Gaming application state transfer amongst user profiles
    2.
    发明授权
    Gaming application state transfer amongst user profiles 有权
    用户配置文件之间的游戏应用程序状态转移

    公开(公告)号:US09095779B2

    公开(公告)日:2015-08-04

    申请号:US14267823

    申请日:2014-05-01

    摘要: At least one embodiment of this disclosure includes a method of sharing application states across different user profiles. The method can include: receiving a request from a first computing device associated with a first user profile to load an application state of a game application, wherein the application state is owned by a second user profile; verifying permission for the first user profile to load the application state owned by the second user profile; configuring a sharing instance of the application state of the game application by accessing gameplay state data of the application state associated with the second user profile in a storage service; and sending the sharing instance to be loaded onto the first computing device.

    摘要翻译: 本公开的至少一个实施例包括在不同用户简档之间共享应用程序状态的方法。 该方法可以包括:从与第一用户简档相关联的第一计算设备接收加载游戏应用的应用状态的请求,其中应用状态由第二用户简档所拥有; 验证所述第一用户简档的许可以加载由所述第二用户简档所拥有的所述应用程序状态; 通过在存储服务中访问与第二用户简档相关联的应用状态的游戏状态数据来配置游戏应用的应用状态的共享实例; 并发送要加载到第一计算设备上的共享实例。

    Automatic resource balancing for multi-device applications

    公开(公告)号:US09065829B2

    公开(公告)日:2015-06-23

    申请号:US14252616

    申请日:2014-04-14

    摘要: At least one embodiment of this disclosure includes a method of resource balancing execution of an application involving multiple devices. The method can include: identifying an application executing on an operating system of a first computing device; identifying a resource type to facilitate the executing of the application; identifying multiple computing devices each having at least an available resource instance of the identified resource type, wherein the multiple computing devices are reachable by a communication protocol of the first computing device; and selecting a target computing device to offer up a target resource instance of the resource type to the application based at least partly on a comparable limitation of each available resource instance of the multiple computing devices.

    Prioritizing synchronization of audio files to an in-vehicle computing device
    4.
    发明授权
    Prioritizing synchronization of audio files to an in-vehicle computing device 有权
    优先考虑音频文件同步到车载计算设备

    公开(公告)号:US09002829B2

    公开(公告)日:2015-04-07

    申请号:US14273451

    申请日:2014-05-08

    IPC分类号: G06F17/30

    摘要: Technology is disclosed for synchronizing audio files from a computing device of a user to an in-vehicle computing device, such as an audio system, installed in an automobile. In one example, when the user plays an audio file on the in-vehicle computing device from the computing device, the audio file is copied at the in-vehicle computing device. After copying the currently playing audio file, the in-vehicle computing device can also copy at least some of the audio files from the computing device. The in-vehicle computing device computes a popularity score of each of the audio files based on an access pattern of the audio files, and categorizes them into priority files and low-priority files based on their popularity score. While the in-vehicle computing device copies the priority files, it copies metafiles of the low-priority files. The metafiles can include information such as a title, artist, etc. of the audio files.

    摘要翻译: 公开了用于将来自用户的计算设备的音频文件同步到车载计算设备(诸如安装在汽车中的音频系统)的技术。 在一个示例中,当用户从计算设备在车载计算设备上播放音频文件时,音频文件被复制在车载计算设备中。 在复制当前播放的音频文件之后,车载计算设备还可以复制来自计算设备的至少一些音频文件。 车载计算设备基于音频文件的访问模式来计算每个音频文件的受欢迎程度,并且基于其受欢迎程度将它们分类为优先级文件和低优先级文件。 当车载计算设备复制优先级文件时,它会复制低优先级文件的元文件。 图元文件可以包括诸如音频文件的标题,艺术家等的信息。

    AUTOMATIC RESOURCE BALANCING FOR MULTI-DEVICE APPLICATIONS
    5.
    发明申请
    AUTOMATIC RESOURCE BALANCING FOR MULTI-DEVICE APPLICATIONS 有权
    用于多设备应用的自动资源平衡

    公开(公告)号:US20140289417A1

    公开(公告)日:2014-09-25

    申请号:US14252616

    申请日:2014-04-14

    IPC分类号: H04L12/911

    摘要: At least one embodiment of this disclosure includes a method of resource balancing execution of an application involving multiple devices. The method can include: identifying an application executing on an operating system of a first computing device; identifying a resource type to facilitate the executing of the application; identifying multiple computing devices each having at least an available resource instance of the identified resource type, wherein the multiple computing devices are reachable by a communication protocol of the first computing device; and selecting a target computing device to offer up a target resource instance of the resource type to the application based at least partly on a comparable limitation of each available resource instance of the multiple computing devices.

