Method for generating image, information storage medium, image generation device, data signal and program
    1.
    发明申请
    Method for generating image, information storage medium, image generation device, data signal and program 有权
    用于生成图像,信息存储介质,图像生成装置,数据信号和程序的方法

    公开(公告)号:US20040259615A1

    公开(公告)日:2004-12-23

    申请号:US10803038

    申请日:2004-03-18

    申请人: NAMCO LTD.

    摘要: A method for generating an image in a virtual space seen from a predetermined viewpoint, has: judging whether to start a motion of a first object placed in the virtual space; if it is judged to start the motion of the first object, automatically controlling the motion of the first object in a predetermined moving direction; if it is judged to start the motion of the first object, locating a plurality of effect objects at a front side in the moving direction from a location of the first object; and making the plurality of effect objects sequentially not displayed in proximate order from the location of the first object at time that it is judged to start the motion of the first object.

    摘要翻译: 一种用于在从预定视点看到的虚拟空间中生成图像的方法,具有:判断是否开始放置在虚拟空间中的第一对象的运动; 如果判断为开始第一物体的运动,则以预定的移动方向自动地控制第一物体的运动; 如果判断为开始第一物体的运动,则从第一物体的位置在移动方向的前侧定位多个效果对象; 以及在判断为开始第一对象的运动的时刻,从第一对象的位置顺序地以多个效果对象顺序地显示。

    Image generation method, program, and information storage medium
    2.
    发明申请
    Image generation method, program, and information storage medium 审中-公开
    图像生成方法,程序和信息存储介质

    公开(公告)号:US20040219978A1

    公开(公告)日:2004-11-04

    申请号:US10680186

    申请日:2003-10-08

    申请人: NAMCO LTD.

    IPC分类号: A63F013/00

    摘要: A value of a first parameter (pressure parameter) is changed when moving objects OB1 and OB2 have been in an approach relation (pressure relation), and an action change event (such as spin or course out) is generated when a value of the first parameter reaches a threshold value. The approach relation is determined based on the time difference between the moving objects OB1 and OB2. A parameter display object POB (pressure meter) which visually indicates the change in the value of the first parameter is displayed. The parameter display object is displayed associating with each of a plurality of moving objects. The threshold value and the change rate of the first parameter value are set for each of the moving objects. The first parameter is reset when the moving objects OB1 and OB2 are in a non-approach relation.

    摘要翻译: 当移动对象OB1和OB2处于接近关系(压力关系)时,第一参数(压力参数)的值被改变,并且当第一参数(压力参数)的值被产生时,产生动作改变事件 参数达到阈值。 基于移动对象OB1和OB2之间的时间差确定逼近关系。 显示可视地指示第一参数的值的变化的参数显示对象POB(压力计)。 显示与多个移动对象中的每一个相关联的参数显示对象。 为每个移动物体设定阈值和第一参数值的变化率。 当移动对象OB1和OB2处于非接近关系时,第一个参数被复位。

    Image generation system, image generation method, program, and information storage medium
    3.
    发明申请
    Image generation system, image generation method, program, and information storage medium 有权
    图像生成系统,图像生成方法,程序和信息存储介质

    公开(公告)号:US20040208358A1

    公开(公告)日:2004-10-21

    申请号:US10704970

    申请日:2003-11-12

    申请人: NAMCO LTD.

    IPC分类号: G06K009/00 H04N013/00

    摘要: An image generation system includes a first image generation section for generating images IL1 and IR1 for the left eye and the right eye, a second image generation section for generating images IL2 and IR2 for the left eye and the right eye by performing correction processing to remove perspective of images in the IL1 and IR1 at a base surface, and a stereoscopic image generation section for generating a stereoscopic image based on the IL2 and IR2. It further includes an image generation section for generating an image IL for the left eye by rendering a projection of each point of a graphic object onto a base surface BS in a projection direction linking a viewpoint position for the left eye VPL to each point of the graphic object OB, and for generating an image IR for the right eye by rendering a projection of each point of the graphic object onto the base surface BS in a projection direction linking a viewpoint position for the right eye VPL to each point of the graphic object OB, and the stereoscopic image generation section for generating a stereoscopic image based on the IL and IR.

