Image generation method, program, and information storage medium
    1.
    发明申请
    Image generation method, program, and information storage medium 有权
    图像生成方法,程序和信息存储介质

    公开(公告)号:US20040246250A1

    公开(公告)日:2004-12-09

    申请号:US10808424

    申请日:2004-03-25

    申请人: NAMCO LTD.

    IPC分类号: G06T015/00 G06T015/40

    CPC分类号: G06T15/40 G06T15/04

    摘要: A model object MOB (tree) having a plurality of part objects (branches) POB1 and POB2 each of which has a projection shape is arranged in an object space. Each of the POB1 and POB2 has a projecting portion formed on a display surface on which an image is drawn. The POB1 and POB2 are rotated so that the display surfaces thereof are directed toward a virtual camera VC. A Z texture for setting bump shapes on the display surfaces by pixel unit or forming a virtual projection shape on each of the display surfaces is mapped on the POB1 and POB2. When the VC rotates about a Y-axis and an X-axis while being directed toward a column-shaped part object (trunk) COB, the POB1 and POB2 are rotated so that the display surfaces thereof are directed toward the VC.

    摘要翻译: 具有多个部分对象(分支)POB1和POB2的模型对象MOB(树)在每个对象空间中被布置。 POB1和POB2中的每一个具有形成在其上绘制图像的显示表面上的突出部分。 旋转POB1和POB2使得其显示表面指向虚拟相机VC。 在POB1和POB2上映射用于通过像素单元在显示表面上设置凸起形状或在每个显示表面上形成虚拟投影形状的Z纹理。 当VC围绕Y轴和X轴绕着柱状零件对象(中继线)COB转动时,POB1和POB2旋转,使其显示面朝向VC。

    Method for a hair colour consultation
    2.
    发明申请
    Method for a hair colour consultation 有权
    头发颜色咨询方法

    公开(公告)号:US20040239689A1

    公开(公告)日:2004-12-02

    申请号:US10487638

    申请日:2004-07-22

    IPC分类号: G09G005/00 G06T015/00

    摘要: The invention relates to a method for a hair colour consultation or a hair colour simulation. According to the inventive method, a selection of a person's (11) desired hair colours (36) is represented on a display screen (14,15) or a touch screen (22,23), by means of a video camera (12), a computer (13) and at least one display screen or touch screen. Actual individual images (21) of the person (11) are continuously recorded by means of the video camera (12) and are transmitted into the computer (13) in real time, in a continuous image sequence. Automatic image editing and image processing is carried out for each individual image (21) by means of a device (31) wherein the computer identifies (13) the person's (11) hair region (32), changes the hair colour (33) of said hair region (32) according to pre-determined specifications, and the modified individual images (21) are represented in real time again on at least one display screen (14, 15) and/or touch screen (22,23).

    摘要翻译: 本发明涉及一种用于头发颜色咨询或头发颜色模拟的方法。 根据本发明的方法,通过摄像机(12)在显示屏幕(14,15)或触摸屏(22,23)上表示人物(11)所需的头发颜色(36)的选择, ,计算机(13)和至少一个显示屏或触摸屏。 人(11)的实际个人图像(21)通过摄像机(12)连续记录,并以连续的图像序列实时传输到计算机(13)。 通过设备(31)对每个单独的图像(21)进行自动图像编辑和图像处理,其中计算机识别(13)人的(11)头发区域(32),改变头发的颜色(33) 所述头发区域(32)根据预先确定的规格,并且在至少一个显示屏幕(14,15)和/或触摸屏(22,23)上再次实时地表示修改后的个体图像(21)。

