Network topology discovery service
    1.
    发明申请
    Network topology discovery service 审中-公开
    网络拓扑发现服务

    公开(公告)号:US20060168320A1

    公开(公告)日:2006-07-27

    申请号:US11026744

    申请日:2004-12-30

    IPC分类号: G06F15/173

    CPC分类号: H04L67/16

    摘要: A method and apparatus for network topology discovery. An embodiment of a method includes receiving a request from a controller at a first network device, with the request inquiring whether a network path exists with a second network device; determining whether a network path between the first network device and the second network device exists; and sending a response to the controller.

    摘要翻译: 一种用于网络拓扑发现的方法和装置。 一种方法的实施例包括从所述第一网络设备的控制器接收请求,所述请求询问网络路径是否存在于第二网络设备; 确定是否存在第一网络设备和第二网络设备之间的网络路径; 并向控制器发送响应。

    Interface remoting
    2.
    发明申请
    Interface remoting 有权
    界面远程处理

    公开(公告)号:US20050022131A1

    公开(公告)日:2005-01-27

    申请号:US10618203

    申请日:2003-07-11

    IPC分类号: G06T15/70 G09G5/00

    CPC分类号: G06T13/80 G06T2200/24

    摘要: Machine-readable media, methods, and apparatus are described for interface remoting. In some embodiments, a server may transmit motion commands to a remote device to update a graphical user interface displayed on the remote device. The motion commands may reference an image object of the remote device and may request the remote device to animate the image object. In some embodiments, the animation specified by the motion commands result in the remote device moving the image object from one location to another location, scaling the image object from a first scale to a second scale, and/or rotating the image object from a first orientation to a second orientation.

    摘要翻译: 描述了用于接口远程处理的机器可读介质,方法和装置。 在一些实施例中,服务器可以向远程设备发送运动命令以更新在远程设备上显示的图形用户界面。 运动命令可以引用远程设备的图像对象,并且可以请求远程设备对图像对象进行动画化。 在一些实施例中,由运动命令指定的动画导致远程设备将图像对象从一个位置移动到另一位置,将图像对象从第一刻度缩放到第二刻度,和/或使图像对象从第一 朝向第二方位。

    Remote audio
    4.
    发明申请
    Remote audio 有权
    远程音频

    公开(公告)号:US20050283731A1

    公开(公告)日:2005-12-22

    申请号:US10874764

    申请日:2004-06-22

    IPC分类号: G06F17/00 H04L12/28 H04L29/08

    摘要: Various embodiments for remote presentation of an interface of a computing device, such as a PC, are described herein. In particular, in various illustrated embodiments, a local device such as a Digital Media Adapter (DMA), mobile device, cellular telephone, etc. may be used to receive input from a remote control, where the local device provides human perceptible feedback, such as a sound, visual response, etc., responsive to use of the remote control. In some embodiments, the local device may contain a memory or cache for locally storing particular feedback data for human perceptible feedback. In various embodiments, a communication protocol is provided for storing, triggering, deleting, etc. feedback data in the memory or cache.

    摘要翻译: 本文描述了用于远程呈现诸如PC的计算设备的接口的各种实施例。 特别地,在各种所示的实施例中,诸如数字媒体适配器(DMA),移动设备,蜂窝电话等的本地设备可以用于从遥控器接收输入,其中本地设备提供人类可感知的反馈, 作为响应于使用遥控器的声音,视觉响应等。 在一些实施例中,本地设备可以包含用于本地存储用于人类可感知反馈的特定反馈数据的存储器或高速缓存器。 在各种实施例中,提供了用于在存储器或高速缓存中存储,触发,删除等反馈数据的通信协议。

    State change request handler
    5.
    发明申请
    State change request handler 有权
    状态更改请求处理程序

    公开(公告)号:US20050149629A1

    公开(公告)日:2005-07-07

    申请号:US10750171

    申请日:2003-12-31

    摘要: A serialized stream of state change requests are received over a network for a network device. The network device has a current state object representing a current state of the network device. A desired state object is modified with each of the state change requests in the serialized stream. The desired state object represents a desired state for the network device. An instance of the desired state object is read at a particular instant in time. The instance of the desired state object is compared to the current state object. A set of tasks are determined to change the current state of the network device to the desired state based on the comparison.