    摘要翻译: 图像生成系统包括用于生成用于左眼和右眼的图像IL1和IR1的第一图像生成部,通过执行校正处理来除去左眼和右眼的图像IL2和IR2的第二图像生成部 在基面上的IL1和IR1中的图像的透视图,以及用于基于IL2和IR2产生立体图像的立体图像生成部。 它还包括图像生成部分,用于通过将图形对象的每个点的投影呈现在将左眼VPL的视点位置连接到每个点的投影方向上的基底表面BS上来生成左眼的图像IL 图形对象OB,并且用于通过将图形对象的每个点的投影呈现在将右眼VPL的视点位置连接到图形对象的每个点的投影方向上来生成用于右眼的图像IR OB和用于基于IL和IR产生立体图像的立体图像生成部分。

    Image generation method, program, and information storage medium
    4.
    发明申请
    Image generation method, program, and information storage medium 有权
    图像生成方法,程序和信息存储介质

    公开(公告)号:US20030063115A1

    公开(公告)日:2003-04-03

    申请号:US10232379

    申请日:2002-09-03

    申请人: NAMCO LTD.

    IPC分类号: G09G005/00

    摘要: A detection device detects positions at which a sword-shaped controller traverses first and second sensor planes, which are formed by first and second sensors, respectively, and positions of which are associated in a one-to-one manner to positions on a screen. A position on the screen, an amount of change in the position per unit time, an absolute value of the amount of change of the position, and an orientation of the sword-shaped controller with respect to the screen are obtained from input information from the detection device. At least one of a special-effect image, a sound effect, and a parameter that causes a change in the special-effect image is changed, based on one of the obtained position, amount of change in the position per unit time, absolute value of the amount of change in the position, and the orientation of the sword-shaped controller, so that a special effect is changed with respect to the operator of the sword-shaped controller.

    摘要翻译: 检测装置检测剑形控制器分别由第一和第二传感器形成的第一和第二传感器平面的位置,并且其位置以一对一的方式与屏幕上的位置相关联。 从屏幕的输入信息获得屏幕上的位置,每单位时间位置的变化量,位置变化量的绝对值以及剑形控制器相对于屏幕的方向 检测装置 基于所获得的位置,每单位时间的位置的变化量,绝对值等,改变导致特殊效果图像的变化的特殊效果图像,声音效果和参数中的至少一个 的位置变化量和剑形控制器的方向,从而相对于剑形控制器的操作者改变特殊效果。

    Method, storage medium, apparatus, server and program for providing an electronic chat
    5.
    发明申请
    Method, storage medium, apparatus, server and program for providing an electronic chat 有权
    用于提供电子聊天的方法,存储介质,设备,服务器和程序

    公开(公告)号:US20020178011A1

    公开(公告)日:2002-11-28

    申请号:US10154978

    申请日:2002-05-28

    申请人: NAMCO LTD.

    IPC分类号: G10L021/00

    摘要: A method for expressing a feeling and so on included in a speech of a player, more plainly, when the player has a chat through a network. The method for providing an electronic chat between a first apparatus controlling a first own player character and a second apparatus controlling a second own player character, through a network, comprises: inputting a speech data to the first apparatus; inputting a motion pattern of the first own player character to the first apparatus; sending a chat data including the speech data and the motion pattern to the second apparatus; receiving a chat data sent from the second apparatus; outputting a speech data included in the chat data received from the second apparatus; and moving and displaying the second own player character on the basis of a motion pattern included in the chat data received from the second apparatus.

