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1.
公开(公告)号:US20170354894A1
公开(公告)日:2017-12-14
申请号:US15485874
申请日:2017-04-12
申请人: NINTENDO CO., LTD.
CPC分类号: A63F13/88 , A63F13/44 , A63F13/48 , A63F13/56 , A63F13/69 , A63F13/798 , A63F2300/6036
摘要: Movement amount identifying unit 111 of exemplary game device 1 identifies, for each of characters, a movement amount, based on which a character is moved on a map, the movement amount being randomly determined. Movement processing unit 112 moves, for each of the characters, a character on the map based on a movement amount determined for the character. Mini-game executing unit 113 executes a mini-game on detecting that a first character included in the characters has reached a predetermined first cell on the map. When doing so, mini-game executing unit 113 starts the mini-game, the first character joining the mini-game from the start of the mini-game, and causes a second character included in the characters to join the mini-game subsequent to the first character with a delay, the second character having failed to reach the first cell as of the start of the mini-game.
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公开(公告)号:US20230092842A1
公开(公告)日:2023-03-23
申请号:US17945302
申请日:2022-09-15
申请人: NINTENDO CO., LTD.
IPC分类号: A63F13/533 , A63F13/798 , A63F13/69 , A63F13/44
摘要: A non-limiting example game system includes a main body apparatus, and this main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players play a game, and after ending a main story of the virtual game, each player evaluates the communication game this time and an opponent player. Evaluation is performed by applauding to an opponent player and oneself. An in-game currency according to a total number of the applause of respective player is obtained, and the total number obtained in the past communication play is further accumulated. The number of selectable titles is increased according to the accumulated total number.
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