摘要:
Methods, systems and computer program products are provided for managing shared data elements among a plurality of different client processes in a network environment. Shared data elements are associated with a Flow. A Flow is a logical stream of data that is only transmitted to a client process that explicitly subscribes for updates from the Flow. Update requests for the shared data elements are transmitted from client processes along the Flow so as to request the receipt of update notifications along the Flow. Update notifications are also transmitted about the shared data elements to the client processes along the Flow which have requested update notifications. Content of the shared data elements is, thereby, delivered to applications executing within said at least one client process which have requested updates of the shared data elements.
摘要:
No more than one user at any one time is allowed to access a distributed service for each User ID and password. A user is allowed initial access to the distributed service with a password. The use of the distributed service is then restricted to the user upon entering the password plus a random factor created by the user. A user record is created as a unique recorded registration.
摘要:
An optimized design for a multi-user server architecture for disseminating a variety of real-time application data, such as audio, video, text and motion, while supporting general purpose tools. A general server system without an imposed GUI enables the end purchaser to customize the user interface as well as execute tools to monitor and control the operation of the system.
摘要:
A game lobby allows users to open a game with their name at a central place so that others may see and join that game. The user can set the criteria for starting this game, such as the number of players or start time, whichever comes first. This paradigm enables a platform-independent object model without the burden of multi-user communication management by the game developer. The object model enables the development of game lobby services by multiple vendors and allows games to freely operate with any of these lobby implementations.
摘要:
Server capacity is increased on a network computer system. A total number of peers that an individual client will communicate with directly is determined. Then, a total number of clients handled by a server interconnected to the individual client is reduced by the determined total number or peers.
摘要:
An application is enabled to allow any one of a variety of locking behaviors including different locking behaviors for different elements of shared text. For example, whereas one string may be associated with an implicit lock (granted when the user gives that string focus), another string may have an explicit lock (granted when the user takes some particular action such as clicking on a “lock” button), while yet another string may have a deferred lock (granted only when the user attempts to update the string). A similar range of possibilities is available for string update events and for unlocking the string.
摘要:
A software communication system is configured with a base connection point with a plug-in type architecture. A plurality of classes is used that implements a specified interface, the interface including a method for receiving packet data. Each one of the plurality of classes is assigned to a component identifier. The plurality of classes are registered using a corresponding component identifier, and information in a packet is used to select an appropriate one of the classes to receive the packet data.
摘要:
Systems, methods and computer program products are provided for associating dynamically generated Web page content with a user who requests a Web page from a Web server. Upon receiving a user request for a Web page via a Web client in communication with the Web server, a Web server records the user request within a Web server log. The requested Web page is then dynamically generated using a template for the requested Web page and one or more content objects having respective unique identifiers associated therewith. The stored record of the user request is then appended with each identifier for respective content objects included within the displayed Web page.
摘要:
Disclosed is a method and system for collecting profile information about users accessing dynamically generated content from one or more servers. In a specific embodiment, a server dynamically generates a web page in response to a user request. The server customizes the web page content based on the requested universal resource identifier (URI) and one or more of: the user's identity, access permissions, demographic information, and previous behavior at the site. The web server then passes the URI, user identity, and dynamically generated web page to an access information collector. The access information collector generates document comparators from the current web page content and compares them to document comparators associated with previously retrieved web pages. If the current web page is sufficiently similar to some previously retrieved web page, the access information collector logs the URI, user identity, and a document key associated with the matching previously retrieved page. Otherwise, the access information collector generates a new key; stores the new key and the document comparators in a database; and logs the URI, user identity, and the newly generated document key.
摘要:
The unique session ID associated with a particular web session is presented to the website visitor in connection with an incentive for purchase of merchandise at an off-line store. The number can be recorded manually by the user, stored electronically, or can be presented in the form of a coupon which is printable on a printer attached to the computer or other device on which the user visits the website. To be eligible for the incentive, the user must present the session ID to personnel at the off-line store when completing the purchase. Once in possession of the session ID correlated to a particular purchase or purchases, the store/entity can use the session ID to review and analyze the operations performed and web pages visited during the session identified by the session ID, thereby giving the entity valuable information regarding what may have gone into the thought process of the user prior to making the purchase.