    摘要翻译: 更明显地,当玩家通过网络进行聊天时,表现包括在玩家的演讲中的感觉等的方法。 通过网络,在控制第一自己的玩家角色的第一装置和控制第二自己的玩家角色的第二装置之间提供电子聊天的方法包括:向第一装置输入语音数据; 将第一自己的玩家角色的运动模式输入到第一装置; 向所述第二装置发送包括所述语音数据和所述运动模式的聊天数据; 接收从第二设备发送的聊天数据; 输出包括在从第二装置接收的聊天数据中的语音数据; 并基于从第二装置接收的聊天数据中包含的运动模式来移动和显示第二自己的玩家角色。

    Apparatus for detecting passage of a game medium and a game machine employing same
    6.
    发明授权
    Apparatus for detecting passage of a game medium and a game machine employing same 有权
    用于检测游戏介质通过的装置和使用其的游戏机

    公开(公告)号:US6390471B2

    公开(公告)日:2002-05-21

    申请号:US78361201

    申请日:2001-02-15

    申请人: NAMCO LTD

    摘要: In a game medium passage detecting apparatus, optical sensors are arranged in correspondence with detection areas which are adjacent to one another in a cross direction of a game board surface. Each of the optical sensors has a light emitting element and a photoelectric detecting element. The light emitting elements and the photoelectric detecting elements are arranged such that the optical axis of the detection light extends in the direction which crosses a flat surface containing an axis extending in the depth direction of the game board surface parallel to the game board surface, crosses an axis perpendicular to the game board surface, and passes obliquely through the game board surface.

    摘要翻译: 在游戏介质通过检测装置中,光学传感器与游戏板表面的交叉方向上彼此相邻的检测区域对应地配置。 每个光学传感器具有发光元件和光电检测元件。 发光元件和光电检测元件被布置成使得检测光的光轴在与游戏板表面的与游戏板表面平行的深度方向上延伸的轴线的平坦表面交叉的方向上延伸, 垂直于游戏板表面的轴线,并且倾斜地穿过游戏板表面。

    Game system and program
    7.
    发明申请
    Game system and program 审中-公开
    游戏系统和程序

    公开(公告)号:US20020055383A1

    公开(公告)日:2002-05-09

    申请号:US09983470

    申请日:2001-10-24

    申请人: NAMCO LTD.

    发明人: Akio Onda Kyoko Endo

    IPC分类号: A63F013/00

    摘要: To provide a game system and program which can easily detect an action of a player and which can properly evaluate the operation of the player, the game system includes a detection section which detects the operation of the player relating to an image of operational instruction displayed according to a music through the inclinations of operation sections, a judgment section which judges the conformance of the player's operation, based on operational instruction data which indicates the player's operational information, operational instruction image and operating timing, a sound generating section and sound output section which generates and outputs effect sounds respectively, and an image generating section and display section which generates and displays the operational instruction image respectively based on the operational instruction data.

    摘要翻译: 为了提供一种可以容易地检测到玩家的动作并且可以适当地评估玩家的操作的游戏系统和程序,游戏系统包括检测部分,其检测与玩家相关的操作指令的图像的操作, 通过操作部分的倾斜来进行音乐,判断部分根据指示玩家的操作信息的操作指令数据,操作指令图像和操作定时来判断玩家操作的一致性,声音产生部分和声音输出部分 分别产生和输出效果声音,以及图像生成部分和显示部分,其基于操作指令数据分别生成和显示操作指令图像。

    Game performing method, storage medium, game device, data signal and program
    8.
    发明申请
    Game performing method, storage medium, game device, data signal and program 审中-公开
    游戏执行方法,存储介质,游戏设备,数据信号和程序

    公开(公告)号:US20040235565A1

    公开(公告)日:2004-11-25

    申请号:US10792925

    申请日:2004-03-05

    申请人: NAMCO LTD.

    发明人: Atsushi Shiozawa

    IPC分类号: A63F009/24

    摘要: A game performing method for executing a game in which a pitcher and a batter play a match-up, has: generating a match-up image of the pitcher and the batter; generating a graph representing preset pitching sequence data; controlling a display of the match-up image provided with the generated graph on its given area; and controlling a pitch of the pitcher automatically, based on the pitching sequence data, wherein the graph representing the pitching sequence data of the pitcher is controlled and displayed on the match-up image of the pitcher and the batter.

