Image generation method, program, and information storage medium
    1.
    发明申请
    Image generation method, program, and information storage medium 有权
    图像生成方法,程序和信息存储介质

    公开(公告)号:US20030063115A1

    公开(公告)日:2003-04-03

    申请号:US10232379

    申请日:2002-09-03

    申请人: NAMCO LTD.

    IPC分类号: G09G005/00

    摘要: A detection device detects positions at which a sword-shaped controller traverses first and second sensor planes, which are formed by first and second sensors, respectively, and positions of which are associated in a one-to-one manner to positions on a screen. A position on the screen, an amount of change in the position per unit time, an absolute value of the amount of change of the position, and an orientation of the sword-shaped controller with respect to the screen are obtained from input information from the detection device. At least one of a special-effect image, a sound effect, and a parameter that causes a change in the special-effect image is changed, based on one of the obtained position, amount of change in the position per unit time, absolute value of the amount of change in the position, and the orientation of the sword-shaped controller, so that a special effect is changed with respect to the operator of the sword-shaped controller.

    摘要翻译: 检测装置检测剑形控制器分别由第一和第二传感器形成的第一和第二传感器平面的位置,并且其位置以一对一的方式与屏幕上的位置相关联。 从屏幕的输入信息获得屏幕上的位置,每单位时间位置的变化量,位置变化量的绝对值以及剑形控制器相对于屏幕的方向 检测装置 基于所获得的位置,每单位时间的位置的变化量,绝对值等,改变导致特殊效果图像的变化的特殊效果图像,声音效果和参数中的至少一个 的位置变化量和剑形控制器的方向,从而相对于剑形控制器的操作者改变特殊效果。

    Image generation method, program, and information storage medium
    2.
    发明申请
    Image generation method, program, and information storage medium 有权
    图像生成方法,程序和信息存储介质

    公开(公告)号:US20040246250A1

    公开(公告)日:2004-12-09

    申请号:US10808424

    申请日:2004-03-25

    申请人: NAMCO LTD.

    IPC分类号: G06T015/00 G06T015/40

    CPC分类号: G06T15/40 G06T15/04

    摘要: A model object MOB (tree) having a plurality of part objects (branches) POB1 and POB2 each of which has a projection shape is arranged in an object space. Each of the POB1 and POB2 has a projecting portion formed on a display surface on which an image is drawn. The POB1 and POB2 are rotated so that the display surfaces thereof are directed toward a virtual camera VC. A Z texture for setting bump shapes on the display surfaces by pixel unit or forming a virtual projection shape on each of the display surfaces is mapped on the POB1 and POB2. When the VC rotates about a Y-axis and an X-axis while being directed toward a column-shaped part object (trunk) COB, the POB1 and POB2 are rotated so that the display surfaces thereof are directed toward the VC.

    摘要翻译: 具有多个部分对象(分支)POB1和POB2的模型对象MOB(树)在每个对象空间中被布置。 POB1和POB2中的每一个具有形成在其上绘制图像的显示表面上的突出部分。 旋转POB1和POB2使得其显示表面指向虚拟相机VC。 在POB1和POB2上映射用于通过像素单元在显示表面上设置凸起形状或在每个显示表面上形成虚拟投影形状的Z纹理。 当VC围绕Y轴和X轴绕着柱状零件对象(中继线)COB转动时,POB1和POB2旋转,使其显示面朝向VC。

    Image generation apparatus, method and recording medium
    3.
    发明申请
    Image generation apparatus, method and recording medium 有权
    图像生成装置,方法和记录介质

    公开(公告)号:US20020022517A1

    公开(公告)日:2002-02-21

    申请号:US09912547

    申请日:2001-07-26

    申请人: Namco Ltd.

    IPC分类号: A63F013/00

    摘要: An image generation apparatus, method and recording medium capable of expressing natural shadows with respect to changes of the motion of the character and creating shadows with less load on the CPU. It is possible to express a natural shadow with respect to changes of a motion of a character by changing density, degree of transparency and scale of a shadow object according to the positional relationship, speed relationship between a three-dimensional body and topographical object or environment surrounding the observing point etc. Even if the character has at least two legs (reference legs) and moves these legs, it is possible to determine the scale of the shadow object after the motion and display the shadow object based on desired reference points. The reference points can be obtained by assigning predetermined weights to a projection point Pc of a lumbar part c parallel-projected onto a topographical object, a projection point Pa corresponding to a right leg a and a projection point Pb corresponding to a left leg b.

    摘要翻译: 一种图像生成装置,方法和记录介质,能够针对字符的运动变化表现自然阴影,并以较少的负载在CPU上产生阴影。 根据位置关系,三维体与形貌对象或环境之间的速度关系,通过改变阴影对象的密度,透明度和尺度来改变角色的运动,可以表达自然阴影 围绕观察点等。即使角色具有至少两条腿(参考腿)并且移动这些腿,可以在运动之后确定阴影对象的尺度并且基于期望的参考点显示阴影对象。 参考点可以通过将预定的权重分配给平行投影到地形物体上的腰部c的投影点Pc,对应于右腿a的投影点Pa和对应于左腿b的投影点Pb来获得。