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公开(公告)号:US11099637B2
公开(公告)日:2021-08-24
申请号:US16549082
申请日:2019-08-23
Applicant: Microsoft Technology Licensing, LLC
Inventor: Mark Schwesinger , Oscar Murillo , Emily Yang , Richard Bailey , Jay Kapur
IPC: G06F3/01 , G06F3/0484 , A63F13/21 , G06F3/03 , G06T7/73 , G06F9/451 , G06F3/0488 , G06F3/16
Abstract: Embodiments related to dynamically adjusting a user interface based upon depth information are disclosed. For example, one disclosed embodiment provides a method including receiving depth information of a physical space from a depth camera, locating a user within the physical space from the depth information, determining a distance between the user and a display device from the depth information, and adjusting one or more features of a user interface displayed on the display device based on the distance.
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公开(公告)号:US20150370349A1
公开(公告)日:2015-12-24
申请号:US14721471
申请日:2015-05-26
Applicant: Microsoft Technology Licensing, LLC
Inventor: Richard Bailey , David Bastien , Mark Schwesinger , Emily Yang , Adam Smith , Oscar Murillo , Tim Franklin , Jordan Andersen , Christian Klein
IPC: G06F3/0346 , G06F3/03 , G06K9/00 , G06F3/01
CPC classification number: G06F3/0346 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/0482 , G06K9/00335 , G06K9/00355
Abstract: Users move their hands in a three dimensional (“3D”) physical interaction zone (“PHIZ”) to control a cursor in a user interface (“UI”) shown on a computer-coupled 2D display such as a television or monitor. The PHIZ is shaped, sized, and positioned relative to the user to ergonomically match the user's natural range of motions so that cursor control is intuitive and comfortable over the entire region on the UI that supports cursor interaction. A motion capture system tracks the user's hand so that the user's 3D motions within the PHIZ can be mapped to the 2D UI. Accordingly, when the user moves his or her hands in the PHIZ, the cursor correspondingly moves on the display. Movement in the z direction (i.e., back and forth) in the PHIZ allows for additional interactions to be performed such as pressing, zooming, 3D manipulations, or other forms of input to the UI.
Abstract translation: 用户通过三维(“3D”)物理交互区域(“PHIZ”)移动他们的手来控制在诸如电视或监视器的计算机耦合的2D显示器上所示的用户界面(“UI”)中的光标。 PHIZ的形状,大小和相对于用户定位,以符合人体工程学的方式,匹配用户的自然运动范围,使光标控制在支持光标交互的UI上的整个区域上直观和舒适。 运动捕捉系统跟踪用户的手,使得PHIZ内的用户的3D运动可以被映射到2D UI。 因此,当用户在PHIZ中移动他或她的手时,光标在显示器上相应地移动。 在PHIZ中的z方向(即来回)的移动允许执行额外的交互,例如按压,缩放,3D操纵或其他形式的输入到UI。
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公开(公告)号:US09423939B2
公开(公告)日:2016-08-23
申请号:US13674793
申请日:2012-11-12
Applicant: MICROSOFT TECHNOLOGY LICENSING, LLC
Inventor: Mark Schwesinger , Oscar Murillo , Emily Yang , Richard Bailey , Jay Kapur
IPC: G06F3/0484 , G06F3/01 , G06F3/03 , A63F13/20
CPC classification number: G06F3/012 , A63F13/06 , A63F13/21 , A63F2300/1087 , A63F2300/308 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/0484 , G06F3/04845 , G06F3/0488 , G06F3/167 , G06F9/451 , G06F2203/04806 , G06T7/73
Abstract: Embodiments related to dynamically adjusting a user interface based upon depth information are disclosed. For example, one disclosed embodiment provides a method including receiving depth information of a physical space from a depth camera, locating a user within the physical space from the depth information, determining a distance between the user and a display device from the depth information, and adjusting one or more features of a user interface displayed on the display device based on the distance.
Abstract translation: 公开了基于深度信息动态调整用户界面的实施例。 例如,一个公开的实施例提供了一种方法,包括从深度相机接收物理空间的深度信息,从深度信息定位物理空间内的用户,从深度信息确定用户和显示设备之间的距离,以及 基于该距离来调整在显示装置上显示的用户界面的一个或多个特征。
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公开(公告)号:US10394314B2
公开(公告)日:2019-08-27
申请号:US15227871
申请日:2016-08-03
Applicant: Microsoft Technology Licensing, LLC
Inventor: Mark Schwesinger , Oscar Murillo , Emily Yang , Richard Bailey , Jay Kapur
IPC: G06F3/01 , G06F3/0484 , A63F13/21 , G06F3/03 , A63F13/20 , G06F3/0488 , G06F3/16 , G06T7/73 , G06F9/451
Abstract: Embodiments related to dynamically adjusting a user interface based upon depth information are disclosed. For example, one disclosed embodiment provides a method including receiving depth information of a physical space from a depth camera, locating a user within the physical space from the depth information, determining a distance between the user and a display device from the depth information, and adjusting one or more features of a user interface displayed on the display device based on the distance.
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公开(公告)号:US20160342203A1
公开(公告)日:2016-11-24
申请号:US15227871
申请日:2016-08-03
Applicant: Microsoft Technology Licensing, LLC
Inventor: Mark Schwesinger , Oscar Murillo , Emily Yang , Richard Bailey , Jay Kapur
IPC: G06F3/01 , G06F9/44 , G06F3/03 , G06F3/16 , G06F3/0484 , G06F3/0488 , G06T7/00
CPC classification number: G06F3/012 , A63F13/06 , A63F13/21 , A63F2300/1087 , A63F2300/308 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/0484 , G06F3/04845 , G06F3/0488 , G06F3/167 , G06F9/451 , G06F2203/04806 , G06T7/73
Abstract: Embodiments related to dynamically adjusting a user interface based upon depth information are disclosed. For example, one disclosed embodiment provides a method including receiving depth information of a physical space from a depth camera, locating a user within the physical space from the depth information, determining a distance between the user and a display device from the depth information, and adjusting one or more features of a user interface displayed on the display device based on the distance.
Abstract translation: 公开了基于深度信息动态调整用户界面的实施例。 例如,一个公开的实施例提供了一种方法,包括从深度相机接收物理空间的深度信息,从深度信息定位物理空间内的用户,从深度信息确定用户和显示设备之间的距离,以及 基于该距离来调整在显示装置上显示的用户界面的一个或多个特征。
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公开(公告)号:US09342160B2
公开(公告)日:2016-05-17
申请号:US14721471
申请日:2015-05-26
Applicant: Microsoft Technology Licensing, LLC
Inventor: Richard Bailey , David Bastien , Mark Schwesinger , Emily Yang , Adam Smith , Oscar Murillo , Tim Franklin , Jordan Andersen , Christian Klein
CPC classification number: G06F3/0346 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/0482 , G06K9/00335 , G06K9/00355
Abstract: Users move their hands in a three dimensional (“3D”) physical interaction zone (“PHIZ”) to control a cursor in a user interface (“UI”) shown on a computer-coupled 2D display such as a television or monitor. The PHIZ is shaped, sized, and positioned relative to the user to ergonomically match the user's natural range of motions so that cursor control is intuitive and comfortable over the entire region on the UI that supports cursor interaction. A motion capture system tracks the user's hand so that the user's 3D motions within the PHIZ can be mapped to the 2D UI. Accordingly, when the user moves his or her hands in the PHIZ, the cursor correspondingly moves on the display. Movement in the z direction (i.e., back and forth) in the PHIZ allows for additional interactions to be performed such as pressing, zooming, 3D manipulations, or other forms of input to the UI.
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