Abstract:
A system, process, and computer program product are provided for sampling a hierarchical depth map. An approach for sampling the hierarchical depth map includes the steps of generating a hierarchical depth map and reading a value associated with a sample pixel from a target level of the hierarchical depth map based on a difference between the sample pixel and a target pixel. The hierarchical depth map includes at least two levels.
Abstract:
A system, process, and computer program product are provided for sampling a hierarchical depth map. An approach for sampling the hierarchical depth map includes the steps of generating a hierarchical depth map and reading a value associated with a sample pixel from a target level of the hierarchical depth map based on a difference between the sample pixel and a target pixel. The hierarchical depth map includes at least two levels.
Abstract:
A system, method, and computer program product are provided for tiled deferred shading. In operation, a plurality of photons associated with at least one scene are identified. Further, a plurality of screen-space tiles associated with the at least one scene are identified. Additionally, each of the plurality of screen-space tiles capable of being affected by a projection of an effect sphere for each of the plurality of photons are identified. Furthermore, at least a subset of photons associated with each of the screen-space tiles from which to compute shading are selected. Moreover, shading for the at least one scene is computed utilizing the selected at least a subset of photons.
Abstract:
A system, method, and computer program product are provided for computing indirect lighting in a cloud network. In operation, one or more scenes for rendering are identified. Further, indirect lighting associated with the one or more scenes is identified. Additionally, computation associated with the indirect lighting is performed in a cloud network utilizing at least one of a voxel-based algorithm, a photon-based algorithm, or an irradiance-map-based algorithm.
Abstract:
A system, method, and computer program product are provided for computing indirect lighting in a cloud network. In operation, one or more scenes for rendering are identified. Further, indirect lighting associated with the one or more scenes is identified. Additionally, computation associated with the indirect lighting is performed in a cloud network utilizing at least one of a voxel-based algorithm, a photon-based algorithm, or an irradiance-map-based algorithm.
Abstract:
A system, method, and computer program product are provided for tiled deferred shading. In operation, a plurality of photons associated with at least one scene are identified. Further, a plurality of screen-space tiles associated with the at least one scene are identified. Additionally, each of the plurality of screen-space tiles capable of being affected by a projection of an effect sphere for each of the plurality of photons are identified. Furthermore, at least a subset of photons associated with each of the screen-space tiles from which to compute shading are selected. Moreover, shading for the at least one scene is computed utilizing the selected at least a subset of photons.