CONTEXTUAL IN-GAME ELEMENT RECOGNITION AND DYNAMIC ADVERTISEMENT OVERLAY

    公开(公告)号:US20200346114A1

    公开(公告)日:2020-11-05

    申请号:US16399664

    申请日:2019-04-30

    Abstract: Systems, methods, and apparatuses are provided for overlaying content on a video frame generated by a video game. A content overlay engine may be executed concurrently with the execution of a video game. An element recognizer may obtain the video frame and identify an element of the video game in the frame, such as an in-game element. A renderability determiner may determine whether an overlay may be rendered on the element. Based at least on a determination that the overlay is renderable, a content renderer may be configured to overlay the content on the element. The overlaid content may be provided in various ways, such as presenting an overlaid video frame to a local computing device (e.g., a gaming console or a computer), and/or transmitting the overlaid video frame to a remotely located computing device.

    MANAGING MODALITY VIEWS ON CONVERSATION CANVAS
    6.
    发明申请
    MANAGING MODALITY VIEWS ON CONVERSATION CANVAS 有权
    管理CANVAS的模式视图

    公开(公告)号:US20150319113A1

    公开(公告)日:2015-11-05

    申请号:US14732460

    申请日:2015-06-05

    Abstract: A communication application displays a modality view that may be one of a collaboration, a gallery, or a messaging view on a conversation canvas. The application may display an initial view according a modality selection by the user. A user is enabled to select a next view from the set by providing a user action such as a tap, swipe action, etc. The application dynamically generates the next modality view according to the initial view. Common participants and common contexts are used to configure the next view. Subsequent to configuration, the application displays the next modality view on the conversation canvas by transitioning from the initial view. The application retains session information from the initial view to restore the initial view session if the user selects to return to the initial view.

    Abstract translation: 通信应用程序显示可以是会话画布上的协作,图库或消息传递视图之一的模态视图。 应用可以根据用户的模态选择显示初始视图。 通过提供诸如抽头,滑动动作等的用户动作,用户能够从集合中选择下一个视图。应用程序根据初始视图动态生成下一个模态视图。 常用参与者和公共上下文用于配置下一个视图。 在配置之后,应用程序通过从初始视图转换来显示会话画布上的下一个模态视图。 如果用户选择返回到初始视图,应用程序将从初始视图保留会话信息,以恢复初始视图会话。

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