    摘要翻译: 本公开的至少一个实施例包括资源平衡涉及多个设备的应用的执行的方法。 该方法可以包括:识别在第一计算设备的操作系统上执行的应用; 识别资源类型以便于执行应用程序; 识别每个具有所识别的资源类型的至少可用资源实例的多个计算设备,其中所述多个计算设备可由所述第一计算设备的通信协议访问; 以及至少部分地基于所述多个计算设备的每个可用资源实例的可比较的限制来选择目标计算设备来向所述应用提供所述资源类型的目标资源实例。

    CONTINUOUS AND CONCURRENT DEVICE EXPERIENCE IN A MULTI-DEVICE ECOSYSTEM
    6.
    发明申请
    CONTINUOUS AND CONCURRENT DEVICE EXPERIENCE IN A MULTI-DEVICE ECOSYSTEM 审中-公开
    多设备生态系统中的连续和并发设备体验

    公开(公告)号:US20140289415A1

    公开(公告)日:2014-09-25

    申请号:US14222221

    申请日:2014-03-21

    IPC分类号: H04L12/911

    摘要: Various embodiments generally relate to decentralized operating systems spanning multiple devices. More specifically, some embodiments relate to continuous and concurrent device experiences across the multiple devices. For example, a user may be streaming a movie through a service provided via a smart television. When the user's phone detects an incoming video call, the television can recognize that a video call is coming in and ask the user if the user wants to answer the call. If the user responds in the affirmative, the television can pause the streaming video from the service provide allowing the user to answer their phone. In some cases, the television can be used as the display screen to display the video call while the local phone resources (e.g., video camera) can be used as the recording device.

    摘要翻译: 各种实施例通常涉及跨越多个设备的分散式操作系统。 更具体地,一些实施例涉及跨多个设备的连续和并发的设备体验。 例如,用户可以通过经智能电视提供的服务来流式传输电影。 当用户的手机检测到进入的视频呼叫时,电视机可以识别视频通话进来,并询问用户用户是否要接听电话。 如果用户以肯定的方式作出响应,则电视可以暂停来自服务的流视频,允许用户应答他们的电话。 在某些情况下,电视机可以用作显示屏幕来显示视频通话,而本地电话资源(例如,摄像机)可以用作记录设备。

    AUTOMATIC RESOURCE BALANCING FOR MULTI-DEVICE LOCATION-BASED APPLICATIONS
    9.
    发明申请
    AUTOMATIC RESOURCE BALANCING FOR MULTI-DEVICE LOCATION-BASED APPLICATIONS 有权
    用于多设备定位的自动资源平衡应用

    公开(公告)号:US20140289304A1

    公开(公告)日:2014-09-25

    申请号:US14268419

    申请日:2014-05-02

    IPC分类号: H04L29/08

    摘要: At least one embodiment of this disclosure includes a method of resource balancing execution of a location-based application involving multiple devices. The method can include: identifying an application executing on an operating system of a first computing device; identifying a resource type to facilitate the executing of the location-based application; identifying computing devices each having at least an available resource instance of the identified resource type, wherein the computing devices are reachable by a communication protocol of the first computing device; and selecting a target computing device to offer up a target resource instance of the resource type to the location-based application based at least partly on a comparable limitation of each available resource instance of the computing devices.

    摘要翻译: 本公开的至少一个实施例包括资源平衡执行涉及多个设备的基于位置的应用的方法。 该方法可以包括:识别在第一计算设备的操作系统上执行的应用; 识别资源类型以便于基于位置的应用的执行; 识别每个具有所识别的资源类型的可用资源实例的计算设备,其中所述计算设备可由所述第一计算设备的通信协议访问; 以及至少部分地基于所述计算设备的每个可用资源实例的可比较的限制,以及选择目标计算设备来向所述基于位置的应用提供所述资源类型的目标资源实例。

    PRIORITIZING SYNCHRONIZATION OF AUDIO FILES TO AN IN-VEHICLE COMPUTING DEVICE
    10.
    发明申请
    PRIORITIZING SYNCHRONIZATION OF AUDIO FILES TO AN IN-VEHICLE COMPUTING DEVICE 有权
    音频文件同步到车载计算机设备的优先同步

    公开(公告)号:US20140289196A1

    公开(公告)日:2014-09-25

    申请号:US14273451

    申请日:2014-05-08

    IPC分类号: G06F17/30

    摘要: Technology is disclosed for synchronizing audio files from a computing device of a user to an in-vehicle computing device, such as an audio system, installed in an automobile. In one example, when the user plays an audio file on the in-vehicle computing device from the computing device, the audio file is copied at the in-vehicle computing device. After copying the currently playing audio file, the in-vehicle computing device can also copy at least some of the audio files from the computing device. The in-vehicle computing device computes a popularity score of each of the audio files based on an access pattern of the audio files, and categorizes them into priority files and low-priority files based on their popularity score. While the in-vehicle computing device copies the priority files, it copies metafiles of the low-priority files. The metafiles can include information such as a title, artist, etc. of the audio files.

    摘要翻译: 公开了用于将来自用户的计算设备的音频文件同步到车载计算设备(诸如安装在汽车中的音频系统)的技术。 在一个示例中,当用户从计算设备在车载计算设备上播放音频文件时,音频文件被复制在车载计算设备中。 在复制当前播放的音频文件之后,车载计算设备还可以复制来自计算设备的至少一些音频文件。 车载计算设备基于音频文件的访问模式来计算每个音频文件的受欢迎程度,并且基于其受欢迎程度将它们分类为优先级文件和低优先级文件。 当车载计算设备复制优先级文件时,它会复制低优先级文件的元文件。 图元文件可以包括诸如音频文件的标题,艺术家等的信息。