    摘要翻译: 一种游戏执行方法,用于执行投手和面糊玩匹配的游戏,具有:产生投手和面糊的匹配图像; 生成表示预设俯仰序列数据的曲线图; 控制在其给定区域上提供有生成图形的匹配图像的显示; 并且基于投球顺序数据自动控制投手的音调,其中表示投手的投球顺序数据的图被控制并显示在投手和面​​糊的匹配图像上。

    Method, apparatus, storage medium, program, and program product for generating image data of virtual three-dimensional space
    9.
    发明申请
    Method, apparatus, storage medium, program, and program product for generating image data of virtual three-dimensional space 审中-公开
    用于生成虚拟三维空间的图像数据的方法,装置,存储介质,程序和程序产品

    公开(公告)号:US20040169649A1

    公开(公告)日:2004-09-02

    申请号:US10792883

    申请日:2004-03-05

    申请人: Namco Ltd.

    发明人: Satoshi Suzuki

    IPC分类号: G06T015/40

    CPC分类号: G06T15/503

    摘要: A method for reflecting color data of back or far surfaces of a plurality of transparent polygons overlapped with each other in an eyes direction, on a display screen. The method for generating image data of a virtual three-dimensional space viewed from a predetermined view point, comprises: determining a plurality of transparent primitive surfaces in the virtual three-dimensional space; operating an angle between an eyes direction at the predetermined view point and a normal direction to each of the transparent primitive surfaces; deciding a description order of the plurality of transparent primitive surfaces so as to give priority one of the transparent primitive surfaces when the angle is an acute angle over one of the transparent primitive surfaces when the angle is an obtuse angle; and describing the plurality of transparent primitive surfaces by composing color data of the transparent primitive surfaces in the description order.

    摘要翻译: 一种用于在显示屏幕上反射在眼睛方向上彼此重叠的多个透明多边形的背面或远表面的颜色数据的方法。 一种用于生成从预定视点观看的虚拟三维空间的图像数据的方法,包括:确定所述虚拟三维空间中的多个透明原始表面; 操作在所述预定视点处的眼睛方向与每个所述透明原始表面的法线方向之间的角度; 当所述角度是钝角时,当所述透明原始表面之一角是锐角时,确定所述多个透明原始表面的描述顺序,以便给予所述透明原始表面优先级; 并通过在描述顺序中组合透明原始表面的颜色数据来描述多个透明原始表面。

    Game apparatus, storage medium and computer program
    10.
    发明申请
    Game apparatus, storage medium and computer program 有权
    游戏机,存储介质和计算机程序

    公开(公告)号:US20040005924A1

    公开(公告)日:2004-01-08

    申请号:US10613096

    申请日:2003-07-07

    申请人: NAMCO Ltd.

    IPC分类号: A63F013/00

    摘要: A game apparatus, a storage medium and a computer program, suitable to games that can be experienced by a player using an entire body to play a game. The game apparatus comprises: a storage section for storing a predetermined assigned movement for a player; an assigned movement display section for displaying the assigned movement, thereon; a movement detection section for detecting a movement of the player; a player movement display section for displaying the movement of the player detected by the movement detection section, thereon; a similarity decision section for comparing the assigned movement with the movement of the player detected by the movement detection section, to decide a similarity between the assigned movement and the movement of the player; and a game operation section for processing a score on the basis of the similarity decided by the similarity decision section.

    摘要翻译: 一种游戏装置,存储介质和计算机程序,适用于可以使用整个玩家玩游戏的游戏。 游戏装置包括:存储部,用于存储针对玩家的预定的分配动作; 分配运动显示部分,用于在其上显示分配的运动; 运动检测部,其检测演奏者的动作; 播放器运动显示部分,用于在其上显示由移动检测部分检测到的玩家的移动; 相似度判定部分,用于将分配的运动与由运动检测部分检测到的运动员的运动进行比较,以确定所分配的运动与运动员的运动之间的相似度; 以及游戏操作部分,用于基于由相似性判定部分确定的相似度来处理分数。