    Efficient graphics pipeline with a pixel cache and data pre-fetching

    公开(公告)号:US20040233208A1

    公开(公告)日:2004-11-25

    申请号:US10879325

    申请日:2004-06-29

    发明人: Zahid Hussain

    CPC分类号: G06T1/20

    摘要: An efficient graphics pipeline with a pixel cache and data pre-fetching. By combining the use of a pixel cache in the graphics pipeline and the pre-fetching of data into the pixel cache, the graphics pipeline of the present invention is able to take best advantage of the high bandwidth of the memory system while effectively masking the latency of the memory system. More particularly, advantageous reuse of pixel data is enabled by caching, which when combined with pre-fetching masks the memory latency and delivers high throughput. As such, the present invention provides a novel and superior graphics pipeline over the prior art in terms of more efficient data access and much greater throughput. In one embodiment, the present invention is practiced within a computer system having a processor for issuing commands; a memory sub-system for storing information including graphics data; and a graphics sub-system for processing the graphics data according to the commands from the processor. The graphics sub-system comprises a rasterizer for traversing graphics primitives of the graphics data to generate pixel coordinates for pixels corresponding to the graphics primitives; a graphics pipeline for processing the graphics data of the pixels; and a pixel cache for caching the pixel data. In this embodiment, he graphics sub-system masks the inherent latency of the memory sub-system by pre-fetching the graphics data and storing the graphics data within the pixel cache.

    Focally-controlled imaging system and method
    4.
    发明申请
    Focally-controlled imaging system and method 审中-公开
    成像系统和方法

    公开(公告)号:US20040233192A1

    公开(公告)日:2004-11-25

    申请号:US10443931

    申请日:2003-05-22

    发明人: Stephen A. Hopper

    IPC分类号: G06T015/00

    CPC分类号: G06F3/013

    摘要: A focally-controlled imaging system comprises a tracking system adapted to monitor a spatial focal point of a user and a virtual imager adapted to generate a virtual representation of an object for display to the user. The virtual imager is adapted to focalize the virtual representation corresponding to the spatial focal point of the user.

    摘要翻译: 焦点控制的成像系统包括适于监视用户的空间焦点的跟踪系统和适于生成用于向用户显示的对象的虚拟表示的虚拟成像器。 虚拟成像器适于聚焦对应于用户的空间焦点的虚拟表示。

    Method for capturing object images for 3D representation
    5.
    发明申请
    Method for capturing object images for 3D representation 审中-公开
    捕获3D图像对象图像的方法

    公开(公告)号:US20040227751A1

    公开(公告)日:2004-11-18

    申请号:US10753627

    申请日:2004-01-08

    发明人: James K. Anders

    IPC分类号: G06T015/00

    CPC分类号: G06T7/579 G06T7/80

    摘要: A method of generating a three-dimensional image of an object includes placing a video camera at a predetermined distance from the object, such that the video camera has an unobstructed view of the object, and causing the object to rotate about a central axis. A video stream of at least one revolution of the rotating object is captured with the video camera. A period of the at least one revolution of the object is determined. A predetermined number of frames of the captured video stream are selected, and a three-dimensional image of the object using the selected frames is created.

    摘要翻译: 一种产生对象的三维图像的方法包括将摄像机放置在距物体预定距离处,使得摄像机具有物体的无障碍视图,并使物体围绕中心轴旋转。 旋转对象的至少一圈的视频流被摄像机捕获。 确定物体的至少一圈的周期。 选择捕获的视频流的预定数量的帧,并且创建使用所选择的帧的对象的三维图像。

    Method and system for processing, compressing, streaming, and interactive rendering of 3D color image data
    6.
    发明申请
    Method and system for processing, compressing, streaming, and interactive rendering of 3D color image data 审中-公开
    3D彩色图像数据的处理,压缩,流式传输和交互式渲染的方法和系统

    公开(公告)号:US20040217956A1

    公开(公告)日:2004-11-04

    申请号:US10853222

    申请日:2004-05-26

    IPC分类号: G06T015/00

    摘要: A method and system for the processing, compressing, streaming, efficient transmission, and interactive rendering of 3d color image data are presented. A 3d color image is defined as a collection of 3d xyz locations that possess red-green-blue (RGB) color components just as a conventional 2d color image is a set of 2d xy locations (pixel centers) that possess RGB color components. One major difference is that 2d color images are generally dense and specifically organized on a 2d pixel grid where 3d color images are generally sparse and not organized on a dense-voxel grid in their raw data formats. The described method uses 3d sampling techniques and view-dependent point-size rendering algorithms to provide real-time interactive displays of complex textured 3d objects and scenes without the use of specialized texture mapping support for polygons within 3d graphic display systems. By combining this point-based rendering and modeling approach with an efficient data compression technique that offers a high compression ratio, interactive, realistic 3d graphics can be delivered over relatively low bandwidth channels to devices without custom texture-mapping graphics capabilities.

