auto population of users and content items into the artificial reality working environment.
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