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公开(公告)号:US12020367B2
公开(公告)日:2024-06-25
申请号:US17669430
申请日:2022-02-11
Applicant: NVIDIA Corporation
Inventor: Gregory Muthler , John Burgess , James Robertson , Magnus Anderson
CPC classification number: G06T15/06 , G06F9/5027 , G06T1/20 , G06T15/005 , G06T15/08 , G06T17/10 , G06T2210/12
Abstract: Enhanced techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure are disclosed. The traversal efficiency of such hardware accelerators are improved, for example, by transforming a ray, in hardware, from the ray's coordinate space to two or more coordinate spaces at respective points in traversing the hierarchical acceleration structure. In one example, the hardware accelerator is configured to transform a ray, received from a processor, from the world space to at least one alternate world space and then to an object space in hardware before a corresponding ray-primitive intersection results are returned to the processor. The techniques disclosed herein facilitate the use of additional coordinate spaces to orient acceleration structures in a manner that more efficiently approximate the space occupied by the underlying primitives being ray-traced.