    摘要翻译: 提出了一种用于3D彩色图像数据的处理,压缩,流式传输,高效传输和交互式渲染的方法和系统。 3D彩色图像被定义为具有红 - 绿 - 蓝(RGB)颜色分量的3d xyz位置的集合,就像传统的2d彩色图像是具有RGB颜色分量的一组2d xy位置(像素中心)一样。 一个主要的区别是二维彩色图像通常是密集的,并且具体组织在2d像素网格上,其中3d彩色图像通常是稀疏的,而不是以原始数据格式的密集体素格网格组织。 所描述的方法使用3d采样技术和视图相关的点尺寸渲染算法来提供复杂纹理3D对象和场景的实时交互式显示,而不需要在3d图形显示系统内使用针对多边形的专门的纹理映射支持。 通过将这种基于点的渲染和建模方法与提供高压缩比的高效数据压缩技术相结合,可以将交互式,逼真的3D图形通过相对较低的带宽通道传递到没有自定义纹理映射图形功能的设备。

    Method for generating surface data to be added to three dimensional shape data
    7.
    发明申请
    Method for generating surface data to be added to three dimensional shape data 有权
    用于生成要添加到三维形状数据的表面数据的方法

    公开(公告)号:US20040212613A1

    公开(公告)日:2004-10-28

    申请号:US10847886

    申请日:2004-05-19

    申请人: MINOLTA CO., LTD.

    IPC分类号: G06T015/00

    CPC分类号: G06T17/20

    摘要: An object of the present invention is to automatically determine the orientation of a newly generated surface, etc. when performing such processing as filling a dropout portion of three dimensional shape data, and to generate more natural three dimensional shape data. The present invention provides a method for generating a grid-patterned surface in three dimensional shape data, and comprises a first step (null11) for detecting the orientation of a polygon in the three dimensional shape data that is located at a periphery of a surface to be fitted, a second step (null12) for determining the orientation of the surface so that a grid orientation of the surface matches the orientation of the detected polygon, and a third step (null13) for fitting the surface onto the three dimensional shape data while maintaining the thus determined orientation.

    摘要翻译: 本发明的目的是在进行填充三维形状数据的压出部分的处理时自动确定新产生的表面等的取向,并且生成更自然的三维形状数据。 本发明提供了一种用于在三维形状数据中生成网格图案表面的方法,并且包括用于检测位于表面周边的三维形状数据中的多边形的取向的第一步骤(#11) 要安装的第二步骤(#12),用于确定表面的取向,使得表面的网格取向与检测到的多边形的取向一致;以及第三步骤(#13),用于将表面装配到三维 同时保持如此确定的取向。

    Accelerator control unit configured to manage multiple hardware contexts
    8.
    发明申请
    Accelerator control unit configured to manage multiple hardware contexts 有权
    加速器控制单元被配置为管理多个硬件上下文

    公开(公告)号:US20040189650A1

    公开(公告)日:2004-09-30

    申请号:US10403999

    申请日:2003-03-31

    CPC分类号: G06T15/005

    摘要: A control unit for a graphics accelerator. The control unit includes a plurality of processing pipelines, a memory (configured to store an allocation table) and a context management unit. The context management unit is configured to: (a) receive a graphics command, (b) decode a process identifier from input data provided in or with the graphics command, wherein the process identifier corresponds to one of a plurality of host processes executing on one or more central processing units external to the graphics accelerator, and (c) identify an entry E in the allocation table that corresponds to the process identifier. In response to a first set of conditions, the context management unit is further configured to: (d) reassign ownership of a first of the processing pipelines from a first active entry of the allocation table to the entry E, and (e) send the graphics command to the first processing pipeline.

