APPLICATION LOAD TIMES BY CACHING SHADER BINARIES IN A PERSISTENT STORAGE
    2.
    发明申请
    APPLICATION LOAD TIMES BY CACHING SHADER BINARIES IN A PERSISTENT STORAGE 审中-公开
    应用负载时间通过缓存二进制存储在一个持久的存储

    公开(公告)号:US20140043333A1

    公开(公告)日:2014-02-13

    申请号:US13731785

    申请日:2012-12-31

    Abstract: A method for compiling a shader for execution by a graphics processor. The method comprises selecting a shader for execution. A key is computed for the selected shader. A memory is searched for a copy of the computed key. A shader binary stored in the memory is passed to the graphics processor for execution if the copy of the computed key is located in the memory. Otherwise, the shader is compiled to produce the shader binary for execution by the graphics processor and storing the shader binary in the memory. The shader binary is associated with the computed key and the copy of the computed key.

    Abstract translation: 用于编译着色器以供图形处理器执行的方法。 该方法包括选择着色器进行执行。 为所选着色器计算一个键。 搜索存储器的计算密钥的副本。 如果计算的密钥的副本位于存储器中,则存储在存储器中的着色器二进制文件被传递到图形处理器以执行。 否则,着色器被编译以产生着色器二进制,由图形处理器执行并将着色器二进制存储在存储器中。 着色器二进制文件与计算的密钥和计算密钥的副本相关联。

    FRAME TIMES BY DYNAMICALLY ADJUSTING FRAME BUFFER RESOLUTION
    3.
    发明申请
    FRAME TIMES BY DYNAMICALLY ADJUSTING FRAME BUFFER RESOLUTION 有权
    通过动态调整框架缓冲区分辨率的框架时间

    公开(公告)号:US20140184626A1

    公开(公告)日:2014-07-03

    申请号:US13731963

    申请日:2012-12-31

    Abstract: A method for dynamically adjusting a frame buffer resolution, the method comprising calculating a target scaling factor based upon a calculated average frame rate and incrementally changing a current scaling factor to reach the target scaling factor. The method includes calculating the target scaling factor based upon the average frame rate and a current scaling factor. The method includes adjusting a resolution of a frame of data rendered to the frame buffer according to the current scaling factor.

    Abstract translation: 一种用于动态调整帧缓冲器分辨率的方法,所述方法包括基于所计算的平均帧速率来计算目标缩放因子,并逐渐改变当前缩放因子以达到目标缩放因子。 该方法包括基于平均帧速率和当前缩放因子来计算目标缩放因子。 该方法包括根据当前缩放因子调整渲染到帧缓冲器的数据帧的分辨率。

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