摘要:
A method for generating an image in a virtual space seen from a predetermined viewpoint, has: judging whether to start a motion of a first object placed in the virtual space; if it is judged to start the motion of the first object, automatically controlling the motion of the first object in a predetermined moving direction; if it is judged to start the motion of the first object, locating a plurality of effect objects at a front side in the moving direction from a location of the first object; and making the plurality of effect objects sequentially not displayed in proximate order from the location of the first object at time that it is judged to start the motion of the first object.
摘要:
A value of a first parameter (pressure parameter) is changed when moving objects OB1 and OB2 have been in an approach relation (pressure relation), and an action change event (such as spin or course out) is generated when a value of the first parameter reaches a threshold value. The approach relation is determined based on the time difference between the moving objects OB1 and OB2. A parameter display object POB (pressure meter) which visually indicates the change in the value of the first parameter is displayed. The parameter display object is displayed associating with each of a plurality of moving objects. The threshold value and the change rate of the first parameter value are set for each of the moving objects. The first parameter is reset when the moving objects OB1 and OB2 are in a non-approach relation.
摘要:
An image generation system includes a first image generation section for generating images IL1 and IR1 for the left eye and the right eye, a second image generation section for generating images IL2 and IR2 for the left eye and the right eye by performing correction processing to remove perspective of images in the IL1 and IR1 at a base surface, and a stereoscopic image generation section for generating a stereoscopic image based on the IL2 and IR2. It further includes an image generation section for generating an image IL for the left eye by rendering a projection of each point of a graphic object onto a base surface BS in a projection direction linking a viewpoint position for the left eye VPL to each point of the graphic object OB, and for generating an image IR for the right eye by rendering a projection of each point of the graphic object onto the base surface BS in a projection direction linking a viewpoint position for the right eye VPL to each point of the graphic object OB, and the stereoscopic image generation section for generating a stereoscopic image based on the IL and IR.
摘要:
A detection device detects positions at which a sword-shaped controller traverses first and second sensor planes, which are formed by first and second sensors, respectively, and positions of which are associated in a one-to-one manner to positions on a screen. A position on the screen, an amount of change in the position per unit time, an absolute value of the amount of change of the position, and an orientation of the sword-shaped controller with respect to the screen are obtained from input information from the detection device. At least one of a special-effect image, a sound effect, and a parameter that causes a change in the special-effect image is changed, based on one of the obtained position, amount of change in the position per unit time, absolute value of the amount of change in the position, and the orientation of the sword-shaped controller, so that a special effect is changed with respect to the operator of the sword-shaped controller.
摘要:
A method for expressing a feeling and so on included in a speech of a player, more plainly, when the player has a chat through a network. The method for providing an electronic chat between a first apparatus controlling a first own player character and a second apparatus controlling a second own player character, through a network, comprises: inputting a speech data to the first apparatus; inputting a motion pattern of the first own player character to the first apparatus; sending a chat data including the speech data and the motion pattern to the second apparatus; receiving a chat data sent from the second apparatus; outputting a speech data included in the chat data received from the second apparatus; and moving and displaying the second own player character on the basis of a motion pattern included in the chat data received from the second apparatus.
摘要:
In a game medium passage detecting apparatus, optical sensors are arranged in correspondence with detection areas which are adjacent to one another in a cross direction of a game board surface. Each of the optical sensors has a light emitting element and a photoelectric detecting element. The light emitting elements and the photoelectric detecting elements are arranged such that the optical axis of the detection light extends in the direction which crosses a flat surface containing an axis extending in the depth direction of the game board surface parallel to the game board surface, crosses an axis perpendicular to the game board surface, and passes obliquely through the game board surface.
摘要:
To provide a game system and program which can easily detect an action of a player and which can properly evaluate the operation of the player, the game system includes a detection section which detects the operation of the player relating to an image of operational instruction displayed according to a music through the inclinations of operation sections, a judgment section which judges the conformance of the player's operation, based on operational instruction data which indicates the player's operational information, operational instruction image and operating timing, a sound generating section and sound output section which generates and outputs effect sounds respectively, and an image generating section and display section which generates and displays the operational instruction image respectively based on the operational instruction data.
摘要:
A game performing method for executing a game in which a pitcher and a batter play a match-up, has: generating a match-up image of the pitcher and the batter; generating a graph representing preset pitching sequence data; controlling a display of the match-up image provided with the generated graph on its given area; and controlling a pitch of the pitcher automatically, based on the pitching sequence data, wherein the graph representing the pitching sequence data of the pitcher is controlled and displayed on the match-up image of the pitcher and the batter.
摘要:
A method for reflecting color data of back or far surfaces of a plurality of transparent polygons overlapped with each other in an eyes direction, on a display screen. The method for generating image data of a virtual three-dimensional space viewed from a predetermined view point, comprises: determining a plurality of transparent primitive surfaces in the virtual three-dimensional space; operating an angle between an eyes direction at the predetermined view point and a normal direction to each of the transparent primitive surfaces; deciding a description order of the plurality of transparent primitive surfaces so as to give priority one of the transparent primitive surfaces when the angle is an acute angle over one of the transparent primitive surfaces when the angle is an obtuse angle; and describing the plurality of transparent primitive surfaces by composing color data of the transparent primitive surfaces in the description order.
摘要:
A game apparatus, a storage medium and a computer program, suitable to games that can be experienced by a player using an entire body to play a game. The game apparatus comprises: a storage section for storing a predetermined assigned movement for a player; an assigned movement display section for displaying the assigned movement, thereon; a movement detection section for detecting a movement of the player; a player movement display section for displaying the movement of the player detected by the movement detection section, thereon; a similarity decision section for comparing the assigned movement with the movement of the player detected by the movement detection section, to decide a similarity between the assigned movement and the movement of the player; and a game operation section for processing a score on the basis of the similarity decided by the similarity decision section.