    摘要翻译: 用于图形加速器的控制单元。 控制单元包括多个处理流水线,存储器(配置为存储分配表)和上下文管理单元。 所述上下文管理单元被配置为:(a)接收图形命令,(b)从所述图形命令中提供的输入数据解码进程标识符,其中所述进程标识符对应于在一个上执行的多个主机进程之一 或更多的中央处理单元,以及(c)识别分配表中对应于进程标识符的条目E. 响应于第一组条件,上下文管理单元还被配置为:(d)将第一处理流水线的所有权从分配表的第一活动条目重新分配给条目E,以及(e)发送 图形命令到第一个处理管道。

    Enhancing low quality images of naturally illuminated scenes
    9.
    发明申请
    Enhancing low quality images of naturally illuminated scenes 失效
    增强自然照亮场景的低质量图像

    公开(公告)号:US20040184667A1

    公开(公告)日:2004-09-23

    申请号:US10392429

    申请日:2003-03-19

    摘要: A method enhances images of a naturally illuminated scene. First, a set of images Ii(x, y) is acquired of a scene. Each image is acquired under a different uncontrolled illumination. For each image Ii(x, y), intensity gradients nullIi(x, y) are determined, and each image is weighted with weights according to the intensity gradients. The weighted images are then combined to construct an enhanced image Inull.

    摘要翻译: 一种方法可以增强自然照明场景的图像。 首先,获取一组场景的图像Ii(x,y)。 每个图像在不同的不受控照明下被采集。 对于每个图像Ii(x,y),确定强度梯度ξIi(x,y),并且根据强度梯度对每个图像进行权重加权。 然后将加权图像组合以构建增强图像I'。

    Method and apparatus for creating 3D-prints and a 3-D printing system
    10.
    发明申请
    Method and apparatus for creating 3D-prints and a 3-D printing system 有权
    用于创建3D打印和3D打印系统的方法和装置

    公开(公告)号:US20040183796A1

    公开(公告)日:2004-09-23

    申请号:US10732042

    申请日:2003-12-10

    IPC分类号: G06T015/00

    CPC分类号: B41C1/00 B29C64/40 B33Y50/00

    摘要: Method and apparatus for creating 3D-prints and a 3-D printing system A method and apparatus for creating a print file for printing a 3-D print using a 3-D printing system is described, the 3-D print comprising a plurality of 3-D structures printed on a substrate, each 3-D print structure having a height with respect to the substrate. A two-dimensional source image is input comprising a plurality of image pixel areas. A filtered image is obtained by applying a topographic operator to the source image to generate for every image pixel a representation of a pixel height profile, the pixel height profile corresponding to cross-sections through a 3-D print structure which is to be formed by 3-D printing. Thereby definitions of a plurality of image layers are generated from the filtered image for printing using the 3-D printing system. The print file is output based on the plurality of image layers. The topographic operator has the following property: any cross-section through a solid section of a 3-D structure at a second level in the 3-D print structure which is closer to the substrate than a first level has an area which is equal to or larger than the area of the cross-section of the 3-D structure at the first level.

    摘要翻译: 描述用于创建3D打印和3D打印系统的方法和装置描述了使用3D打印系统创建用于打印3-D打印的打印文件的方法和装置,该3D打印包括多个 印刷在基板上的3-D结构,每个3-D印刷结构具有相对于基底的高度。 输入二维源图像,其包括多个图像像素区域。 通过将地形运算符应用于源图像来获得滤波图像,以对每个图像像素生成像素高度分布的表示,该像素高度分布对应于通过3D图像形成的三维打印结构的横截面 3-D打印。 由此,使用3-D打印系统从用于打印的滤波图像生成多个图像层的定义。 基于多个图像层输出打印文件。 地形算子具有以下特性:通过3-D结构的三维结构的实心部分的三维印刷结构中比第一层更靠近衬底的横截面具有等于 或大于第一级三维结构横截面的面积。