Game system, recording medium, and image display method
    1.
    发明授权
    Game system, recording medium, and image display method 失效
    游戏系统,录音媒体和图像显示方式

    公开(公告)号:US06666770B1

    公开(公告)日:2003-12-23

    申请号:US09624969

    申请日:2000-07-24

    IPC分类号: A63F1300

    CPC分类号: A63F1/18 A63F2300/403

    摘要: A card game involving a high degree of strategy can be performed because card merge and reinforcement processing brought about by placing a plurality of cards is executed during a hand card process sequence prior to placement of each card on an arena area. Furthermore, it is possible with a game system and a recording medium to avoid to overuse face-down placement of specific cards that bring about specific effects, such as merges, reinforcement. Such overusing can be accomplished by imposing taxes on each player against merges and reinforcement involving a plural number of cards in the hand card sequence, and also against the face down placement of the specific cards.

    摘要翻译: 可以执行涉及高度策略的纸牌游戏,因为在将卡片放置在竞技场区域之前,在手牌处理序列期间执行通过放置多张卡片而进行的卡合并和加固处理。 此外,游戏系统和记录介质可以避免过度使用带来特定效果(例如合并,加强)的特定卡片的正面放置。 这种过度使用可以通过对每个玩家施加税收来实现,其中涉及在手牌序列中涉及多个卡片的合并和加强,以及针对特定卡片的面朝下放置。

    Method of carrying out communication between different game devices, a game system played by using the method, and a recording medium used in the game system
    2.
    发明授权
    Method of carrying out communication between different game devices, a game system played by using the method, and a recording medium used in the game system 有权
    执行不同游戏装置之间的通信的方法,使用该方法播放的游戏系统以及在游戏系统中使用的记录介质

    公开(公告)号:US06267678B1

    公开(公告)日:2001-07-31

    申请号:US09653208

    申请日:2000-08-31

    IPC分类号: A63F1312

    摘要: In a game system comprising a plurality of game machines that are different in structure from each other and that have wireless communication functions, a game can be enjoyed by the different game machines under a common playing environment using the same items. To this end, only element information related to the game executed by one game machine is transferred to another game machine in the form of a wireless signal or an infrared ray signal. The element information is representative of the items and is converted by another game machine into images representative of items corresponding to the element information. The game may be, for example, a card game which has a wide variety of cards numbered and identified by card numbers assigned thereto. The element information may include the card numbers.

    摘要翻译: 另外,在具有不同结构,具有无线通信功能的多台游戏机的游戏机中,可以使用相同的项目,在共同的游戏环境下,由不同的游戏机享受游戏。 为此,只有与一个游戏机执行的游戏相关的元素信息以无线信号或红外线信号的形式被传送到另一个游戏机。 元素信息是项目的代表,并被另一个游戏机转换成代表与元素信息对应的项目的图像。 游戏可以是例如具有由分配给它的卡号编号和识别的各种卡的纸牌游戏。 元件信息可以包括卡号。

    Game device, system and method where identification data assigned to individual game devices is stochastically processed
    3.
    发明授权
    Game device, system and method where identification data assigned to individual game devices is stochastically processed 有权
    随机处理分配给各个游戏装置的识别数据的游戏装置,系统及方法

    公开(公告)号:US06595851B1

    公开(公告)日:2003-07-22

    申请号:US09627141

    申请日:2000-07-24

    IPC分类号: A63F1300

    摘要: In a game system having inherent identification data assigned to each of memory card devices, novel cards can be generated by comparing the inherent identification data with a password given as an input signal. Thus, the inherent identification data can have functions other than a product identification function. Specifically, when a predetermined correlation is obtained as a result of this comparison between the inherent identification data and the password, a specific card determined by the correlation is generated as the novel card in a lottery style. The specific card can be used in a card game implemented by a game device main unit.

    摘要翻译: 在具有分配给每个存储卡装置的固有识别数据的游戏系统中,可以通过将固有标识数据与作为输入信号给出的密码进行比较来生成新颖的卡。 因此,固有识别数据可以具有除产品识别功能之外的功能。 具体而言,当通过固有识别数据和密码之间的这种比较的结果获得预定的相关性时,产生由相关性确定的特定卡片作为彩票式的新颖卡片。 特定的卡可以用于由游戏装置主体实现的纸牌游戏。

    Game character generating method, storage medium and video game device
    4.
    发明授权
    Game character generating method, storage medium and video game device 有权
    游戏角色生成方法,存储媒体和视频游戏设备

    公开(公告)号:US06547665B2

    公开(公告)日:2003-04-15

    申请号:US09865729

    申请日:2001-05-29

    IPC分类号: A63F1300

    摘要: In a video game program executed by a video game device, comprising a first external storage device storing a video game program and a second external storage device storing data generated by executing the video game program, a game character is generated by referencing character data indicating the status of the game character. If the data generated by the video game program and stored in the second external storage device is called user data, then the video game program generates the game character by referencing data other than the user data, according to the state of the second external storage device.

    摘要翻译: 在由视频游戏装置执行的视频游戏程序中,包括存储视频游戏程序的第一外部存储装置和存储通过执行视频游戏程序而生成的数据的第二外部存储装置,通过参考指示 游戏角色的状态。 如果由视频游戏程序产生的并存储在第二外部存储装置中的数据被称为用户数据,则视频游戏程序根据第二外部存储装置的状态通过参考除用户数据之外的数据来生成游戏角色 。

    Game ethod and system for indicating input device orientation relative to game space
    6.
    发明授权
    Game ethod and system for indicating input device orientation relative to game space 失效
    游戏方法和系统,用于指示相对于游戏空间的输入设备取向

    公开(公告)号:US06860813B2

    公开(公告)日:2005-03-01

    申请号:US10165109

    申请日:2002-06-06

    申请人: Morikuni Kubo

    发明人: Morikuni Kubo

    摘要: A game system generates an image from a predetermined viewpoint of a game region and an object for operation by a player on a screen of a display device. A discrimination image of an input device is displayed on the screen. When an image of the game region is changed according to the change of a viewpoint, a correlation between the direction specific to a direction indicating section of the input device and the direction specific to a direction indicating section of the input device and the direction specific to the game region in the screen is constantly maintained irrespective of such the change so that the direction specific to the game region in the screen substantially coincides with the direction specific to the direction indicating section grasped from the discrimination image.

    摘要翻译: 游戏系统从游戏区域的预定视点和玩家在显示装置的屏幕上进行操作的对象生成图像。 屏幕上显示输入设备的识别图像。 当根据视点的变化改变游戏区域的图像时,特定于输入装置的方向指示部分的方向与特定于输入装置的方向指示部分的方向之间的相关性以及特定于 屏幕中的游戏区域不管这样的变化如何被持续地保持,使得屏幕中的游戏区域的特定方向基本上与从识别图像所掌握的方向指示部分特有的方向一致。