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公开(公告)号:US20210195262A1
公开(公告)日:2021-06-24
申请号:US17196899
申请日:2021-03-09
Applicant: NVIDIA Corporation
Inventor: Alexander McAuley , Haitao Xue , Hassane S. Azar , Bipin Todur , Alan Larson , Reza Marandian Hagh
IPC: H04N21/2343 , H04N21/258 , H04N21/238 , H04N19/172 , H04N21/462 , H04N21/2662 , H04N21/6373 , H04N21/442 , H04N21/478 , H04N21/432 , H04N21/658
Abstract: Embodiments of the present invention provide a low-latency approach for local or remote application streaming that reaches high FPS targets without overloading the available streaming bandwidth, for example, by limiting the bit rate to the same value that is used by traditional 60 FPS streaming solutions. A client device and server device cooperate to actively monitor and control a video stream to maintain an acceptable balance between latency and video quality by adjusting the frequency or resolution when necessary to improve the streaming experience. When the server device captures and transmits frames at a higher rate, the software stack executing on the client device is able to display frames with less delay, even on a display device limited to 60 Hz, thereby achieving additional latency reduction.
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公开(公告)号:US20190141374A1
公开(公告)日:2019-05-09
申请号:US16179857
申请日:2018-11-02
Applicant: NVIDIA CORPORATION
Inventor: Alexander McAuley , Haitao Xue , Sam Azar , Bipin Todur , Alan Larson , Reza Marandian Hagh
IPC: H04N21/2343 , H04N21/258 , H04N21/238 , H04N21/6373 , H04N21/462 , H04N21/2662 , H04N19/172
Abstract: Embodiments of the present invention provide a low-latency approach for local or remote application streaming that reaches high FPS targets without overloading the available streaming bandwidth, for example, by limiting the bit rate to the same value that is used by traditional 60 FPS streaming solutions. A client device and server device cooperate to actively monitor and control a video stream to maintain an acceptable balance between latency and video quality by adjusting the frequency or resolution when necessary to improve the streaming experience. When the server device captures and transmits frames at a higher rate, the software stack executing on the client device is able to display frames with less delay, even on a display device limited to 60 Hz, thereby achieving additional latency reduction.
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公开(公告)号:US11792451B2
公开(公告)日:2023-10-17
申请号:US17196899
申请日:2021-03-09
Applicant: NVIDIA Corporation
Inventor: Alexander McAuley , Haitao Xue , Hassane S. Azar , Bipin Todur , Alan Larson , Reza Marandian Hagh
IPC: H04N21/2343 , H04N21/258 , H04N21/238 , H04N19/172 , H04N21/462 , H04N21/2662 , H04N21/6373 , H04N21/442 , H04N21/478 , H04N21/432 , H04N21/658 , H04N19/146
CPC classification number: H04N21/234381 , H04N19/172 , H04N21/23805 , H04N21/25825 , H04N21/2662 , H04N21/4325 , H04N21/4424 , H04N21/44209 , H04N21/4621 , H04N21/4781 , H04N21/6373 , H04N21/6582 , H04N19/146
Abstract: Embodiments of the present invention provide a low-latency approach for local or remote application streaming that reaches high FPS targets without overloading the available streaming bandwidth, for example, by limiting the bit rate to the same value that is used by traditional 60 FPS streaming solutions. A client device and server device cooperate to actively monitor and control a video stream to maintain an acceptable balance between latency and video quality by adjusting the frequency or resolution when necessary to improve the streaming experience. When the server device captures and transmits frames at a higher rate, the software stack executing on the client device is able to display frames with less delay, even on a display device limited to 60 Hz, thereby achieving additional latency reduction.
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公开(公告)号:US10979744B2
公开(公告)日:2021-04-13
申请号:US16179857
申请日:2018-11-02
Applicant: NVIDIA CORPORATION
Inventor: Alexander McAuley , Haitao Xue , Hassane S. Azar , Bipin Todur , Alan Larson , Reza Marandian Hagh
IPC: H04N21/2343 , H04N21/258 , H04N21/238 , H04N19/172 , H04N21/462 , H04N21/2662 , H04N21/6373 , H04N21/442 , H04N21/478 , H04N21/432 , H04N21/658 , H04N19/146
Abstract: Embodiments of the present invention provide a low-latency approach for local or remote application streaming that reaches high FPS targets without overloading the available streaming bandwidth, for example, by limiting the bit rate to the same value that is used by traditional 60 FPS streaming solutions. A client device and server device cooperate to actively monitor and control a video stream to maintain an acceptable balance between latency and video quality by adjusting the frequency or resolution when necessary to improve the streaming experience. When the server device captures and transmits frames at a higher rate, the software stack executing on the client device is able to display frames with less delay, even on a display device limited to 60 Hz, thereby achieving additional latency reduction.
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