    摘要翻译: 通过用于网络设备的网络来接收状态改变请求的串行化流。 网络设备具有表示网络设备的当前状态的当前状态对象。 用序列化流中的每个状态改变请求修改所需的状态对象。 期望的状态对象表示网络设备的期望状态。 期望的状态对象的实例在特定时刻被读取。 将所需状态对象的实例与当前状态对象进行比较。 确定一组任务以基于比较将网络设备的当前状态改变到所需状态。

    Power management mechanism for a universal plug and play device
    6.
    发明申请
    Power management mechanism for a universal plug and play device 审中-公开
    通用即插即用设备的电源管理机制

    公开(公告)号:US20060005052A1

    公开(公告)日:2006-01-05

    申请号:US10881367

    申请日:2004-06-30

    IPC分类号: G06F1/26

    CPC分类号: G06F1/3215 G06F1/3203

    摘要: According to one embodiment, a system is disclosed. The system includes a Universal Plug and Play (UPnP) device having a power management service to indicate the power mode in which the device is operating. In addition, the system includes a monitoring system to track the power mode of the device and to power on the device whenever the device is in an Off mode.

    摘要翻译: 根据一个实施例,公开了一种系统。 该系统包括具有电源管理服务的通用即插即用(UPnP)设备,用于指示设备正在操作的电源模式。 此外,该系统还包括一个监视系统,用于跟踪设备的电源模式,并在设备处于关闭模式时启动设备电源。

    Plug and play networking architecture with enhanced scalability and reliability
    8.
    发明申请
    Plug and play networking architecture with enhanced scalability and reliability 有权
    即插即用的网络架构,增强了可扩展性和可靠性

    公开(公告)号:US20050005013A1

    公开(公告)日:2005-01-06

    申请号:US10610825

    申请日:2003-07-02

    IPC分类号: H04L12/24 G06F15/16

    CPC分类号: H04L41/0809 H04L41/12

    摘要: Systems and methods of discovering devices on a plug and play network provide for enhanced network performance. Initial discovery messages can be adapted based on predetermined characteristics of access points such as the access point being associated with a high loss connection to a network node and the access point being associated with a congested environment with regard to discovery traffic. In one approach, initial discovery messages are transmitted over a wireless connection in unicast so that error correction is implemented. Other approaches involve storing notification messages at access points to minimize discovery traffic, and transmitting initial discovery messages at the lowest available transmission rate to eliminate the need for the transmission of multiple copies.

    摘要翻译: 在即插即用网络上发现设备的系统和方法提供了增强的网络性能。 初始发现消息可以基于诸如接入点的接入点的预定特性进行调整,所述接入点与与网络节点的高损耗连接相关联,并且所述接入点与关于发现业务的拥塞环境相关联。 在一种方法中,通过无线连接以单播方式发送初始发现消息,从而实现纠错。 其他方法涉及在接入点处存储通知消息以最小化发现业务,并且以最低可用传输速率发送初始发现消息,以消除对多个副本的传输的需要。

    Thread module chaining
    9.
    发明申请
    Thread module chaining 审中-公开
    线程模块链接

    公开(公告)号:US20050166177A1

    公开(公告)日:2005-07-28

    申请号:US10766545

    申请日:2004-01-27

    IPC分类号: G06F9/44 G06F9/445

    CPC分类号: G06F8/656

    摘要: One or more modules are designed to enable themselves to be logically chained to one or more other modules dynamically, for execution as part of the same thread as the other modules. In various embodiments, a thread module chaining service is provided to facilitate the dynamic chaining and chained execution of the modules.

    摘要翻译: 一个或多个模块被设计成使得它们能够被动态地逻辑地链接到一个或多个其它模块,以作为与其它模块相同的线程的一部分来执行。 在各种实施例中,提供线程模块链接服务以便于模块的动态链接和链接执行。

    Efficient handling of HTTP traffic
    10.
    发明申请
    Efficient handling of HTTP traffic 有权
    高效地处理HTTP流量

    公开(公告)号:US20050135352A1

    公开(公告)日:2005-06-23

    申请号:US10742188

    申请日:2003-12-18

    IPC分类号: H04L12/56 H04L29/08

    CPC分类号: H04L67/02 H04L69/32

    摘要: A transport engine and method. The transport engine including an async socket module to provide network communications, a client module, coupled to the async socket module and an application layer, to initiate outbound network communications, and a server module, coupled to the async socket module and the application layer, to handle inbound network communications. The client module and the server module utilize the async socket module to read and write data to and from a network. The async socket module includes a buffer having a variable buffer size to enable the async socket module to read data without having to copy the data. The async socket module, the client module, and the server module operate asynchronously on a single thread of execution.

    摘要翻译: 运输引擎和方法。 传输引擎包括用于提供网络通信的异步套接字模块,耦合到异步套接字模块和应用层的客户端模块以发起出站网络通信,以及耦合到异步套接字模块和应用层的服务器模块, 处理入站网络通信。 客户端模块和服务器模块利用异步套接字模块从网络读取和写入数据。 异步套接字模块包括具有可变缓冲器大小的缓冲器,以使异步套接字模块能够读取数据而不必复制数据。 异步套接字模块,客户端模块和服务器模块在单个执行线程上异步运行。