Light fields as better backgrounds in rendering

    公开(公告)号:US10776995B2

    公开(公告)日:2020-09-15

    申请号:US16051033

    申请日:2018-07-31

    Inventor: Daniel Seibert

    Abstract: The introduced method and system use a 4-dimensional (4D) light field as a background of a scene, instead of 2D background image. Realizing computing a light field takes tremendous amounts of processing power, data storage and time (even with the currently available hardware), the introduced method and system compute and store the light field before rendering a scene. To reduce the time storing and accessing the light field during the rendering process, the introduced method and system also uses a modified video codec to compress and decompress the light field as 2D images.

    LIGHT FIELDS AS BETTER BACKGROUNDS IN RENDERING

    公开(公告)号:US20190114825A1

    公开(公告)日:2019-04-18

    申请号:US16051033

    申请日:2018-07-31

    Inventor: Daniel Seibert

    Abstract: The introduced method and system use a 4-dimensional (4D) light field as a background of a scene, instead of 2D background image. Realizing computing a light field takes tremendous amounts of processing power, data storage and time (even with the currently available hardware), the introduced method and system compute and store the light field before rendering a scene. To reduce the time storing and accessing the light field during the rendering process, the introduced method and system also uses a modified video codec to compress and decompress the light field as 2D images.

    SYSTEM AND METHOD FOR PERFORMING SAMPLE-BASED RENDERING IN A PARALLEL PROCESSOR
    4.
    发明申请
    SYSTEM AND METHOD FOR PERFORMING SAMPLE-BASED RENDERING IN A PARALLEL PROCESSOR 审中-公开
    用于在并行处理器中执行基于样本的渲染的系统和方法

    公开(公告)号:US20140292774A1

    公开(公告)日:2014-10-02

    申请号:US13850448

    申请日:2013-03-26

    CPC classification number: G06T1/20

    Abstract: A processing system, a method of carrying out sample-based rendering (such as true or quasi-Monte Carlo rendering) in a multi- or many-core processor processing system and a graphics processing unit (GPU) incorporating the processing system or the method. In one embodiment, the processing system includes: (1) a sample-space distributor operable to distribute a first subset of samples for a pixel of an image to a first compute core for sample-based rendering therewith and a second subset of samples for the pixel to a second compute core for the sample-based rendering therewith, the second subset differing from the first subset and (2) a sample-space combiner associated with the sample-space distributor and operable to combine results of the sample-based rendering.

    Abstract translation: 处理系统,在多核或多核处理器处理系统中执行基于样本的渲染(例如真或准蒙特卡罗渲染)的方法以及包含处理系统或方法的图形处理单元(GPU) 。 在一个实施例中,处理系统包括:(1)样本空间分配器,其可操作以将用于图像像素的样本的第一子集分布到第一计算核心,用于基于样本的呈现,以及用于 像素到用于基于样本的呈现的第二计算核心,第二子集与第一子集不同,以及(2)与样本空间分配器相关联并且可操作以组合基于样本的呈现的结果的样本空间组合器。

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