GRAPHICS PROCESSING SUBSYSTEM FOR RECOVERING PROJECTION PARAMETERS FOR RENDERING EFFECTS AND METHOD OF USE THEREOF
    2.
    发明申请
    GRAPHICS PROCESSING SUBSYSTEM FOR RECOVERING PROJECTION PARAMETERS FOR RENDERING EFFECTS AND METHOD OF USE THEREOF 审中-公开
    用于恢复投影效果的投影参数的图形处理子系统及其使用方法

    公开(公告)号:US20140368505A1

    公开(公告)日:2014-12-18

    申请号:US13917406

    申请日:2013-06-13

    CPC classification number: G06T15/005

    Abstract: A graphics processing subsystem for recovering projection parameters for rendering effects and a method of use thereof. One embodiment of the graphics processing subsystem includes: (1) a memory configured to store a buffer having a plurality of constants determinable upon execution of an application for which a scene is rendered, and (2) a central processing unit (CPU) operable to determine projection parameters from the buffer according to shader-reflection metadata attached to a programmable shader submitted for execution, and employ the projection parameters to cause an effect to be rendered on the scene by a graphics processing unit (GPU).

    Abstract translation: 用于恢复渲染效果的投影参数的图形处理子系统及其使用方法。 图形处理子系统的一个实施例包括:(1)存储器,被配置为存储具有在执行场景被渲染的应用程序时可确定的多个常数的缓冲器,以及(2)可操作以 根据附加到可执行的可编程着色器的着色反射元数据,从缓冲器确定投影参数,并且使用投影参数来使图形处理单元(GPU)在场景上呈现效果。

    VISIBLE POLYGON DATA STRUCTURE AND METHOD OF USE THEREOF
    6.
    发明申请
    VISIBLE POLYGON DATA STRUCTURE AND METHOD OF USE THEREOF 审中-公开
    可见的多边形数据结构及其使用方法

    公开(公告)号:US20140160124A1

    公开(公告)日:2014-06-12

    申请号:US13712797

    申请日:2012-12-12

    CPC classification number: G06T15/06 G06T15/506

    Abstract: A visible polygon data structure and method of use thereof. One embodiment of the visible polygon data structure includes: (1) a memory configured to store a data structure containing vertices of at least partially visible polygons of the scene but lacking vertices of at least some wholly invisible polygons of the scene, and (2) a graphics processing unit (GPU) configured to employ the vertices of the at least partially visible polygons to approximate an ambient occlusive effect on a point in the scene, the effect being independent of the wholly invisible polygons.

    Abstract translation: 可见多边形数据结构及其使用方法。 可见多边形数据结构的一个实施例包括:(1)存储器,其被配置为存储包含场景的至少部分可见多边形的顶点但缺少场景的至少一些完全不可见的多边形的顶点的数据结构,以及(2) 被配置为使用所述至少部分可见多边形的顶点的图形处理单元(GPU)来近似场景中的点上的环境闭塞效应,该效果独立于完全不可见的多边形。

Patent Agency Ranking