Fluid simulations using one or more neural networks

    公开(公告)号:US11341710B2

    公开(公告)日:2022-05-24

    申请号:US16766166

    申请日:2019-11-21

    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.

    Fluid simulations using one or more neural networks

    公开(公告)号:US11954791B2

    公开(公告)日:2024-04-09

    申请号:US17751360

    申请日:2022-05-23

    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.

    FLUID SIMULATIONS USING ONE OR MORE NEURAL NETWORKS

    公开(公告)号:US20220358710A1

    公开(公告)日:2022-11-10

    申请号:US17751360

    申请日:2022-05-23

    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.

    AUDIO-DRIVEN FACIAL ANIMATION USING MACHINE LEARNING

    公开(公告)号:US20250061634A1

    公开(公告)日:2025-02-20

    申请号:US18457251

    申请日:2023-08-28

    Abstract: Systems and methods of the present disclosure include animating virtual avatars or agents according to input audio and one or more selected or determined emotions and/or styles. For example, a deep neural network can be trained to output motion or deformation information for a character that is representative of the character uttering speech contained in audio input. The character can have different facial components or regions (e.g., head, skin, eyes, tongue) modeled separately, such that the network can output motion or deformation information for each of these different facial components. During training, the network can use a transformer-based audio encoder with locked parameters to train an associated decoder using a weighted feature vector. The network output can be provided to a renderer to generate audio-driven facial animation that is emotion-accurate.

    DETERMINING EMOTION SEQUENCES FOR SPEECH FOR CONVERSATIONAL AI SYSTEMS AND APPLICATIONS

    公开(公告)号:US20250046298A1

    公开(公告)日:2025-02-06

    申请号:US18229099

    申请日:2023-08-01

    Abstract: In various examples, determining emotion sequences for speech in conversational AI systems and applications is described herein. Systems and methods are disclosed that use one or more first machine learning models to determine a sequence of emotional states associated with audio data representing speech. To use the first machine learning model(s), the systems and methods may train the first machine learning model(s) using one or more second machine learning models, where the second machine learning model(s) is trained to determine scores indicating accuracies associated with sequences of emotional states. For instance, the second machine learning model(s) may be trained to determine the scores using audio data representing speech, sequences of emotional states associated with the speech, and indications of which sequences of emotional states better represent the speech as compared to other sequences of emotional states.

    FLUID SIMULATIONS USING ONE OR MORE NEURAL NETWORKS

    公开(公告)号:US20210158603A1

    公开(公告)日:2021-05-27

    申请号:US16766166

    申请日:2019-11-21

    Abstract: Approaches in accordance with various embodiments provide for fluid simulation with substantially reduced time and memory requirements with respect to conventional approaches. In particular, various embodiments can perform time and energy efficient, large scale fluid simulation on processing hardware using a method that does not solve for the Navier-Stokes equations to enforce incompressibility. Instead, various embodiments generate a density tensor and rigid body map tensor for a large number of particles contained in a sub-domain. Collectively, the density tensor and rigid body map may represent input channels of a network with three spatial-dimensions. The network may apply a series of operations to the input channels to predict an updated position and updated velocity for each particle at the end of a frame. Such approaches can handle tens of millions of particles within a virtually unbounded simulation domain, as compared to classical approaches that solve for the Navier-Stokes equations.

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