NEURAL HEAD AVATAR CONSTRUCTION FROM AN IMAGE

    公开(公告)号:US20240404174A1

    公开(公告)日:2024-12-05

    申请号:US18653723

    申请日:2024-05-02

    Abstract: Systems and methods are disclosed that animate a source portrait image with motion (i.e., pose and expression) from a target image. In contrast to conventional systems, given an unseen single-view portrait image, an implicit three-dimensional (3D) head avatar is constructed that not only captures photo-realistic details within and beyond the face region, but also is readily available for animation without requiring further optimization during inference. In an embodiment, three processing branches of a system produce three tri-planes representing coarse 3D geometry for the head avatar, detailed appearance of a source image, as well as the expression of a target image. By applying volumetric rendering to a combination of the three tri-planes, an image of the desired identity, expression and pose is generated.

    THREE-DIMENSIONAL OBJECT RECONSTRUCTION FROM A VIDEO

    公开(公告)号:US20220036635A1

    公开(公告)日:2022-02-03

    申请号:US16945455

    申请日:2020-07-31

    Abstract: A three-dimensional (3D) object reconstruction neural network system learns to predict a 3D shape representation of an object from a video that includes the object. The 3D reconstruction technique may be used for content creation, such as generation of 3D characters for games, movies, and 3D printing. When 3D characters are generated from video, the content may also include motion of the character, as predicted based on the video. The 3D object construction technique exploits temporal consistency to reconstruct a dynamic 3D representation of the object from an unlabeled video. Specifically, an object in a video has a consistent shape and consistent texture across multiple frames. Texture, base shape, and part correspondence invariance constraints may be applied to fine-tune the neural network system. The reconstruction technique generalizes well—particularly for non-rigid objects.

    Three-dimensional object reconstruction from a video

    公开(公告)号:US11354847B2

    公开(公告)日:2022-06-07

    申请号:US16945455

    申请日:2020-07-31

    Abstract: A three-dimensional (3D) object reconstruction neural network system learns to predict a 3D shape representation of an object from a video that includes the object. The 3D reconstruction technique may be used for content creation, such as generation of 3D characters for games, movies, and 3D printing. When 3D characters are generated from video, the content may also include motion of the character, as predicted based on the video. The 3D object construction technique exploits temporal consistency to reconstruct a dynamic 3D representation of the object from an unlabeled video. Specifically, an object in a video has a consistent shape and consistent texture across multiple frames. Texture, base shape, and part correspondence invariance constraints may be applied to fine-tune the neural network system. The reconstruction technique generalizes well—particularly for non-rigid objects.

    POSE TRANSFER FOR THREE-DIMENSIONAL CHARACTERS USING A LEARNED SHAPE CODE

    公开(公告)号:US20240070987A1

    公开(公告)日:2024-02-29

    申请号:US18110287

    申请日:2023-02-15

    CPC classification number: G06T19/00 G06T7/10 G06T17/20

    Abstract: Transferring pose to three-dimensional characters is a common computer graphics task that typically involves transferring the pose of a reference avatar to a (stylized) three-dimensional character. Since three-dimensional characters are created by professional artists through imagination and exaggeration, and therefore, unlike human or animal avatars, have distinct shape and features, matching the pose of a three-dimensional character to that of a reference avatar generally requires manually creating shape information for the three-dimensional character that is required for pose transfer. The present disclosure provides for the automated transfer of a reference pose to a three-dimensional character, based specifically on a learned shape code for the three-dimensional character.

    THREE-DIMENSIONAL OBJECT RECONSTRUCTION FROM A VIDEO

    公开(公告)号:US20220270318A1

    公开(公告)日:2022-08-25

    申请号:US17734244

    申请日:2022-05-02

    Abstract: A three-dimensional (3D) object reconstruction neural network system learns to predict a 3D shape representation of an object from a video that includes the object. The 3D reconstruction technique may be used for content creation, such as generation of 3D characters for games, movies, and 3D printing. When 3D characters are generated from video, the content may also include motion of the character, as predicted based on the video. The 3D object construction technique exploits temporal consistency to reconstruct a dynamic 3D representation of the object from an unlabeled video. Specifically, an object in a video has a consistent shape and consistent texture across multiple frames. Texture, base shape, and part correspondence invariance constraints may be applied to fine-tune the neural network system. The reconstruction technique generalizes well—particularly for non-rigid objects.

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