User-centric method of aggregating information sources to reinforce digital identity
    1.
    发明授权
    User-centric method of aggregating information sources to reinforce digital identity 有权
    以用户为中心的聚合信息源的方法来加强数字身份

    公开(公告)号:US08876606B2

    公开(公告)日:2014-11-04

    申请号:US11005674

    申请日:2004-12-07

    IPC分类号: A63F9/24 A63F13/30

    摘要: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.

    摘要翻译: 在与远程服务通信的游戏控制台中提供数字身份或简档的系统和方法。 创建了一个“玩家简介”,作为服务和应用程序的构建块,旨在创建游戏玩家的社交社区并增加玩家之间的关系。 根据本发明,游戏者简档是与特定用户相关的整体信息(例如,元数据)。 Gamer Profile是从一系列服务开发的,这些服务以有意义的方式收集和公开这些信息给社区。 可以包括由其他用户提供的反馈信息以进一步增强简档。 Gamer Profile还提供个性化功能,使用户可以自定义游戏体验。

    User-centric method of aggregating information sources to reinforce digital identity
    2.
    发明申请
    User-centric method of aggregating information sources to reinforce digital identity 有权
    以用户为中心的聚合信息源的方法来加强数字身份

    公开(公告)号:US20060121987A1

    公开(公告)日:2006-06-08

    申请号:US11005674

    申请日:2004-12-07

    IPC分类号: G06F17/00 G06F19/00

    摘要: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.

    摘要翻译: 在与远程服务通信的游戏控制台中提供数字身份或简档的系统和方法。 创建了一个“玩家简介”,作为服务和应用程序的构建块,旨在创建游戏玩家的社交社区并增加玩家之间的关系。 根据本发明,游戏者简档是与特定用户相关的整体信息(例如,元数据)。 Gamer Profile是从一系列服务开发的,这些服务以有意义的方式收集和公开这些信息给社区。 可以包括由其他用户提供的反馈信息以进一步增强简档。 Gamer Profile还提供个性化功能,使用户可以自定义游戏体验。

    VIRTUAL SPACE MAPPING OF A VARIABLE ACTIVITY REGION
    4.
    发明申请
    VIRTUAL SPACE MAPPING OF A VARIABLE ACTIVITY REGION 有权
    可变活动区域的虚拟空间映射

    公开(公告)号:US20100093435A1

    公开(公告)日:2010-04-15

    申请号:US12251193

    申请日:2008-10-14

    IPC分类号: A63F9/24

    摘要: An electronic game system and a method of its operation are provided for virtual space mapping of a variable activity region in physical space. A calibration input may be received from a positioning device of a game controller that indicates waypoints that define an activity region in physical space. A scale factor may be identified between the activity region and an interactive game region in virtual space based on the calibration input. Positioning information may be received from the positioning device that indicates a position of the positioning device within the activity region. The position of the positioning device within the activity region may be mapped to a corresponding virtual position within the interactive game region based on the scale factor.

    摘要翻译: 提供一种电子游戏系统及其操作方法,用于物理空间中的可变活动区域的虚拟空间映射。 可以从游戏控制器的定位装置接收校准输入,其指示在物理空间中定义活动区域的路点。 基于校准输入,可以在活动区域​​和虚拟空间中的交互式游戏区域之间识别比例因子。 可以从定位装置接收指示定位装置在活动区域​​内的位置的定位信息。 可以基于比例因子将活动区域内的定位装置的位置映射到交互式游戏区域内的相应虚拟位置。